Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AryaShanks
Medusa
Level 21
God Stats
0W - 6L
1,082 SR
Queue Stats
5W - 32L
1,119 Elo+
Party 1
Ymir
Ymir
TheFlyingFerret
Ymir
Level 7
God Stats
1W - 10L
985 SR
Queue Stats
2W - 17L
956 Elo+
Party 1
Tiamat
Tiamat
minion3090
Tiamat
Level 47
God Stats
0W - 1L
1,340 SR
Queue Stats
11W - 39L
1,217 Elo+
Party 1
Team Averages
Level 23
1,282 SR
1,258 Elo+

VS

Team Averages
Level 95
1,509 SR
1,407 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Byyyyyeeeee
Hachiman
Level 51
God Stats
3W - 1L
1,281 SR
Queue Stats
27W - 32L
1,492 Elo+
Solo
Nemesis
Nemesis
MugguMoo
Nemesis
Level 61
God Stats
5W - 6L
1,500 SR
Queue Stats
208W - 247L
1,314 Elo+
Solo
Cthulhu
Cthulhu
Raiden0820
Cthulhu
Level 84
God Stats
2W - 2L
1,481 SR
Queue Stats
13W - 20L
1,329 Elo+
Solo
Achilles
Achilles
VanHelsingAL
Achilles
Level 117
God Stats
2W - 0L
1,785 SR
Queue Stats
25W - 19L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 1
6,136
614
4,897
8,506
6,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
 
Mulan
9
1 / 1 / 0
5,571
557
2,971
7,869
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
AryaShanks
Medusa
8
0 / 3 / 3
4,745
475
4,138
6,867
2,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
5,005
501
252
7,167
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
minion3090
Tiamat
9
0 / 2 / 0
5,346
535
2,950
7,082
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 1
6,273
627
6,117
6,184
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Byyyyyeeeee
Hachiman
9
1 / 2 / 2
5,214
521
6,340
8,473
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
MugguMoo
Nemesis
9
1 / 1 / 0
5,011
501
1,966
6,791
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Raiden0820
Cthulhu
9
2 / 0 / 1
5,692
569
3,836
3,878
2,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
VanHelsingAL
Achilles
10
2 / 1 / 0
6,275
628
5,956
6,550
6,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
7
7
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
1
1
3.5
L
Mulan
 
Mulan
1
1
0
1
W
Nu Wa
 
Nu Wa
1
0
1
1.5
L
Medusa
AryaShanks
Medusa
0
3
3
0.5
W
Hachiman
Byyyyyeeeee
Hachiman
1
2
2
1
W
Nemesis
MugguMoo
Nemesis
1
1
0
1
W
Cthulhu
Raiden0820
Cthulhu
2
0
1
2.5
L
0
0
0
0
W
Achilles
VanHelsingAL
Achilles
2
1
0
2
L
Tiamat
minion3090
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,208
Damage
24,215
37,491
Taken
31,876
20,992
Mitigated
16,153
9,623
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,897
2,790
0
757
8,506
6,690
0
1,588
6,841
0
43,582
L
Mulan
 
Mulan
2,971
458
0
2,414
7,869
3,714
0
229
6,825
0
31,593
W
Nu Wa
 
Nu Wa
6,117
2,122
0
1,270
6,184
2,415
59
2,542
3,642
54,739
0
L
Medusa
AryaShanks
Medusa
4,138
1,388
0
2,434
6,867
2,434
0
1,624
5,243
0
28,244
W
Hachiman
Byyyyyeeeee
Hachiman
6,340
3,198
0
4,426
8,473
2,481
0
35
8,438
0
37,101
W
Nemesis
MugguMoo
Nemesis
1,966
898
0
1,697
6,791
2,141
0
408
6,341
0
28,346
W
Cthulhu
Raiden0820
Cthulhu
3,836
67
130
719
3,878
2,805
0
217
3,661
20,282
0
L
252
42
0
2,065
7,167
4,423
0
2,627
4,540
11,023
0
W
Achilles
VanHelsingAL
Achilles
5,956
1,123
0
2,700
6,550
6,311
0
0
6,129
0
36,233
L
Tiamat
minion3090
Tiamat
2,950
544
0
1,953
7,082
3,731
0
3,885
3,197
37,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,803
Gold Earned
28,465
290
Minions Killed
326
0
Camps Cleared
0
1,010,855
Distance Traveled
922,123
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,136
614
91
9
0
240,489
1
L
Mulan
5,571
557
61
6
0
193,213
0
W
Nu Wa
6,273
627
111
11
0
206,057
2
L
Medusa
4,745
475
43
4
0
189,046
0
W
Hachiman
5,214
521
59
6
0
161,418
2
W
Nemesis
5,011
501
49
5
0
219,278
1
W
Cthulhu
5,692
569
31
3
0
130,457
1
L
Ymir
5,005
501
21
2
0
196,942
0
W
Achilles
6,275
628
76
8
0
204,913
4
L
Tiamat
5,346
535
74
7
0
191,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role