Player Matchup

Yemoja
Yemoja
Guku111111
Yemoja
Level 62
God Stats
1W - 1L
1,652 SR
Queue Stats
10W - 24L
1,263 Elo+
Party 1
Kuzenbo
Kuzenbo
SIRD4NKNUGZ
Kuzenbo
Level 154
God Stats
2W - 3L
1,531 SR
Queue Stats
160W - 183L
1,482 Elo+
Party 2
Osiris
Osiris
STONEHEART KILL
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,286 Elo+
Party 1
The Morrigan
The Morrigan
kiled_By_Marcos
The Morrigan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,222 Elo+
Solo
Geb
Geb
sirsmokealot216
Geb
Level 80
God Stats
1W - 4L
1,490 SR
Queue Stats
60W - 78L
1,422 Elo+
Party 2
Team Averages
Level 68
1,535 SR
1,335 Elo+

VS

Team Averages
Level 90
1,483 SR
1,382 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Aserium93
Ares
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,441 Elo+
Solo
Merlin
Merlin
assistantmoth
Merlin
Level 89
God Stats
7W - 2L
1,417 SR
Queue Stats
275W - 290L
1,428 Elo+
Solo
Yemoja
Yemoja
spookyhouse2023
Yemoja
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 61L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Guku111111
Yemoja
18
0 / 3 / 4
10,022
590
8,569
20,171
22,218
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
SIRD4NKNUGZ
Kuzenbo
19
5 / 2 / 2
11,920
701
20,709
25,248
40,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
1 / 4 / 2
9,943
585
9,755
24,487
24,989
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
kiled_By_Marcos
The Morrigan
14
0 / 6 / 0
8,899
523
5,710
16,444
10,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 2 / 3
10,537
620
13,879
21,837
26,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
6 / 3 / 10
12,177
716
22,978
21,667
14,670
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
 
Fenrir
16
0 / 1 / 6
9,558
562
7,213
15,244
16,541
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
20
6 / 2 / 11
11,979
705
21,313
22,427
30,240
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 1 / 8
12,050
709
34,539
8,018
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 0 / 9
9,781
575
3,306
5,960
3,775

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
17
17
Deaths
7
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
3
10
3.67
W
Fenrir
 
Fenrir
0
1
6
3
W
Ares
6
2
11
5.75
L
Yemoja
Guku111111
Yemoja
0
3
4
0.67
L
Kuzenbo
SIRD4NKNUGZ
Kuzenbo
5
2
2
3
L
1
4
2
0.5
W
5
1
8
9
L
The Morrigan
kiled_By_Marcos
The Morrigan
0
6
0
0
L
1
2
3
1.25
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,622
Damage
89,349
108,187
Taken
73,316
123,473
Mitigated
70,323
43,046
Healing
29,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
22,978
5,623
3,377
5,538
21,667
14,670
2,333
13,634
8,033
0
48,965
W
Fenrir
 
Fenrir
7,213
2,642
3,703
4,411
15,244
16,541
813
10,672
4,572
0
14,950
W
Ares
21,313
857
2,475
2,449
22,427
30,240
134
15,432
6,995
29,095
0
L
Yemoja
Guku111111
Yemoja
8,569
2,078
11,207
2,826
20,171
22,218
0
9,988
10,183
27,398
0
L
Kuzenbo
SIRD4NKNUGZ
Kuzenbo
20,709
6,424
6,075
9,030
25,248
40,062
0
10,629
14,619
35,759
0
L
9,755
3,953
3,071
3,012
24,487
24,989
0
15,505
8,982
350
22,515
W
34,539
677
1,706
670
8,018
5,097
957
4,184
3,834
73,460
0
L
The Morrigan
kiled_By_Marcos
The Morrigan
5,710
3,151
218
1,997
16,444
10,037
0
11,142
5,302
16,041
1,104
L
13,879
2,009
1,301
4,309
21,837
26,167
0
11,894
9,943
26,417
0
W
3,306
991
4,365
454
5,960
3,775
869
4,688
1,272
10,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,321
Gold Earned
55,545
158
Minions Killed
185
0
Camps Cleared
0
1,383,920
Distance Traveled
1,596,523
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,177
716
47
3
0
316,968
0
W
Fenrir
9,558
562
18
1
0
321,806
5
W
Ares
11,979
705
12
1
0
329,263
1
L
Yemoja
10,022
590
27
2
0
250,536
0
L
Kuzenbo
11,920
701
29
2
0
325,069
0
L
Osiris
9,943
585
29
2
0
276,556
2
W
Merlin
12,050
709
94
6
0
328,125
0
L
The Morrigan
8,899
523
45
3
0
227,318
0
L
Geb
10,537
620
28
2
0
304,441
0
W
Yemoja
9,781
575
14
1
0
300,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role