Player Matchup

Thanatos
Thanatos
BioMoss
Thanatos
Level 126
God Stats
1W - 1L
1,940 SR
Queue Stats
39W - 29L
1,547 Elo+
Party 1
Athena
Athena
INSANE HURICANE
Athena
Level 67
God Stats
7W - 4L
1,873 SR
Queue Stats
38W - 32L
1,500 Elo+
Party 1
Anhur
Anhur
Iovestick
Anhur
Level 101
God Stats
1W - 5L
1,310 SR
Queue Stats
34W - 27L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
LaDeiydad
Gilgamesh
Level 129
God Stats
2W - 6L
1,504 SR
Queue Stats
146W - 156L
1,554 Elo+
Solo
Anubis
Anubis
ThePanda_27
Anubis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 88L
1,499 Elo+
Solo
Team Averages
Level 105
1,625 SR
1,527 Elo+

VS

Team Averages
Level 116
1,669 SR
1,772 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AnxietyOverload
Shiva
Level 160
God Stats
5W - 3L
1,656 SR
Queue Stats
613W - 185L
1,798 Elo+
Party 2
Ishtar
Ishtar
BrotherinChrist
Ishtar
Level 66
God Stats
37W - 11L
1,795 SR
Queue Stats
220W - 58L
1,813 Elo+
Party 2
Tyr
Tyr
KindaQuirky69
Tyr
Level 46
God Stats
4W - 1L
1,710 SR
Queue Stats
196W - 21L
1,972 Elo+
Party 2
Ratatoskr
Ratatoskr
RomanMythology
Ratatoskr
Level 151
God Stats
28W - 7L
1,683 SR
Queue Stats
667W - 299L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BioMoss
Thanatos
13
6 / 5 / 2
8,088
539
7,494
14,197
7,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 5
6,800
453
4,497
13,112
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Iovestick
Anhur
11
0 / 5 / 2
6,563
438
5,075
10,892
3,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
LaDeiydad
Gilgamesh
12
1 / 4 / 1
7,506
500
6,881
12,507
11,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
13
3 / 4 / 2
8,026
535
5,701
11,801
6,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 3 / 3
7,664
511
6,743
6,532
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 4
8,210
547
8,480
13,187
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 1 / 2
9,949
663
13,603
11,637
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 2
8,545
570
6,010
16,778
11,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
RomanMythology
Ratatoskr
15
7 / 2 / 2
8,818
588
11,341
13,798
5,245
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
21
21
Deaths
10
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
3
3
0.83
W
3
1
4
5
L
Thanatos
BioMoss
Thanatos
6
5
2
1.4
W
8
1
2
9
L
0
3
5
0.83
L
Anhur
Iovestick
Anhur
0
5
2
0.2
W
2
3
2
1
L
Gilgamesh
LaDeiydad
Gilgamesh
1
4
1
0.38
W
Ratatoskr
RomanMythology
Ratatoskr
7
2
2
4
L
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,648
Damage
46,177
62,509
Taken
61,932
41,435
Mitigated
34,418
23,079
Healing
21,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,743
250
0
663
6,532
2,165
0
2,211
4,321
58,715
0
W
8,480
1,962
48
2,878
13,187
10,895
0
3,648
9,539
0
29,114
L
Thanatos
BioMoss
Thanatos
7,494
2,242
0
10,694
14,197
7,872
0
417
13,780
0
47,227
W
13,603
8,103
0
8,361
11,637
4,919
3,657
2,760
8,877
0
86,652
L
4,497
2,050
464
2,733
13,112
11,391
0
794
12,318
17,847
0
L
Anhur
Iovestick
Anhur
5,075
2,434
0
2,778
10,892
3,317
0
937
9,955
0
43,256
W
6,010
2,118
0
8,106
16,778
11,194
0
271
16,507
0
65,194
L
Gilgamesh
LaDeiydad
Gilgamesh
6,881
2,565
0
1,746
12,507
11,893
427
379
12,128
0
45,083
W
Ratatoskr
RomanMythology
Ratatoskr
11,341
5,107
0
1,222
13,798
5,245
70
1,308
12,490
0
69,397
L
Anubis
5,701
318
0
4,664
11,801
6,962
0
4,216
7,585
56,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,983
Gold Earned
43,186
363
Minions Killed
494
0
Camps Cleared
0
1,406,235
Distance Traveled
1,474,520
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,664
511
101
7
0
281,625
6
W
Shiva
8,210
547
21
1
0
321,957
5
L
Thanatos
8,088
539
70
5
0
311,577
5
W
Ishtar
9,949
663
152
10
0
253,220
2
L
Athena
6,800
453
24
2
0
337,126
3
L
Anhur
6,563
438
72
5
0
271,144
3
W
Tyr
8,545
570
109
7
0
276,422
0
L
Gilgamesh
7,506
500
97
6
0
254,483
6
W
Ratatoskr
8,818
588
111
7
0
341,296
2
L
Anubis
8,026
535
100
7
0
231,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role