Player Matchup

Chaac
Chaac
Havenfall
Chaac
Level 145
God Stats
2W - 6L
1,370 SR
Queue Stats
67W - 103L
1,412 Elo+
Solo
Chiron
Chiron
XxCHARLOdu25xX
Chiron
Level 129
God Stats
22W - 12L
1,776 SR
Queue Stats
250W - 297L
1,491 Elo+
Solo
Merlin
Merlin
flamingtorch13
Merlin
Level 160
God Stats
1W - 0L
1,623 SR
Queue Stats
19W - 12L
1,677 Elo+
Solo
Team Averages
Level 145
1,590 SR
1,527 Elo+

VS

Team Averages
Level 88
1,598 SR
1,423 Elo+
Tiamat
Tiamat
JuJuJCall
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,189 Elo+
Party 1
Tyr
Tyr
Lucky Zeon
Tyr
Level 100
God Stats
8W - 7L
1,572 SR
Queue Stats
157W - 173L
1,403 Elo+
Party 1
Skadi
Skadi
UzielDarkGirMx
Skadi
Level 160
God Stats
4W - 3L
1,723 SR
Queue Stats
426W - 350L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Havenfall
Chaac
17
3 / 5 / 19
12,412
690
12,854
23,988
25,711
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
15 / 3 / 7
14,730
818
25,400
18,658
8,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 3 / 16
13,942
775
24,519
17,576
7,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JuJuJCall
Tiamat
14
2 / 17 / 4
11,250
625
3,925
21,290
9,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 8 / 5
13,401
745
10,258
28,595
31,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
4 / 2 / 6
13,805
767
24,899
20,244
9,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
27
Kills
10
11
Deaths
27
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
Havenfall
Chaac
3
5
19
2.5
L
Tiamat
JuJuJCall
Tiamat
2
17
4
0.24
L
4
8
5
0.81
L
4
2
6
3.5
W
15
3
7
6.17
W
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,773
Damage
39,082
60,222
Taken
70,129
41,222
Mitigated
50,343
19,246
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Havenfall
Chaac
12,854
1,965
873
8,697
23,988
25,711
359
2,088
21,900
0
36,105
L
Tiamat
JuJuJCall
Tiamat
3,925
837
0
276
21,290
9,559
74
7,794
13,496
7,129
0
L
10,258
2,284
198
3,168
28,595
31,514
908
8,669
19,926
0
35,022
L
24,899
8,536
0
6,905
20,244
9,270
2,184
8,427
11,817
0
93,903
W
25,400
12,680
1,473
5,283
18,658
8,141
946
1,309
17,349
0
67,538
W
24,519
1,241
0
2,920
17,576
7,370
1,307
907
16,669
81,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,084
Gold Earned
38,456
236
Minions Killed
188
11
Camps Cleared
5
951,425
Distance Traveled
896,489
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,412
690
38
2
2
322,268
0
L
Tiamat
11,250
625
6
0
0
218,215
0
L
Tyr
13,401
745
34
2
0
335,877
1
L
Skadi
13,805
767
148
8
5
342,397
4
W
Chiron
14,730
818
91
5
5
320,051
1
W
Merlin
13,942
775
107
6
4
309,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role