Player Matchup

Geb
Geb
Death Gun835
Geb
Level 128
God Stats
3W - 5L
1,419 SR
Queue Stats
51W - 48L
1,492 Elo+
Party 1
Agni
Agni
ObeyedLeader598
Agni
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 134L
1,758 Elo+
Party 1
Anhur
Anhur
RejectChaos
Anhur
Level 152
God Stats
11W - 2L
1,860 SR
Queue Stats
173W - 102L
1,770 Elo+
Party 1
Team Averages
Level 140
1,593 SR
1,673 Elo+

VS

Team Averages
Level 83
1,440 SR
1,484 Elo+
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BigCBardock
Ymir
Level 59
God Stats
163W - 268L
1,500 SR
Queue Stats
196W - 357L
1,466 Elo+
Solo
Kali
Kali
Zeverek
Kali
Level 62
God Stats
0W - 1L
1,321 SR
Queue Stats
9W - 11L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 17
9,434
786
4,262
14,686
16,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
8 / 2 / 7
9,703
809
16,167
7,051
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 1 / 6
10,161
847
12,254
12,142
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 7 / 1
7,645
637
7,468
9,843
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 3 / 0
9,363
780
6,129
13,064
12,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kali
Zeverek
Kali
11
0 / 7 / 2
7,434
620
6,446
13,756
4,303
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
4
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
7
1
0.07
L
3
3
0
1
W
0
1
17
8.5
W
8
2
7
5.75
W
9
1
6
12
L
Kali
Zeverek
Kali
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,683
Damage
20,043
33,879
Taken
36,663
26,395
Mitigated
19,935
9,754
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,468
1,038
704
1,031
9,843
3,179
0
4,743
4,859
43,898
0
L
6,129
1,041
0
1,016
13,064
12,453
0
6,950
5,802
10,111
0
W
4,262
445
675
2,874
14,686
16,958
0
5,741
8,945
9,204
0
W
16,167
903
0
374
7,051
3,554
0
3,804
3,247
41,617
0
W
12,254
7,767
0
5,831
12,142
5,883
1,146
4,300
7,842
0
43,958
L
Kali
Zeverek
Kali
6,446
2,777
0
1,534
13,756
4,303
0
8,165
5,256
0
22,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,298
Gold Earned
24,442
139
Minions Killed
141
6
Camps Cleared
6
648,334
Distance Traveled
605,468
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,645
637
91
8
2
199,484
5
L
Ymir
9,363
780
13
1
1
209,029
0
W
Geb
9,434
786
10
1
0
221,816
2
W
Agni
9,703
809
64
5
3
207,989
2
W
Anhur
10,161
847
65
5
3
218,529
3
L
Kali
7,434
620
37
3
3
196,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role