Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BasedBrandon166
Bellona
Level 104
God Stats
2W - 1L
1,389 SR
Queue Stats
74W - 55L
1,457 Elo+
Solo
Agni
Agni
LighOfDeath
Agni
Level 160
God Stats
23W - 26L
1,426 SR
Queue Stats
129W - 137L
1,396 Elo+
Solo
Fenrir
Fenrir
UngluedAKMax
Fenrir
Level 101
God Stats
5W - 4L
1,521 SR
Queue Stats
68W - 68L
1,487 Elo+
Solo
Danzaburou
Danzaburou
VCOwolf
Danzaburou
Level 67
God Stats
151W - 150L
1,522 SR
Queue Stats
176W - 191L
1,456 Elo+
Solo
Team Averages
Level 104
1,471 SR
1,459 Elo+

VS

Team Averages
Level 77
1,468 SR
1,352 Elo+
Bacchus
Bacchus
GetWrecked27
Bacchus
Level 101
God Stats
12W - 11L
1,535 SR
Queue Stats
130W - 149L
1,353 Elo+
Party 2
Achilles
Achilles
K10James
Achilles
Level 16
God Stats
2W - 8L
1,019 SR
Queue Stats
13W - 31L
1,299 Elo+
Party 1
Chiron
Chiron
nomadslayer
Chiron
Level 68
God Stats
4W - 2L
1,678 SR
Queue Stats
130W - 164L
1,321 Elo+
Party 2
Mercury
Mercury
vDGeneral
Mercury
Level 98
God Stats
3W - 2L
1,634 SR
Queue Stats
402W - 427L
1,385 Elo+
Party 1
Hera
Hera
y-jynx-y
Hera
Level 103
God Stats
7W - 10L
1,472 SR
Queue Stats
256W - 255L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 2 / 7
10,677
562
8,645
11,077
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 1 / 6
10,996
579
9,096
17,285
15,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 3
9,768
514
11,119
13,982
5,923
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fenrir
18
8 / 1 / 7
11,238
591
13,439
20,184
10,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
VCOwolf
Danzaburou
15
3 / 1 / 9
10,267
540
15,732
15,093
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GetWrecked27
Bacchus
12
0 / 2 / 3
8,024
422
8,291
18,888
17,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
K10James
Achilles
14
1 / 3 / 2
8,409
443
13,321
20,134
17,982
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
13
1 / 7 / 1
7,935
418
8,517
16,413
5,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
vDGeneral
Mercury
17
4 / 5 / 4
9,970
525
10,612
18,554
7,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
14
3 / 1 / 4
8,716
459
6,668
6,925
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
18
Kills
9
9
Deaths
18
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
2
7
3.75
W
2
1
6
5
L
Bacchus
GetWrecked27
Bacchus
0
2
3
0.75
L
Achilles
K10James
Achilles
1
3
2
0.67
W
1
4
3
0.63
W
Fenrir
8
1
7
11.5
W
Danzaburou
VCOwolf
Danzaburou
3
1
9
7.5
L
Chiron
1
7
1
0.21
L
Mercury
vDGeneral
Mercury
4
5
4
1.2
L
Hera
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,031
Damage
47,409
77,621
Taken
80,914
48,450
Mitigated
51,681
37,090
Healing
20,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,645
1,100
0
4,661
11,077
10,038
254
4,303
6,774
41,359
2,157
W
9,096
3,578
0
6,204
17,285
15,946
1,057
687
16,598
0
83,576
L
Bacchus
GetWrecked27
Bacchus
8,291
954
2,564
5,847
18,888
17,873
0
5,546
13,342
33,867
0
L
Achilles
K10James
Achilles
13,321
3,734
0
6,756
20,134
17,982
0
2,658
17,476
0
51,566
W
11,119
398
0
4,694
13,982
5,923
450
3,868
10,114
83,263
0
W
Fenrir
13,439
5,462
0
13,162
20,184
10,560
675
1,761
18,423
0
100,556
W
Danzaburou
VCOwolf
Danzaburou
15,732
6,196
86
8,283
15,093
5,983
1,350
4,817
10,276
0
78,429
L
Chiron
8,517
1,596
1,012
2,540
16,413
5,605
572
1,913
14,494
0
58,822
L
Mercury
vDGeneral
Mercury
10,612
4,950
0
908
18,554
7,460
0
6,048
12,481
0
101,714
L
Hera
6,668
2,661
0
520
6,925
2,761
0
3,199
3,689
46,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,946
Gold Earned
43,054
584
Minions Killed
464
0
Camps Cleared
0
1,922,670
Distance Traveled
1,866,464
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,677
562
55
3
0
349,314
2
W
Bellona
10,996
579
145
8
0
433,482
6
L
Bacchus
8,024
422
32
2
0
393,817
3
L
Achilles
8,409
443
92
5
0
374,044
8
W
Agni
9,768
514
115
6
0
334,841
4
W
Fenrir
11,238
591
148
8
0
435,936
4
W
Danzaburou
10,267
540
121
6
0
369,097
6
L
Chiron
7,935
418
109
6
0
328,449
5
L
Mercury
9,970
525
150
8
0
432,139
3
L
Hera
8,716
459
81
4
0
338,015
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role