Player Matchup

Gilgamesh
Gilgamesh
BFCLegion
Gilgamesh
Level 39
God Stats
2W - 5L
1,685 SR
Queue Stats
127W - 110L
1,598 Elo+
Party 2
Ra
Ra
IamGroot1999
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,610 Elo+
Party 2
Heimdallr
Heimdallr
QuackkSparrow
Heimdallr
Level 33
God Stats
2W - 6L
1,309 SR
Queue Stats
42W - 44L
1,502 Elo+
Party 3
Chaac
Chaac
jjcc44
Chaac
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 43L
1,502 Elo+
Party 3
Jormungandr
Jormungandr
willezell
Jormungandr
Level 27
God Stats
7W - 6L
1,520 SR
Queue Stats
21W - 25L
1,499 Elo+
Party 3
Team Averages
Level 37
1,503 SR
1,542 Elo+

VS

Team Averages
Level 72
1,606 SR
1,663 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Delr0
Horus
Level 129
God Stats
1W - 3L
1,350 SR
Queue Stats
88W - 86L
1,557 Elo+
Party 1
Osiris
Osiris
GooochmanGrease
Osiris
Level 23
God Stats
3W - 1L
1,681 SR
Queue Stats
62W - 7L
1,960 Elo+
Party 1
Geb
Geb
OnlyFeet
Geb
Level 49
God Stats
8W - 1L
1,892 SR
Queue Stats
219W - 51L
1,850 Elo+
Party 1
Cthulhu
Cthulhu
andrewisvibing
Cthulhu
Level 36
God Stats
8W - 9L
1,605 SR
Queue Stats
392W - 469L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BFCLegion
Gilgamesh
9
0 / 5 / 2
6,007
462
3,186
13,331
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 6 / 0
5,902
454
6,507
8,354
2,847
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
QuackkSparrow
Heimdallr
9
0 / 2 / 1
5,559
428
6,185
8,777
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
jjcc44
Chaac
12
3 / 2 / 0
7,402
569
8,204
11,544
5,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
willezell
Jormungandr
8
0 / 2 / 3
5,734
441
5,612
12,690
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 1 / 7
8,008
616
12,063
11,014
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Delr0
Horus
11
5 / 3 / 7
6,785
522
8,155
11,685
6,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 9
7,195
553
9,486
12,725
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
3 / 0 / 10
7,214
555
6,391
10,907
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 0 / 1
7,546
580
4,390
4,783
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
3
Kills
17
17
Deaths
4
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
7
8.5
L
Gilgamesh
BFCLegion
Gilgamesh
0
5
2
0.2
W
Horus
Delr0
Horus
5
3
7
2.83
W
2
0
9
6.5
L
0
6
0
0
W
3
0
10
8
L
Heimdallr
QuackkSparrow
Heimdallr
0
2
1
0.25
W
2
0
1
2.5
L
Chaac
jjcc44
Chaac
3
2
0
1.5
L
Jormungandr
willezell
Jormungandr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,694
Damage
40,485
54,696
Taken
51,114
24,657
Mitigated
33,220
11,608
Healing
24,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,063
1,401
0
7,539
11,014
6,625
112
3,967
7,047
70,652
0
L
Gilgamesh
BFCLegion
Gilgamesh
3,186
1,004
0
727
13,331
4,451
0
3,705
9,544
0
36,983
W
Horus
Delr0
Horus
8,155
4,045
1,583
3,907
11,685
6,134
398
2,706
8,979
0
33,136
W
9,486
1,822
0
7,831
12,725
7,315
1,330
2,096
10,629
0
65,062
L
6,507
335
380
1,069
8,354
2,847
0
4,185
4,165
43,899
0
W
6,391
1,150
0
2,701
10,907
9,660
58
3,088
7,819
20,792
0
L
Heimdallr
QuackkSparrow
Heimdallr
6,185
3,130
0
2,040
8,777
2,782
0
2,581
6,196
0
30,968
W
4,390
147
233
738
4,783
3,486
0
262
4,521
44,537
0
L
Chaac
jjcc44
Chaac
8,204
1,842
0
3,525
11,544
5,727
0
6,263
4,929
0
50,096
L
Jormungandr
willezell
Jormungandr
5,612
1,858
0
3,867
12,690
8,850
0
5,626
7,018
19,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,604
Gold Earned
36,748
307
Minions Killed
407
0
Camps Cleared
0
1,270,548
Distance Traveled
1,406,329
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,008
616
111
9
0
234,910
1
L
Gilgamesh
6,007
462
60
5
0
274,420
0
W
Horus
6,785
522
59
5
0
278,175
1
W
Osiris
7,195
553
99
8
0
339,125
1
L
Ra
5,902
454
83
6
0
236,547
1
W
Geb
7,214
555
24
2
0
289,836
6
L
Heimdallr
5,559
428
56
4
0
249,135
5
W
Cthulhu
7,546
580
114
9
0
264,283
6
L
Chaac
7,402
569
91
7
0
264,888
0
L
Jormungandr
5,734
441
17
1
0
245,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role