Player Matchup

Hades
Hades
CaptnPayload
Hades
Level 146
God Stats
3W - 2L
1,569 SR
Queue Stats
274W - 253L
1,648 Elo+
Solo
Tyr
Tyr
DemonKingNaoaku
Tyr
Level 154
God Stats
3W - 0L
1,558 SR
Queue Stats
46W - 53L
1,525 Elo+
Solo
Charybdis
Charybdis
Ibadcaveman
Charybdis
Level 160
God Stats
8W - 9L
1,469 SR
Queue Stats
408W - 343L
1,509 Elo+
Solo
Sobek
Sobek
Myztari
Sobek
Level 88
God Stats
17W - 9L
1,737 SR
Queue Stats
560W - 544L
1,561 Elo+
Solo
Awilix
Awilix
TheoryNS
Awilix
Level 108
God Stats
3W - 3L
1,316 SR
Queue Stats
61W - 56L
1,544 Elo+
Solo
Team Averages
Level 131
1,530 SR
1,557 Elo+

VS

Team Averages
Level 153
1,558 SR
1,568 Elo+
Anhur
Anhur
BentMobile
Anhur
Level 141
God Stats
1W - 2L
1,567 SR
Queue Stats
57W - 49L
1,527 Elo+
Solo
Susano
Susano
Camonometry
Susano
Level 159
God Stats
13W - 11L
1,571 SR
Queue Stats
466W - 425L
1,576 Elo+
Party 1
Chaac
Chaac
V-BURN-in-HELL-V
Chaac
Level 148
God Stats
0W - 1L
1,633 SR
Queue Stats
81W - 70L
1,598 Elo+
Solo
Ullr
Ullr
bRunner1013
Ullr
Level 156
God Stats
21W - 32L
1,493 SR
Queue Stats
359W - 325L
1,583 Elo+
Party 1
Thoth
Thoth
bigtimeswag89
Thoth
Level 160
God Stats
32W - 34L
1,523 SR
Queue Stats
215W - 219L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,585
599
6,827
9,373
6,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 6 / 8
7,955
497
10,316
17,313
11,487
Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Ibadcaveman
Charybdis
16
3 / 1 / 0
9,886
618
9,562
12,399
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Myztari
Sobek
12
2 / 3 / 6
8,162
510
5,260
17,604
16,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
TheoryNS
Awilix
14
5 / 3 / 5
8,910
557
7,696
11,292
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
0 / 0 / 3
7,597
475
4,052
12,863
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Susano
13
5 / 4 / 4
8,224
514
9,540
14,082
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 4
6,457
404
6,729
12,059
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 1 / 2
8,827
552
7,921
8,673
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 8 / 3
7,791
487
6,757
10,479
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
15
Kills
13
13
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
0
3
1.5
L
Susano
5
4
4
1.75
W
3
0
2
4
W
2
6
8
1
W
Charybdis
Ibadcaveman
Charybdis
3
1
0
3
W
Sobek
Myztari
Sobek
2
3
6
1.67
W
Awilix
TheoryNS
Awilix
5
3
5
2.5
L
1
2
4
1.5
L
2
1
2
3
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,661
Damage
34,999
67,981
Taken
58,156
42,748
Mitigated
28,370
28,875
Healing
17,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,052
2,732
0
7,304
12,863
4,281
0
338
12,525
0
61,900
L
Susano
9,540
1,891
0
3,314
14,082
5,874
0
1,224
12,858
0
45,805
W
6,827
1,430
1,001
7,356
9,373
6,078
462
317
8,604
76,874
0
W
10,316
1,686
0
4,613
17,313
11,487
0
3,693
13,477
0
45,666
W
Charybdis
Ibadcaveman
Charybdis
9,562
5,200
0
8,239
12,399
4,576
3,288
110
12,240
0
104,494
W
Sobek
Myztari
Sobek
5,260
440
1,917
5,249
17,604
16,250
226
1,405
16,057
22,593
1,957
W
Awilix
TheoryNS
Awilix
7,696
2,667
0
500
11,292
4,357
1,084
1,232
10,060
0
58,934
L
6,729
2,042
149
3,363
12,059
8,938
0
3,964
8,095
0
20,960
L
7,921
3,236
0
2,452
8,673
4,929
0
3,844
4,829
0
76,882
L
6,757
463
0
496
10,479
4,348
0
2,451
8,028
56,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,498
Gold Earned
38,896
525
Minions Killed
446
0
Camps Cleared
0
1,515,324
Distance Traveled
1,393,868
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,597
475
110
7
0
272,574
8
L
Susano
8,224
514
71
4
0
317,776
3
W
Hades
9,585
599
164
10
0
277,115
6
W
Tyr
7,955
497
57
4
0
292,753
0
W
Charybdis
9,886
618
165
10
0
287,180
1
W
Sobek
8,162
510
38
2
0
310,760
2
W
Awilix
8,910
557
101
6
0
347,516
3
L
Chaac
6,457
404
27
2
0
231,383
3
L
Ullr
8,827
552
136
9
0
283,895
5
L
Thoth
7,791
487
102
6
0
288,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role