Player Matchup

Cabrakan
Cabrakan
Gold III
Kallaman
Cabrakan
Gold III
Level 149
God Stats
1W - 1L
1,666 SR
Queue Stats
43W - 39L
1,629 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Rondo5
Hou Yi
Gold V
Level 145
God Stats
1W - 2L
1,505 SR
Queue Stats
38W - 42L
1,529 MMR
Party 2
Ra
Ra
Gold III
ThePerfectOreo
Ra
Gold III
Level 159
God Stats
1W - 1L
1,625 SR
Queue Stats
183W - 178L
1,725 MMR
Party 1
Loki
Loki
Silver I
jaredmatisse8
Loki
Silver I
Level 155
God Stats
1W - 1L
1,599 SR
Queue Stats
114W - 112L
1,248 MMR
Solo
Bellona
Bellona
Silver II
xXClutchTimeXx
Bellona
Silver II
Level 97
God Stats
3W - 4L
1,617 SR
Queue Stats
104W - 106L
1,438 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,602 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,543 SR
1,489 MMR
Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ChristianXDLOL
Zhong Kui
Gold V
Level 158
God Stats
2W - 2L
1,407 SR
Queue Stats
118W - 124L
1,242 MMR
Solo
Bastet
Bastet
Gold III
Murdurs
Bastet
Gold III
Level 129
God Stats
6W - 5L
1,659 SR
Queue Stats
279W - 278L
1,582 MMR
Solo
Xbalanque
Xbalanque
Gold II
saintpierce
Xbalanque
Gold II
Level 160
God Stats
66W - 45L
1,648 SR
Queue Stats
413W - 400L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kallaman
Cabrakan
12
0 / 3 / 6
7,858
414
3,958
17,466
18,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Rondo5
Hou Yi
15
3 / 5 / 2
9,462
498
8,208
16,029
6,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 4 / 5
9,251
487
6,474
10,662
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 4
9,233
486
10,365
17,489
7,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 5 / 0
8,922
470
14,705
23,700
26,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
IshtarNoxVulcan

VS

Bans
AtlasThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
6 / 3 / 3
11,245
592
10,708
8,946
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
 
Hercules
15
6 / 1 / 8
10,437
549
7,836
18,805
23,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
ChristianXDLOL
Zhong Kui
16
2 / 3 / 1
10,886
573
12,374
12,735
10,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Murdurs
Bastet
17
5 / 3 / 4
10,691
563
12,060
19,487
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
saintpierce
Xbalanque
18
3 / 2 / 10
11,430
602
18,347
16,456
7,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
12
Kills
22
22
Deaths
12
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
3
3
2.5
W
Hercules
 
Hercules
6
1
8
10
W
Zhong Kui
ChristianXDLOL
Zhong Kui
2
3
1
0.83
L
Cabrakan
Kallaman
Cabrakan
0
3
6
1
W
Bastet
Murdurs
Bastet
5
3
4
2.33
L
Hou Yi
Rondo5
Hou Yi
3
5
2
0.8
L
3
4
5
1.38
L
2
5
4
0.8
W
Xbalanque
saintpierce
Xbalanque
3
2
10
4
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,710
Damage
61,325
85,346
Taken
76,429
62,126
Mitigated
53,365
24,197
Healing
28,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
10,708
960
0
216
8,946
3,722
259
3,292
5,654
90,578
0
W
Hercules
 
Hercules
7,836
2,556
0
6,732
18,805
23,069
13
2,801
16,004
165
31,896
W
Zhong Kui
ChristianXDLOL
Zhong Kui
12,374
1,770
0
6,644
12,735
10,692
2,495
220
12,515
75,333
0
L
Cabrakan
Kallaman
Cabrakan
3,958
704
0
4,645
17,466
18,052
0
2,212
15,216
30,819
2,854
W
Bastet
Murdurs
Bastet
12,060
4,300
0
8,695
19,487
8,403
0
2,927
16,560
0
92,457
L
Hou Yi
Rondo5
Hou Yi
8,208
3,575
0
6,509
16,029
6,291
0
732
15,297
0
73,926
L
6,474
989
541
1,982
10,662
3,987
0
4,514
6,144
79,091
0
L
10,365
3,724
0
4,867
17,489
7,479
0
5,252
12,140
0
66,789
W
Xbalanque
saintpierce
Xbalanque
18,347
10,277
0
6,703
16,456
7,479
1,194
1,662
14,794
0
105,068
L
14,705
4,902
0
5,653
23,700
26,317
0
9,729
13,302
0
64,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,726
Gold Earned
54,689
499
Minions Killed
646
0
Camps Cleared
0
1,778,011
Distance Traveled
1,849,909
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,245
592
154
8
0
360,060
7
W
Hercules
10,437
549
45
2
0
389,806
6
W
Zhong Kui
10,886
573
157
8
0
341,606
1
L
Cabrakan
7,858
414
41
2
0
340,234
9
W
Bastet
10,691
563
121
6
0
412,236
4
L
Hou Yi
9,462
498
132
7
0
341,371
6
L
Ra
9,251
487
126
7
0
366,221
2
L
Loki
9,233
486
110
6
0
381,256
4
W
Xbalanque
11,430
602
169
9
0
346,201
8
L
Bellona
8,922
470
90
5
0
348,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role