Player Matchup

Horus
Horus
GRIM SKTR
Horus
Level 140
God Stats
3W - 1L
1,685 SR
Queue Stats
51W - 31L
1,638 Elo+
Party 1
Bacchus
Bacchus
Shadowzmoses
Bacchus
Level 123
God Stats
147W - 97L
1,636 SR
Queue Stats
216W - 169L
1,620 Elo+
Party 1
Yu Huang
Yu Huang
shadowzfire11
Yu Huang
Level 159
God Stats
31W - 29L
1,641 SR
Queue Stats
293W - 248L
1,597 Elo+
Party 1
Team Averages
Level 141
1,654 SR
1,618 Elo+

VS

Team Averages
Level 130
1,511 SR
1,467 Elo+
Maui
Maui
 
Maui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Ninja z30
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,291 Elo+
Solo
Athena
Athena
SosukeKyoka
Athena
Level 160
God Stats
0W - 1L
1,533 SR
Queue Stats
301W - 224L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GRIM SKTR
Horus
13
4 / 3 / 5
9,027
752
7,338
12,153
12,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Shadowzmoses
Bacchus
13
2 / 3 / 5
8,669
722
6,561
11,448
14,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
shadowzfire11
Yu Huang
15
6 / 4 / 5
9,702
809
13,859
13,022
6,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 4 / 5
8,438
703
4,654
16,302
18,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Ninja z30
Janus
13
4 / 4 / 3
8,905
742
11,335
7,667
3,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Athena
12
5 / 4 / 5
8,807
734
9,608
15,442
11,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
12
Kills
10
10
Deaths
12
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
4
5
0.88
W
Horus
GRIM SKTR
Horus
4
3
5
2.17
L
Janus
Ninja z30
Janus
4
4
3
1.38
W
Bacchus
Shadowzmoses
Bacchus
2
3
5
1.5
L
Athena
5
4
5
1.88
W
Yu Huang
shadowzfire11
Yu Huang
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,758
Damage
25,597
36,623
Taken
39,411
34,030
Mitigated
32,884
9,735
Healing
4,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,654
1,352
0
3,326
16,302
18,444
0
8,021
8,281
13,421
0
W
Horus
GRIM SKTR
Horus
7,338
4,071
1,625
2,227
12,153
12,710
92
7,252
4,377
0
17,345
L
Janus
Ninja z30
Janus
11,335
496
0
0
7,667
3,201
156
5,137
2,530
33,233
0
W
Bacchus
Shadowzmoses
Bacchus
6,561
1,688
1,446
1,208
11,448
14,779
211
7,904
3,223
11,324
0
L
Athena
9,608
2,696
278
1,123
15,442
11,239
154
7,660
7,782
17,666
0
W
Yu Huang
shadowzfire11
Yu Huang
13,859
3,256
1,248
1,981
13,022
6,541
685
9,391
3,281
41,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,398
Gold Earned
26,150
104
Minions Killed
101
3
Camps Cleared
5
662,997
Distance Traveled
674,248
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,438
703
19
2
2
226,773
0
W
Horus
9,027
752
19
2
1
217,403
0
L
Janus
8,905
742
64
5
2
212,874
0
W
Bacchus
8,669
722
9
1
1
236,778
1
L
Athena
8,807
734
18
2
1
234,601
0
W
Yu Huang
9,702
809
76
6
1
208,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role