Player Matchup

Sol
Sol
AngelKurumu
Sol
Level 158
God Stats
1W - 4L
1,598 SR
Queue Stats
51W - 63L
1,338 Elo+
Party 1
Ishtar
Ishtar
Bowza21
Ishtar
Level 149
God Stats
1W - 1L
1,292 SR
Queue Stats
44W - 44L
1,449 Elo+
Party 1
Horus
Horus
NinjaSage414
Horus
Level 160
God Stats
1W - 1L
1,322 SR
Queue Stats
156W - 149L
1,475 Elo+
Party 1
Kukulkan
Kukulkan
RAWSONS1
Kukulkan
Level 85
God Stats
2W - 1L
1,546 SR
Queue Stats
65W - 62L
1,453 Elo+
Solo
Skadi
Skadi
mishkaironlung
Skadi
Level 105
God Stats
2W - 0L
1,682 SR
Queue Stats
65W - 56L
1,504 Elo+
Party 1
Team Averages
Level 131
1,488 SR
1,444 Elo+

VS

Team Averages
Level 76
1,520 SR
1,392 Elo+
Bakasura
Bakasura
Advisor-of-Heals
Bakasura
Level 55
God Stats
5W - 3L
1,290 SR
Queue Stats
84W - 96L
1,344 Elo+
Party 3
Ne Zha
Ne Zha
Ampheus
Ne Zha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Solo
Guan Yu
Guan Yu
CheeffDAnny
Guan Yu
Level 85
God Stats
2W - 3L
1,671 SR
Queue Stats
163W - 161L
1,512 Elo+
Party 2
Hera
Hera
FORSEP
Hera
Level 127
God Stats
1W - 3L
1,530 SR
Queue Stats
224W - 237L
1,534 Elo+
Party 2
Chiron
Chiron
corzlyte
Chiron
Level 67
God Stats
2W - 3L
1,609 SR
Queue Stats
80W - 90L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 23
14,889
677
25,511
21,782
8,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
Bowza21
Ishtar
18
4 / 11 / 17
12,798
582
14,583
24,203
10,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
3 / 7 / 28
13,543
616
11,659
30,746
40,284
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
RAWSONS1
Kukulkan
20
5 / 3 / 23
14,735
670
29,768
17,892
8,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
22 / 3 / 14
18,588
845
54,607
20,519
9,332
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 13 / 7
12,248
557
13,511
32,729
18,728
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Ampheus
Ne Zha
18
3 / 12 / 13
12,163
553
16,935
30,524
17,264
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
CheeffDAnny
Guan Yu
19
2 / 9 / 16
12,343
561
12,729
39,357
56,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hera
FORSEP
Hera
20
11 / 5 / 11
16,476
749
29,069
17,922
8,708
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
corzlyte
Chiron
20
7 / 4 / 12
14,410
655
26,749
25,610
12,554
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
86
43
Kills
27
28
Deaths
43
105
Assists
59
Player
Kills
Deaths
Assists
KDA
L
4
13
7
0.58
L
Ne Zha
Ampheus
Ne Zha
3
12
13
0.79
W
9
4
23
5.13
W
Ishtar
Bowza21
Ishtar
4
11
17
1.14
L
Guan Yu
CheeffDAnny
Guan Yu
2
9
16
1.11
L
Hera
FORSEP
Hera
11
5
11
3.3
W
3
7
28
2.43
W
Kukulkan
RAWSONS1
Kukulkan
5
3
23
5.5
L
Chiron
corzlyte
Chiron
7
4
12
3.25
W
22
3
14
9.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,128
Damage
98,993
115,142
Taken
146,142
77,305
Mitigated
113,407
49,287
Healing
50,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,511
10,157
1,621
6,332
32,729
18,728
0
8,296
24,433
0
15,843
L
Ne Zha
Ampheus
Ne Zha
16,935
2,711
836
5,224
30,524
17,264
0
14,687
15,837
0
29,829
W
25,511
6,476
920
7,953
21,782
8,570
2,971
5,176
16,396
54,565
0
W
Ishtar
Bowza21
Ishtar
14,583
8,925
647
1,913
24,203
10,510
2,221
5,912
17,916
0
27,760
L
Guan Yu
CheeffDAnny
Guan Yu
12,729
1,736
8,648
13,366
39,357
56,153
164
14,378
24,979
0
19,429
L
Hera
FORSEP
Hera
29,069
4,799
1,384
1,005
17,922
8,708
525
6,392
11,530
71,489
0
W
11,659
5,630
15,086
11,530
30,746
40,284
109
8,986
20,284
0
17,903
W
Kukulkan
RAWSONS1
Kukulkan
29,768
2,082
2,773
3,026
17,892
8,609
324
5,352
12,540
63,055
0
L
Chiron
corzlyte
Chiron
26,749
7,797
3,892
8,689
25,610
12,554
1,093
11,526
14,084
0
51,161
W
54,607
26,232
1,432
4,007
20,519
9,332
2,940
3,643
16,799
0
108,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,553
Gold Earned
67,640
254
Minions Killed
191
0
Camps Cleared
0
1,887,355
Distance Traveled
1,657,015
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,248
557
23
1
0
307,556
1
L
Ne Zha
12,163
553
22
1
0
309,337
1
W
Sol
14,889
677
63
3
0
386,423
0
W
Ishtar
12,798
582
20
1
0
308,910
0
L
Guan Yu
12,343
561
8
0
0
327,100
4
L
Hera
16,476
749
85
4
0
314,628
0
W
Horus
13,543
616
13
1
0
389,019
0
W
Kukulkan
14,735
670
72
3
0
402,799
0
L
Chiron
14,410
655
53
2
0
398,394
0
W
Skadi
18,588
845
86
4
0
400,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role