Player Matchup

Chaac
Chaac
BLueFace_187
Chaac
Level 122
God Stats
0W - 2L
1,368 SR
Queue Stats
25W - 26L
1,553 Elo+
Party 1
Cerberus
Cerberus
KojNiamTusVaum
Cerberus
Level 147
God Stats
2W - 2L
1,624 SR
Queue Stats
59W - 44L
1,563 Elo+
Party 1
Vulcan
Vulcan
MikeyTheBestLee
Vulcan
Level 146
God Stats
22W - 12L
1,711 SR
Queue Stats
102W - 90L
1,593 Elo+
Party 1
Team Averages
Level 138
1,568 SR
1,570 Elo+

VS

Team Averages
Level 110
1,603 SR
1,565 Elo+
Tyr
Tyr
MinnogenX
Tyr
Level 123
God Stats
32W - 26L
1,592 SR
Queue Stats
99W - 116L
1,504 Elo+
Solo
Kali
Kali
The3DBananas
Kali
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,537 Elo+
Solo
Kukulkan
Kukulkan
xPanda-Manx036
Kukulkan
Level 139
God Stats
74W - 59L
1,717 SR
Queue Stats
144W - 154L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,228
588
9,036
18,088
17,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
12
1 / 5 / 4
8,865
633
6,169
18,594
21,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 2
8,889
635
11,311
11,218
5,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
10,535
753
9,526
9,178
8,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 3 / 11
10,231
731
8,553
12,139
5,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
17
9 / 1 / 7
12,202
872
18,993
9,975
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
17
17
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Cerberus
1
5
4
0.6
L
3
5
2
0.8
W
6
1
10
11
W
2
3
11
2.5
W
Kukulkan
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,516
Damage
37,072
47,900
Taken
31,292
44,399
Mitigated
17,431
8,753
Healing
8,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,036
834
357
3,262
18,088
17,237
18
4,890
12,888
278
29,452
L
Cerberus
6,169
582
0
3,378
18,594
21,236
0
10,054
8,316
20,132
0
L
11,311
3,043
0
1,756
11,218
5,926
245
4,292
6,727
45,634
0
W
9,526
1,001
0
3,174
9,178
8,395
727
4,536
4,081
0
19,012
W
8,553
4,280
0
3,883
12,139
5,423
631
6,455
4,980
0
29,459
W
Kukulkan
18,993
2,216
0
1,792
9,975
3,613
1,687
6,449
3,055
68,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,982
Gold Earned
32,968
159
Minions Killed
179
7
Camps Cleared
6
691,426
Distance Traveled
834,525
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,228
588
40
3
1
228,784
5
L
Cerberus
8,865
633
45
3
1
228,363
4
L
Vulcan
8,889
635
74
5
5
234,279
1
W
Tyr
10,535
753
18
1
0
282,639
6
W
Kali
10,231
731
40
3
4
268,201
3
W
Kukulkan
12,202
872
121
9
2
283,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role