Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Aquaman15000
Zeus
Level 61
God Stats
4W - 8L
1,465 SR
Queue Stats
70W - 75L
1,337 Elo+
Party 1
Geb
Geb
FallenDarkCity
Geb
Level 60
God Stats
0W - 2L
1,227 SR
Queue Stats
24W - 22L
1,408 Elo+
Solo
Maui
Maui
LsGxsmashing
Maui
Level 109
God Stats
2W - 1L
1,710 SR
Queue Stats
176W - 197L
1,450 Elo+
Party 1
Ishtar
Ishtar
e lMarckill
Ishtar
Level 66
God Stats
9W - 11L
1,517 SR
Queue Stats
72W - 93L
1,371 Elo+
Party 1
Team Averages
Level 79
1,484 SR
1,413 Elo+

VS

Team Averages
Level 114
1,436 SR
1,418 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Daiben97
Bacchus
Level 108
God Stats
1W - 4L
1,341 SR
Queue Stats
69W - 92L
1,337 Elo+
Solo
Nemesis
Nemesis
HopeofLightXx
Nemesis
Level 81
God Stats
6W - 16L
1,297 SR
Queue Stats
23W - 26L
1,379 Elo+
Solo
Hades
Hades
Jacksimus10
Hades
Level 138
God Stats
15W - 10L
1,738 SR
Queue Stats
195W - 205L
1,451 Elo+
Solo
Charybdis
Charybdis
Sanctus10
Charybdis
Level 87
God Stats
1W - 1L
1,302 SR
Queue Stats
238W - 224L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 2 / 0
5,418
452
809
6,975
4,434
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,471
456
4,655
8,376
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 3 / 0
5,275
440
454
7,402
2,812
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 0
5,265
439
2,259
9,528
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
8
0 / 1 / 0
5,173
431
4,817
7,829
2,439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 0
7,465
622
3,480
2,927
1,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Daiben97
Bacchus
11
0 / 0 / 6
6,299
525
4,344
7,659
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
2
0 / 0 / 0
4,102
342
0
416
73
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
8 / 0 / 0
8,224
685
8,722
10,270
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Sanctus10
Charybdis
11
2 / 1 / 0
6,683
557
5,825
7,959
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
12
14
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Sol
 
Sol
2
0
0
2
L
0
5
0
0
W
Bacchus
Daiben97
Bacchus
0
0
6
3
L
1
3
0
0.33
W
Nemesis
0
0
0
0
W
8
0
0
8
L
0
3
0
0
W
Charybdis
Sanctus10
Charybdis
2
1
0
2
L
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,994
Damage
22,371
40,110
Taken
29,231
19,207
Mitigated
16,874
7,102
Healing
13,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
809
45
0
1,572
6,975
4,434
0
2,452
4,523
0
23,409
W
Sol
 
Sol
3,480
886
0
1,684
2,927
1,199
1,286
198
2,729
44,746
6,414
L
4,655
624
0
20
8,376
3,375
0
6,516
1,860
36,782
0
W
Bacchus
Daiben97
Bacchus
4,344
553
0
795
7,659
7,543
0
2,104
5,555
28,116
0
L
454
44
0
0
7,402
2,812
0
533
6,869
25,560
0
W
Nemesis
0
0
0
212
416
73
0
0
416
0
1,702
W
8,722
1,221
297
6,223
10,270
5,344
0
3,891
6,379
66,875
0
L
2,259
624
0
2,383
9,528
6,147
0
5,097
4,431
17,318
0
W
Charybdis
Sanctus10
Charybdis
5,825
2,191
0
4,020
7,959
2,715
984
1,175
6,784
0
54,053
L
Ishtar
4,817
2,941
172
2,955
7,829
2,439
0
1,561
6,268
0
34,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
32,773
238
Minions Killed
366
0
Camps Cleared
0
995,141
Distance Traveled
872,866
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,418
452
48
4
0
203,678
0
W
Sol
7,465
622
97
8
0
186,616
4
L
Zeus
5,471
456
71
6
0
176,734
1
W
Bacchus
6,299
525
54
5
0
242,632
6
L
Geb
5,275
440
36
3
0
202,163
3
W
Nemesis
4,102
342
10
1
0
23,994
0
W
Hades
8,224
685
115
10
0
220,198
0
L
Maui
5,265
439
24
2
0
202,723
2
W
Charybdis
6,683
557
90
8
0
199,426
0
L
Ishtar
5,173
431
59
5
0
209,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role