Player Matchup

Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
PaulWong08
Morgan Le Fay
Gold III
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,637 MMR
Party 1
Achilles
Achilles
Gold I
loudazzHMW
Achilles
Gold I
Level 138
God Stats
11W - 7L
1,664 SR
Queue Stats
116W - 117L
1,546 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,555 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,665 SR
1,356 MMR
Guan Yu
Guan Yu
Gold III
AyoKruddyKay
Guan Yu
Gold III
Level 109
God Stats
2W - 1L
1,964 SR
Queue Stats
62W - 63L
1,536 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
RazeWarrGod
Sun Wukong
Silver II
Level 86
God Stats
10W - 10L
1,527 SR
Queue Stats
68W - 87L
1,053 MMR
Party 2
Sol
Sol
Gold III
lilsmook_15
Sol
Gold III
Level 104
God Stats
3W - 2L
1,503 SR
Queue Stats
72W - 78L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
2 / 3 / 7
13,533
615
19,712
31,737
42,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
PaulWong08
Morgan Le Fay
19
3 / 4 / 6
13,754
625
31,548
18,989
10,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
loudazzHMW
Achilles
19
4 / 3 / 4
13,653
621
17,449
30,919
40,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Baba YagaAtlasChaacShivaBaron Samedi

VS

Bans
LancelotGebFenrirAresChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AyoKruddyKay
Guan Yu
17
0 / 4 / 6
12,762
580
16,294
26,772
32,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
RazeWarrGod
Sun Wukong
19
4 / 2 / 6
13,851
630
19,465
33,935
34,591
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
6 / 3 / 3
14,092
641
29,249
22,023
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
9
Kills
10
10
Deaths
9
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
3
7
1.83
L
Guan Yu
AyoKruddyKay
Guan Yu
0
4
6
0.75
W
Morgan Le Fay
PaulWong08
Morgan Le Fay
3
4
6
1.5
L
Sun Wukong
RazeWarrGod
Sun Wukong
4
2
6
3.5
L
6
3
3
2.5
W
Achilles
loudazzHMW
Achilles
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,709
Damage
65,008
81,645
Taken
82,730
94,331
Mitigated
77,122
18,778
Healing
29,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
19,712
2,607
1,186
5,747
31,737
42,655
429
9,713
21,070
498
56,919
L
Guan Yu
AyoKruddyKay
Guan Yu
16,294
2,663
4,257
7,293
26,772
32,364
286
9,075
17,030
0
43,271
W
Morgan Le Fay
PaulWong08
Morgan Le Fay
31,548
2,839
694
6,429
18,989
10,960
1,388
7,536
11,331
101,859
0
L
Sun Wukong
RazeWarrGod
Sun Wukong
19,465
3,138
872
6,338
33,935
34,591
450
12,670
20,324
0
46,456
L
29,249
7,680
0
10,665
22,023
10,167
935
10,673
10,986
74,451
5,248
W
Achilles
loudazzHMW
Achilles
17,449
5,613
0
4,722
30,919
40,716
826
10,655
19,599
78
43,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,940
Gold Earned
40,705
232
Minions Killed
219
9
Camps Cleared
8
1,149,177
Distance Traveled
1,231,654
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,533
615
61
3
1
392,834
3
L
Guan Yu
12,762
580
54
2
2
388,665
3
W
Morgan Le Fay
13,754
625
114
5
4
379,361
3
L
Sun Wukong
13,851
630
56
3
0
454,460
1
L
Sol
14,092
641
109
5
6
388,529
6
W
Achilles
13,653
621
57
3
4
376,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role