Player Matchup

Izanami
Izanami
DrunkNinja28
Izanami
Level 38
God Stats
26W - 19L
1,648 SR
Queue Stats
71W - 62L
1,518 Elo+
Party 1
Bellona
Bellona
Hydra2034
Bellona
Level 28
God Stats
0W - 5L
1,327 SR
Queue Stats
11W - 22L
1,358 Elo+
Party 3
Kali
Kali
Rokkwilder
Kali
Level 160
God Stats
1W - 1L
1,623 SR
Queue Stats
107W - 105L
1,539 Elo+
Party 1
Horus
Horus
UriLeash
Horus
Level 78
God Stats
1W - 3L
1,479 SR
Queue Stats
199W - 194L
1,474 Elo+
Party 3
Hera
Hera
thewitcherjoe
Hera
Level 83
God Stats
7W - 6L
1,598 SR
Queue Stats
208W - 193L
1,490 Elo+
Party 1
Team Averages
Level 77
1,535 SR
1,476 Elo+

VS

Team Averages
Level 66
1,586 SR
1,585 Elo+
Guan Yu
Guan Yu
Artios_Chosen
Guan Yu
Level 109
God Stats
7W - 3L
1,606 SR
Queue Stats
75W - 84L
1,428 Elo+
Party 4
Bastet
Bastet
AstraGalatriax
Bastet
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 11L
1,740 Elo+
Party 2
Skadi
Skadi
Beast4334Mode
Skadi
Level 15
God Stats
8W - 10L
1,398 SR
Queue Stats
71W - 85L
1,467 Elo+
Party 4
Chronos
Chronos
GOLDDUCKI
Chronos
Level 120
God Stats
2W - 1L
1,744 SR
Queue Stats
165W - 119L
1,709 Elo+
Party 2
Yu Huang
Yu Huang
SoulIfrit
Yu Huang
Level 63
God Stats
3W - 1L
1,683 SR
Queue Stats
210W - 166L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrunkNinja28
Izanami
12
1 / 5 / 1
6,838
488
7,369
10,889
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Hydra2034
Bellona
11
0 / 4 / 0
6,461
462
4,082
14,430
11,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 1
7,289
521
4,891
15,572
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
UriLeash
Horus
8
1 / 7 / 2
6,126
438
5,261
19,109
14,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 5 / 1
7,023
502
6,253
9,310
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
6 / 1 / 9
8,192
585
9,403
11,670
12,191
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 1 / 12
9,131
652
14,591
13,923
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
7 / 1 / 2
9,382
670
8,114
7,601
2,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
GOLDDUCKI
Chronos
14
3 / 1 / 6
8,882
634
12,134
10,697
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
SoulIfrit
Yu Huang
13
2 / 1 / 6
7,669
548
5,971
5,587
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
5
Kills
25
25
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
6
1
9
10.5
W
7
1
12
13
W
7
1
2
8
L
Izanami
DrunkNinja28
Izanami
1
5
1
0.3
W
Chronos
GOLDDUCKI
Chronos
3
1
6
6
L
Bellona
Hydra2034
Bellona
0
4
0
0
L
2
4
1
0.63
W
Yu Huang
SoulIfrit
Yu Huang
2
1
6
5
L
Horus
UriLeash
Horus
1
7
2
0.29
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,856
Damage
50,213
69,310
Taken
49,478
38,498
Mitigated
27,456
15,567
Healing
21,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
9,403
1,627
1,486
3,887
11,670
12,191
0
1,795
9,875
0
39,459
W
14,591
4,257
0
8,236
13,923
5,008
131
710
13,213
0
60,611
W
8,114
4,791
0
2,431
7,601
2,504
385
0
7,601
0
72,258
L
Izanami
DrunkNinja28
Izanami
7,369
6,092
0
1,473
10,889
3,342
0
1,284
9,605
0
54,751
W
Chronos
GOLDDUCKI
Chronos
12,134
4,530
0
4,912
10,697
5,071
2,510
1,797
8,900
62,684
7,322
L
Bellona
Hydra2034
Bellona
4,082
696
0
4,123
14,430
11,561
0
5,640
8,790
0
42,066
L
4,891
2,577
0
2,894
15,572
6,521
0
2,518
13,054
0
57,058
W
Yu Huang
SoulIfrit
Yu Huang
5,971
411
0
500
5,587
2,682
0
1,951
3,636
49,162
0
L
Horus
UriLeash
Horus
5,261
3,045
2,071
4,136
19,109
14,041
0
4,528
14,581
0
17,842
L
6,253
1,349
0
870
9,310
3,033
0
2,515
6,795
52,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,737
Gold Earned
43,256
394
Minions Killed
457
0
Camps Cleared
0
1,322,928
Distance Traveled
1,414,838
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,192
585
56
4
0
317,497
2
W
Bastet
9,131
652
84
6
0
319,290
3
W
Skadi
9,382
670
114
8
0
261,005
6
L
Izanami
6,838
488
102
7
0
228,744
1
W
Chronos
8,882
634
114
8
0
245,547
6
L
Bellona
6,461
462
73
5
0
276,823
3
L
Kali
7,289
521
90
6
0
317,059
3
W
Yu Huang
7,669
548
89
6
0
271,499
4
L
Horus
6,126
438
29
2
0
240,123
1
L
Hera
7,023
502
100
7
0
260,179
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role