Player Matchup

Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AssumedMink71
Neith
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 41L
1,573 Elo+
Party 1
Tyr
Tyr
Inkstick
Tyr
Level 88
God Stats
1W - 1L
1,503 SR
Queue Stats
547W - 473L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
Sp00ky Siege
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 21L
1,825 Elo+
Party 1
Hera
Hera
XxJdawgxX
Hera
Level 18
God Stats
1W - 2L
1,320 SR
Queue Stats
9W - 7L
1,298 Elo+
Party 1
Team Averages
Level 59
1,465 SR
1,537 Elo+

VS

Team Averages
Level 44
1,576 SR
1,411 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Djmonstercupx
Sylvanus
Level 21
God Stats
1W - 1L
1,761 SR
Queue Stats
15W - 16L
1,483 Elo+
Party 3
Cliodhna
Cliodhna
Herokina
Cliodhna
Level 30
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 23L
1,213 Elo+
Party 2
Charybdis
Charybdis
MindAmber
Charybdis
Level 121
God Stats
3W - 3L
1,617 SR
Queue Stats
96W - 98L
1,566 Elo+
Party 3
Kukulkan
Kukulkan
Skaluram
Kukulkan
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 69L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
6 / 0 / 3
9,782
699
12,167
6,599
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 3
8,280
591
12,158
8,630
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 3
7,086
506
4,292
11,066
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Sp00ky Siege
Guan Yu
14
7 / 3 / 3
8,504
607
8,487
15,072
7,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
12
2 / 1 / 3
7,251
518
5,999
7,397
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 5 / 0
6,376
455
1,408
13,400
9,082
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Djmonstercupx
Sylvanus
11
3 / 3 / 1
7,374
527
4,780
12,551
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
Herokina
Cliodhna
11
2 / 1 / 1
6,576
470
5,915
11,520
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
MindAmber
Charybdis
11
1 / 4 / 1
6,441
460
6,885
13,035
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Skaluram
Kukulkan
10
0 / 6 / 1
6,344
453
3,412
10,649
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
6
6
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
3
7.5
L
Guan Yu
 
Guan Yu
0
5
0
0
W
3
1
3
4.5
L
Sylvanus
Djmonstercupx
Sylvanus
3
3
1
1.17
L
Cliodhna
Herokina
Cliodhna
2
1
1
2.5
W
1
1
3
2.5
L
Charybdis
MindAmber
Charybdis
1
4
1
0.38
L
Kukulkan
Skaluram
Kukulkan
0
6
1
0.08
W
Guan Yu
Sp00ky Siege
Guan Yu
7
3
3
2.83
W
Hera
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,103
Damage
22,400
48,764
Taken
61,155
25,936
Mitigated
31,876
17,178
Healing
15,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,167
2,725
0
2,068
6,599
3,662
0
0
6,599
73,447
0
L
Guan Yu
 
Guan Yu
1,408
280
102
3,014
13,400
9,082
0
8,843
4,135
0
35,042
W
12,158
6,190
0
4,069
8,630
3,558
340
3,215
5,415
0
74,819
L
Sylvanus
Djmonstercupx
Sylvanus
4,780
2,072
813
3,114
12,551
11,218
0
269
12,282
19,728
0
L
Cliodhna
Herokina
Cliodhna
5,915
1,306
0
849
11,520
3,699
0
2,702
8,794
0
42,214
W
4,292
647
234
3,841
11,066
8,172
0
2,156
8,910
0
22,299
L
Charybdis
MindAmber
Charybdis
6,885
3,646
0
5,175
13,035
3,522
0
276
12,759
0
49,549
L
Kukulkan
Skaluram
Kukulkan
3,412
692
0
2,815
10,649
4,355
0
5,550
5,019
39,850
0
W
Guan Yu
Sp00ky Siege
Guan Yu
8,487
2,093
168
5,058
15,072
7,846
0
342
14,730
0
66,811
W
Hera
5,999
1,374
0
1,740
7,397
2,698
345
2,479
4,918
42,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,903
Gold Earned
33,111
480
Minions Killed
322
0
Camps Cleared
0
1,430,734
Distance Traveled
1,314,820
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,782
699
149
11
0
275,584
3
L
Guan Yu
6,376
455
67
5
0
262,583
6
W
Neith
8,280
591
133
10
0
251,197
4
L
Sylvanus
7,374
527
31
2
0
230,062
3
L
Cliodhna
6,576
470
66
5
0
336,841
1
W
Tyr
7,086
506
33
2
0
314,103
0
L
Charybdis
6,441
460
88
6
0
244,327
3
L
Kukulkan
6,344
453
70
5
0
241,007
1
W
Guan Yu
8,504
607
100
7
0
329,521
5
W
Hera
7,251
518
65
5
0
260,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role