Player Matchup

Bacchus
Bacchus
GreatBumboGHOST
Bacchus
Level 46
God Stats
2W - 1L
1,639 SR
Queue Stats
51W - 62L
1,427 Elo+
Party 1
Lancelot
Lancelot
OsamaRunnin
Lancelot
Level 18
God Stats
4W - 5L
1,719 SR
Queue Stats
51W - 41L
1,486 Elo+
Party 1
Merlin
Merlin
TrashxBotx420
Merlin
Level 82
God Stats
1W - 2L
1,501 SR
Queue Stats
42W - 29L
1,567 Elo+
Party 1
Team Averages
Level 49
1,620 SR
1,493 Elo+

VS

Team Averages
Level 78
1,517 SR
1,368 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
fofirlika
Nemesis
Level 129
God Stats
13W - 9L
1,566 SR
Queue Stats
123W - 162L
1,339 Elo+
Solo
Chaac
Chaac
gabydavid2000
Chaac
Level 66
God Stats
4W - 6L
1,485 SR
Queue Stats
5W - 12L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 15
11,454
716
7,712
11,631
15,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
OsamaRunnin
Lancelot
15
3 / 3 / 8
10,636
665
11,013
11,788
7,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
13 / 1 / 3
12,909
807
30,919
12,018
6,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 6 / 0
10,108
632
9,578
20,230
18,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
fofirlika
Nemesis
13
0 / 5 / 2
8,426
527
6,913
18,735
13,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 5 / 3
9,170
573
8,712
20,676
13,847

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
16
Kills
4
4
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
6
0
0.67
W
0
0
15
7.5
W
Lancelot
OsamaRunnin
Lancelot
3
3
8
2.33
W
13
1
3
14.5
L
Nemesis
fofirlika
Nemesis
0
5
2
0.2
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,644
Damage
25,203
35,437
Taken
59,641
29,683
Mitigated
45,630
8,427
Healing
15,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
9,578
2,051
1,366
5,195
20,230
18,520
0
11,578
8,652
22,032
0
W
7,712
1,375
0
3,156
11,631
15,373
315
2,002
9,629
16,538
0
W
Lancelot
OsamaRunnin
Lancelot
11,013
3,138
0
0
11,788
7,655
693
5,042
6,746
0
25,620
W
30,919
3,063
964
4,307
12,018
6,655
1,155
2,908
9,110
100,026
0
L
Nemesis
fofirlika
Nemesis
6,913
2,552
0
4,020
18,735
13,263
13
12,989
5,746
0
18,941
L
8,712
512
307
4,291
20,676
13,847
0
14,702
5,974
0
43,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,999
Gold Earned
27,704
191
Minions Killed
123
11
Camps Cleared
4
884,813
Distance Traveled
827,333
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,108
632
25
2
2
258,265
2
W
Bacchus
11,454
716
15
1
0
302,552
2
W
Lancelot
10,636
665
25
2
1
297,374
0
W
Merlin
12,909
807
151
9
10
284,887
3
L
Nemesis
8,426
527
22
1
1
288,032
0
L
Chaac
9,170
573
76
5
1
281,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role