Player Matchup

Hades
Hades
Platinum V
C Carmi7Ve 101
Hades
Platinum V
Level 105
God Stats
17W - 17L
1,553 SR
Queue Stats
186W - 202L
1,764 MMR
Solo
Chiron
Chiron
Platinum IV
RamboFeeds
Chiron
Platinum IV
Level 126
God Stats
2W - 3L
1,475 SR
Queue Stats
182W - 204L
1,907 MMR
Party 1
Achilles
Achilles
Platinum IV
Why do drugs
Achilles
Platinum IV
Level 152
God Stats
7W - 3L
1,709 SR
Queue Stats
21W - 12L
1,940 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,579 SR
1,870 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,355 SR
1,951 MMR
Scylla
Scylla
Diamond IV
Bluewaffle1012
Scylla
Diamond IV
Level 134
God Stats
0W - 2L
1,186 SR
Queue Stats
62W - 69L
2,167 MMR
Party 2
Tyr
Tyr
Platinum IV
LokiTooGood1
Tyr
Platinum IV
Level 142
God Stats
2W - 5L
1,339 SR
Queue Stats
151W - 207L
1,942 MMR
Party 2
Ares
Ares
Platinum IV
MunkeyDCam
Ares
Platinum IV
Level 160
God Stats
0W - 2L
1,540 SR
Queue Stats
209W - 231L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
12,588
629
18,428
15,031
11,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
RamboFeeds
Chiron
19
1 / 2 / 10
13,423
671
27,796
15,428
8,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Why do drugs
Achilles
20
9 / 0 / 3
15,206
760
17,996
24,539
43,732
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Baron SamediAtlasBaba YagaThothAh Muzen Cab

VS

Bans
Guan YuCabrakanGaneshaYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 1
12,318
616
13,010
13,825
7,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 4 / 3
11,591
580
13,971
33,812
49,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 6 / 1
12,344
617
12,618
26,442
37,039
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
2
2
7
2.75
L
1
4
3
0.63
L
2
6
1
0.42
W
Chiron
RamboFeeds
Chiron
1
2
10
3
W
Achilles
Why do drugs
Achilles
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,220
Damage
39,599
54,998
Taken
74,079
64,036
Mitigated
93,670
18,785
Healing
14,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,010
996
659
1,390
13,825
7,037
0
6,281
7,544
76,300
0
W
18,428
327
1,456
3,793
15,031
11,330
750
7,244
7,787
52,829
0
L
13,971
1,662
0
7,703
33,812
49,594
49
6,532
27,280
0
41,030
L
12,618
523
804
3,576
26,442
37,039
0
5,831
20,611
22,844
0
W
Chiron
RamboFeeds
Chiron
27,796
12,540
1,623
4,947
15,428
8,974
1,918
8,991
6,437
0
93,040
W
Achilles
Why do drugs
Achilles
17,996
3,570
0
6,966
24,539
43,732
312
10,086
13,333
0
37,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,217
Gold Earned
36,253
230
Minions Killed
180
13
Camps Cleared
4
1,128,290
Distance Traveled
1,113,698
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,318
616
124
6
3
358,714
5
W
Hades
12,588
629
80
4
3
387,770
2
L
Tyr
11,591
580
47
2
1
399,099
4
L
Ares
12,344
617
9
0
0
355,885
5
W
Chiron
13,423
671
131
7
8
348,220
1
W
Achilles
15,206
760
19
1
2
392,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role