Player Matchup

Merlin
Merlin
Gulagy Doggy
Merlin
Level 129
God Stats
0W - 5L
1,725 SR
Queue Stats
42W - 68L
1,419 Elo+
Solo
Neith
Neith
MR_FLUFFY_NUGGS
Neith
Level 36
God Stats
3W - 3L
1,599 SR
Queue Stats
11W - 13L
1,363 Elo+
Solo
Horus
Horus
xMêgądêtHx
Horus
Level 77
God Stats
2W - 4L
1,544 SR
Queue Stats
421W - 512L
1,494 Elo+
Solo
Team Averages
Level 81
1,623 SR
1,425 Elo+

VS

Team Averages
Level 88
1,546 SR
1,413 Elo+
Sol
Sol
LordTub
Sol
Level 87
God Stats
14W - 12L
1,501 SR
Queue Stats
127W - 173L
1,475 Elo+
Party 1
Cupid
Cupid
PrinceVegeta305
Cupid
Level 109
God Stats
9W - 1L
1,694 SR
Queue Stats
119W - 164L
1,463 Elo+
Party 1
Achilles
Achilles
SwimMan
Achilles
Level 69
God Stats
6W - 5L
1,443 SR
Queue Stats
134W - 192L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 2 / 2
8,340
596
9,777
11,140
5,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 0
8,240
589
11,906
12,000
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 2
7,909
565
7,869
18,238
18,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
3 / 1 / 6
9,662
690
19,221
12,376
5,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 0 / 6
9,675
691
10,344
7,743
3,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SwimMan
Achilles
14
3 / 1 / 7
9,565
683
7,157
15,788
14,431
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
2
0.5
W
Sol
3
1
6
6
L
2
4
0
0.5
W
4
0
6
7
W
Achilles
SwimMan
Achilles
3
1
7
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,552
Damage
36,722
41,378
Taken
35,907
30,207
Mitigated
23,412
11,219
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,777
442
306
197
11,140
5,192
0
5,037
6,103
44,108
0
W
Sol
19,221
6,000
0
6,534
12,376
5,605
1,141
3,665
8,368
52,322
5,049
L
11,906
5,720
0
4,006
12,000
6,406
0
5,335
6,665
0
25,640
W
10,344
5,547
1,904
4,617
7,743
3,376
182
2,710
4,825
0
32,874
W
Achilles
SwimMan
Achilles
7,157
1,866
0
2,228
15,788
14,431
90
3,603
11,773
0
20,252
L
7,869
3,131
2,192
4,518
18,238
18,609
0
7,315
10,923
0
16,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
28,902
135
Minions Killed
165
5
Camps Cleared
8
710,441
Distance Traveled
774,231
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,340
596
67
5
2
232,012
6
W
Sol
9,662
690
85
6
6
255,237
3
L
Neith
8,240
589
49
4
3
222,066
2
W
Cupid
9,675
691
58
4
1
256,484
5
W
Achilles
9,565
683
22
2
1
262,510
1
L
Horus
7,909
565
19
1
0
256,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role