Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FerretsBueller
Ne Zha
Level 23
God Stats
1W - 2L
1,201 SR
Queue Stats
18W - 10L
1,678 Elo+
Party 1
Nox
Nox
FerretsWheel
Nox
Level 23
God Stats
4W - 0L
1,822 SR
Queue Stats
26W - 14L
1,678 Elo+
Party 1
Khepri
Khepri
GizardGatter
Khepri
Level 117
God Stats
2W - 0L
1,720 SR
Queue Stats
64W - 56L
1,625 Elo+
Party 1
Neith
Neith
mikespies
Neith
Level 149
God Stats
3W - 2L
1,778 SR
Queue Stats
386W - 279L
1,603 Elo+
Party 1
Team Averages
Level 92
1,604 SR
1,617 Elo+

VS

Team Averages
Level 124
1,422 SR
1,488 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ChemoEthan
Kali
Level 60
God Stats
0W - 3L
1,104 SR
Queue Stats
11W - 10L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
Dannytjr
Sun Wukong
Level 127
God Stats
8W - 14L
1,504 SR
Queue Stats
181W - 182L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 2
5,615
624
3,767
5,832
2,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
7 / 0 / 0
6,114
679
4,829
5,867
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 2
5,534
615
1,614
2,448
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
8
0 / 1 / 1
4,827
536
1,490
6,308
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
mikespies
Neith
8
0 / 1 / 1
4,774
530
3,916
4,332
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
0 / 0 / 2
5,136
571
4,194
5,016
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
 
Chang'e
8
0 / 1 / 0
4,333
481
2,101
4,051
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artio
 
Artio
8
0 / 2 / 0
4,297
477
2,582
7,053
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

5
0 / 3 / 0
3,839
427
890
4,990
1,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sun Wukong
Dannytjr
Sun Wukong
7
2 / 1 / 0
4,602
511
3,956
7,999
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
2
1
L
Cernunnos
 
Cernunnos
0
0
2
1
L
Chang'e
 
Chang'e
0
1
0
0
L
Artio
 
Artio
0
2
0
0
L
0
3
0
0
L
Sun Wukong
Dannytjr
Sun Wukong
2
1
0
2
W
7
0
0
7
W
0
0
2
1
W
Khepri
0
1
1
0.5
W
Neith
mikespies
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,616
Damage
13,723
24,787
Taken
29,109
11,608
Mitigated
12,204
9,865
Healing
8,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,767
233
0
2,693
5,832
2,726
0
2,039
3,250
34,419
0
L
Cernunnos
 
Cernunnos
4,194
2,513
0
2,888
5,016
1,513
0
508
4,508
0
37,261
L
Chang'e
 
Chang'e
2,101
116
43
1,387
4,051
915
0
439
3,612
27,027
0
L
Artio
 
Artio
2,582
689
72
1,594
7,053
4,351
0
2,735
3,796
17,525
0
L
890
457
0
229
4,990
1,340
0
635
4,319
0
12,216
L
Sun Wukong
Dannytjr
Sun Wukong
3,956
988
0
2,313
7,999
4,085
0
1,996
6,003
0
23,807
W
4,829
1,974
0
2,564
5,867
2,526
0
824
5,043
0
36,659
W
1,614
181
0
616
2,448
1,038
0
1,051
1,317
40,634
0
W
Khepri
1,490
252
281
2,100
6,308
3,564
0
226
5,832
12,355
0
W
Neith
mikespies
Neith
3,916
1,370
0
1,611
4,332
1,754
0
0
4,220
0
34,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,864
Gold Earned
22,207
313
Minions Killed
215
0
Camps Cleared
0
905,071
Distance Traveled
753,814
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,615
624
72
8
0
173,757
0
L
Cernunnos
5,136
571
69
8
0
157,998
3
L
Chang'e
4,333
481
47
5
0
128,137
1
L
Artio
4,297
477
24
3
0
176,315
4
L
Kali
3,839
427
27
3
0
124,515
0
L
Sun Wukong
4,602
511
48
5
0
166,849
3
W
Ne Zha
6,114
679
59
7
0
215,225
3
W
Nox
5,534
615
95
11
0
176,493
3
W
Khepri
4,827
536
22
2
0
182,001
1
W
Neith
4,774
530
65
7
0
157,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role