Player Matchup

Guan Yu
Guan Yu
NotBlundercow
Guan Yu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Neith
Neith
Outensity
Neith
Level 28
God Stats
8W - 5L
1,704 SR
Queue Stats
35W - 19L
1,719 Elo+
Party 1
Cerberus
Cerberus
P03B01
Cerberus
Level 59
God Stats
6W - 4L
1,784 SR
Queue Stats
42W - 18L
1,718 Elo+
Party 1
Aphrodite
Aphrodite
pkjay01
Aphrodite
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
xnkgod
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Team Averages
Level 25
1,598 SR
1,587 Elo+

VS

Team Averages
Level 123
1,509 SR
1,468 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ArcTurus0789
Fenrir
Level 121
God Stats
6W - 6L
1,471 SR
Queue Stats
197W - 215L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
Grazir
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
LPRO96
Charybdis
Level 159
God Stats
14W - 16L
1,573 SR
Queue Stats
100W - 97L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
6 / 0 / 6
8,098
810
7,147
10,713
9,028
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Outensity
Neith
15
3 / 0 / 6
7,936
794
7,996
5,132
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
P03B01
Cerberus
14
3 / 0 / 9
8,085
809
8,954
11,539
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
pkjay01
Aphrodite
13
1 / 0 / 10
7,170
717
7,765
6,129
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
xnkgod
Nemesis
14
4 / 1 / 10
7,861
786
7,155
10,053
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 6 / 0
6,564
656
7,308
15,665
15,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kumbhakarna
 
Kumbhakarna
11
0 / 3 / 0
6,483
648
6,225
14,880
13,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
0 / 5 / 0
6,157
616
4,194
7,398
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Grazir
Sun Wukong
8
0 / 0 / 0
4,340
434
0
0
0
Charybdis
LPRO96
Charybdis
13
0 / 3 / 1
7,175
718
4,680
7,644
3,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
1
17
Kills
0
1
Deaths
17
41
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
0
0
L
Kumbhakarna
 
Kumbhakarna
0
3
0
0
L
Fenrir
0
5
0
0
L
Sun Wukong
Grazir
Sun Wukong
0
0
0
0
L
Charybdis
LPRO96
Charybdis
0
3
1
0.17
W
Guan Yu
6
0
6
9
W
Neith
Outensity
Neith
3
0
6
6
W
Cerberus
P03B01
Cerberus
3
0
9
7.5
W
Aphrodite
pkjay01
Aphrodite
1
0
10
6
W
Nemesis
xnkgod
Nemesis
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,017
Damage
22,407
43,566
Taken
45,587
32,977
Mitigated
35,351
19,933
Healing
3,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,308
822
401
1,331
15,665
15,664
0
5,177
10,488
18,681
0
L
Kumbhakarna
 
Kumbhakarna
6,225
349
0
292
14,880
13,652
0
6,895
7,985
9,667
0
L
Fenrir
4,194
1,164
0
891
7,398
2,932
0
2,729
4,669
0
10,687
L
Sun Wukong
Grazir
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
LPRO96
Charybdis
4,680
1,817
0
476
7,644
3,103
547
1,918
5,726
30
26,203
W
Guan Yu
7,147
1,455
2,481
2,944
10,713
9,028
0
2,418
8,295
0
22,520
W
Neith
Outensity
Neith
7,996
4,030
0
1,433
5,132
3,048
849
2,830
2,302
0
27,076
W
Cerberus
P03B01
Cerberus
8,954
915
144
3,005
11,539
11,142
105
3,793
7,746
18,713
0
W
Aphrodite
pkjay01
Aphrodite
7,765
562
5,352
3,938
6,129
3,869
444
1,533
4,596
22,304
0
W
Nemesis
xnkgod
Nemesis
7,155
2,899
0
636
10,053
5,890
580
2,989
7,064
0
18,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,150
Gold Earned
30,719
194
Minions Killed
86
0
Camps Cleared
0
1,011,496
Distance Traveled
654,187
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,564
656
20
2
0
180,526
4
L
Kumbhakarna
6,483
648
9
1
0
219,185
0
L
Fenrir
6,157
616
14
1
0
104,391
0
L
Sun Wukong
4,340
434
0
0
0
0
0
L
Charybdis
7,175
718
43
4
0
150,085
2
W
Guan Yu
8,098
810
36
4
0
221,683
3
W
Neith
7,936
794
43
4
0
169,378
3
W
Cerberus
8,085
809
40
4
0
214,281
0
W
Aphrodite
7,170
717
48
5
0
178,143
2
W
Nemesis
7,861
786
27
3
0
228,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role