Player Matchup

Tyr
Tyr
Manqueephr
Tyr
Level 76
God Stats
6W - 3L
1,621 SR
Queue Stats
13W - 7L
1,605 Elo+
Party 2
Sol
Sol
VirtuosoSum6
Sol
Level 125
God Stats
1W - 1L
1,357 SR
Queue Stats
22W - 16L
1,548 Elo+
Party 2
Janus
Janus
lNotRambol
Janus
Level 79
God Stats
5W - 4L
1,430 SR
Queue Stats
15W - 10L
1,562 Elo+
Party 2
Team Averages
Level 93
1,469 SR
1,572 Elo+

VS

Team Averages
Level 102
1,368 SR
1,499 Elo+
Ao Kuang
Ao Kuang
FA KUBLAI
Ao Kuang
Level 100
God Stats
3W - 4L
1,458 SR
Queue Stats
45W - 35L
1,501 Elo+
Party 1
Atlas
Atlas
FA Sweet Tea
Atlas
Level 129
God Stats
0W - 2L
1,455 SR
Queue Stats
110W - 81L
1,487 Elo+
Party 1
Cupid
Cupid
Liam MacSween
Cupid
Level 78
God Stats
0W - 2L
1,192 SR
Queue Stats
81W - 57L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 6
7,273
727
5,661
9,907
8,487
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 10
7,572
757
10,328
7,064
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
13
8 / 1 / 5
8,612
861
11,255
6,652
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FA KUBLAI
Ao Kuang
9
1 / 7 / 2
6,127
613
5,392
11,017
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 2 / 1
7,592
759
8,747
12,646
10,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 3
6,322
632
4,126
8,670
3,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
14
Kills
4
4
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
FA KUBLAI
Ao Kuang
1
7
2
0.29
L
3
2
1
1.75
L
0
5
3
0.3
W
4
2
6
3.5
W
2
1
10
7
W
Janus
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,244
Damage
18,265
23,623
Taken
32,333
14,527
Mitigated
20,400
6,084
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
FA KUBLAI
Ao Kuang
5,392
1,487
0
706
11,017
5,935
0
7,696
3,089
8,276
1,413
L
8,747
3,812
61
1,717
12,646
10,711
0
8,203
4,122
23,852
0
L
4,126
2,062
179
1,338
8,670
3,754
0
4,456
4,034
0
16,140
W
5,661
1,358
0
1,021
9,907
8,487
0
4,308
5,599
0
11,011
W
10,328
3,180
0
3,991
7,064
3,157
756
5,276
1,788
24,733
2,405
W
Janus
11,255
1,594
0
1,072
6,652
2,883
240
4,161
2,491
34,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,457
Gold Earned
20,041
121
Minions Killed
61
7
Camps Cleared
2
530,526
Distance Traveled
508,211
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,127
613
10
1
0
153,964
0
L
Atlas
7,592
759
17
2
1
191,091
1
L
Cupid
6,322
632
34
3
1
163,156
1
W
Tyr
7,273
727
12
1
1
187,620
0
W
Sol
7,572
757
30
3
4
164,698
3
W
Janus
8,612
861
79
8
2
178,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role