Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CatatonicPie
Zhong Kui
Level 154
God Stats
2W - 5L
1,391 SR
Queue Stats
150W - 171L
1,453 Elo+
Party 1
Ah Puch
Ah Puch
QuenchingRaptor
Ah Puch
Level 116
God Stats
24W - 24L
1,661 SR
Queue Stats
77W - 78L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
Swaggatron96
Sylvanus
Level 147
God Stats
4W - 6L
1,464 SR
Queue Stats
217W - 227L
1,456 Elo+
Party 1
Mulan
Mulan
sicknessg97
Mulan
Level 139
God Stats
1W - 3L
1,598 SR
Queue Stats
96W - 113L
1,454 Elo+
Party 1
Team Averages
Level 135
1,523 SR
1,465 Elo+

VS

Team Averages
Level 88
1,457 SR
1,541 Elo+
Ne Zha
Ne Zha
Arekko
Ne Zha
Level 108
God Stats
20W - 17L
1,494 SR
Queue Stats
188W - 164L
1,613 Elo+
Party 2
Sylvanus
Sylvanus
Benson Bonee
Sylvanus
Level 50
God Stats
21W - 13L
1,500 SR
Queue Stats
167W - 137L
1,544 Elo+
Party 2
Merlin
Merlin
EdibleBones
Merlin
Level 81
God Stats
5W - 0L
1,500 SR
Queue Stats
77W - 60L
1,496 Elo+
Party 3
Freya
Freya
ScandarAkbar1
Freya
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 213L
1,583 Elo+
Party 2
Ratatoskr
Ratatoskr
dday05
Ratatoskr
Level 101
God Stats
2W - 1L
1,292 SR
Queue Stats
121W - 102L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 4 / 3
9,103
535
8,399
14,520
6,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
CatatonicPie
Zhong Kui
14
4 / 3 / 3
8,888
523
8,900
13,097
10,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 1
9,052
532
9,754
16,884
8,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sylvanus
Swaggatron96
Sylvanus
13
1 / 5 / 1
7,642
450
8,410
14,091
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 5 / 4
6,519
383
7,593
16,162
13,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arekko
Ne Zha
16
10 / 4 / 2
9,775
575
14,348
16,661
8,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Benson Bonee
Sylvanus
12
1 / 1 / 10
7,647
450
5,893
12,421
11,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
13
2 / 3 / 5
8,170
481
9,051
9,875
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 3 / 1
9,031
531
11,178
12,683
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
dday05
Ratatoskr
13
1 / 3 / 5
8,333
490
8,623
12,660
9,761
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
14
Kills
20
20
Deaths
14
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
3
1.63
W
Ne Zha
Arekko
Ne Zha
10
4
2
2.75
W
Sylvanus
Benson Bonee
Sylvanus
1
1
10
6
L
Zhong Kui
CatatonicPie
Zhong Kui
4
3
3
1.83
W
Merlin
2
3
5
1.5
L
3
3
1
1.17
W
6
3
1
2.17
L
Sylvanus
Swaggatron96
Sylvanus
1
5
1
0.3
W
Ratatoskr
dday05
Ratatoskr
1
3
5
1.17
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,056
Damage
49,093
74,754
Taken
64,300
45,971
Mitigated
38,175
28,874
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,399
2,864
0
7,294
14,520
6,121
0
891
13,629
0
71,677
W
Ne Zha
Arekko
Ne Zha
14,348
6,853
0
4,234
16,661
8,050
0
3,551
13,110
0
77,738
W
Sylvanus
Benson Bonee
Sylvanus
5,893
2,093
1,307
3,696
12,421
11,515
76
3,787
8,634
26,859
10,130
L
Zhong Kui
CatatonicPie
Zhong Kui
8,900
2,012
0
4,268
13,097
10,454
182
6,581
6,516
56,870
11,504
W
Merlin
9,051
289
0
414
9,875
3,579
367
5,454
4,421
49,479
0
L
9,754
402
0
8,481
16,884
8,742
1,779
1,298
15,586
71,261
0
W
11,178
4,171
0
5,765
12,683
5,270
264
5,164
7,519
60,145
3,458
L
Sylvanus
Swaggatron96
Sylvanus
8,410
3,377
209
3,945
14,091
6,810
306
8,274
5,549
53,613
15,544
W
Ratatoskr
dday05
Ratatoskr
8,623
2,319
0
2,734
12,660
9,761
630
6,664
5,996
0
57,488
L
7,593
1,188
0
4,677
16,162
13,844
26
7,232
8,560
247
26,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,204
Gold Earned
42,956
490
Minions Killed
437
0
Camps Cleared
0
1,499,192
Distance Traveled
1,592,060
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,103
535
109
6
0
321,371
4
W
Ne Zha
9,775
575
84
5
0
357,487
4
W
Sylvanus
7,647
450
56
3
0
288,022
4
L
Zhong Kui
8,888
523
114
7
0
297,420
5
W
Merlin
8,170
481
84
5
0
305,936
0
L
Ah Puch
9,052
532
131
8
0
286,318
3
W
Freya
9,031
531
115
7
0
310,419
4
L
Sylvanus
7,642
450
107
6
0
267,942
3
W
Ratatoskr
8,333
490
98
6
0
330,196
2
L
Mulan
6,519
383
29
2
0
326,141
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role