Player Matchup

Guan Yu
Guan Yu
CecilVonHareliP
Guan Yu
Level 109
God Stats
0W - 2L
1,494 SR
Queue Stats
16W - 36L
1,256 Elo+
Party 2
Geb
Geb
ForcefulFinger
Geb
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,433 Elo+
Solo
Xing Tian
Xing Tian
IsaacZuriel
Xing Tian
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 54L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
JustSalsa
Zhong Kui
Level 77
God Stats
0W - 1L
1,092 SR
Queue Stats
17W - 30L
1,309 Elo+
Party 2
Amaterasu
Amaterasu
ikaros2238
Amaterasu
Level 49
God Stats
0W - 1L
1,668 SR
Queue Stats
36W - 38L
1,425 Elo+
Solo
Team Averages
Level 85
1,451 SR
1,373 Elo+

VS

Team Averages
Level 126
1,463 SR
1,440 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
AngelSoulChild
Cu Chulainn
Level 139
God Stats
1W - 2L
1,154 SR
Queue Stats
109W - 118L
1,399 Elo+
Party 1
Sobek
Sobek
HellfireVegas
Sobek
Level 113
God Stats
4W - 4L
1,660 SR
Queue Stats
386W - 409L
1,420 Elo+
Party 1
Horus
Horus
Jinxthesly
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,457 Elo+
Solo
Rama
Rama
aznvu123
Rama
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 166L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 9
10,841
678
17,468
28,124
32,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
1 / 6 / 10
9,674
605
11,456
22,567
28,361
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Xing Tian
IsaacZuriel
Xing Tian
17
1 / 7 / 12
10,903
681
14,621
32,946
53,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
JustSalsa
Zhong Kui
19
7 / 8 / 8
12,157
760
46,605
32,978
34,521
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
ikaros2238
Amaterasu
19
3 / 6 / 8
11,300
706
16,904
21,489
15,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
20
9 / 3 / 22
12,631
789
21,980
25,892
28,817
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
AngelSoulChild
Cu Chulainn
20
6 / 4 / 24
12,128
758
30,588
41,106
39,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 5 / 21
11,898
744
14,072
27,195
45,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
19
5 / 3 / 24
12,576
786
20,892
24,535
29,787
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
20
9 / 3 / 16
12,668
792
31,316
14,824
9,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
141
17
Kills
34
34
Deaths
18
47
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
9
3
22
6.67
W
Cu Chulainn
AngelSoulChild
Cu Chulainn
6
4
24
4.5
L
5
7
9
1.36
L
1
6
10
1
W
5
5
21
3.1
L
Xing Tian
IsaacZuriel
Xing Tian
1
7
12
1
W
Horus
5
3
24
5.67
L
Zhong Kui
JustSalsa
Zhong Kui
7
8
8
1.38
W
Rama
9
3
16
5.67
L
Amaterasu
ikaros2238
Amaterasu
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,054
Damage
118,848
138,104
Taken
133,552
163,647
Mitigated
152,822
47,498
Healing
68,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
21,980
8,634
5,161
10,986
25,892
28,817
1,178
13,472
12,420
68
32,798
W
Cu Chulainn
AngelSoulChild
Cu Chulainn
30,588
6,761
2,194
17,009
41,106
39,586
1,248
20,720
20,386
1,579
51,823
L
17,468
3,187
8,310
8,631
28,124
32,486
215
2,365
25,759
0
31,492
L
11,456
1,261
667
1,880
22,567
28,361
75
3,856
18,711
21,072
0
W
14,072
1,720
2,741
7,223
27,195
45,469
847
13,925
13,270
22,762
0
L
Xing Tian
IsaacZuriel
Xing Tian
14,621
1,599
2,322
6,628
32,946
53,029
368
7,865
25,081
24,261
0
W
Horus
20,892
5,862
7,363
10,255
24,535
29,787
1,505
15,399
9,136
11,545
21,429
L
Zhong Kui
JustSalsa
Zhong Kui
46,605
7,717
2,282
12,366
32,978
34,521
627
4,593
28,385
71,040
0
W
Rama
31,316
15,543
2,353
2,991
14,824
9,163
3,342
9,166
5,658
0
63,929
L
Amaterasu
ikaros2238
Amaterasu
16,904
6,177
840
3,572
21,489
15,250
493
3,314
18,175
0
32,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,875
Gold Earned
61,901
140
Minions Killed
167
0
Camps Cleared
0
1,342,603
Distance Traveled
1,413,843
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,631
789
27
2
0
309,515
0
W
Cu Chulainn
12,128
758
29
2
0
303,538
0
L
Guan Yu
10,841
678
19
1
0
290,306
0
L
Geb
9,674
605
11
1
0
223,661
0
W
Sobek
11,898
744
19
1
0
269,808
1
L
Xing Tian
10,903
681
16
1
0
279,847
0
W
Horus
12,576
786
25
2
0
279,870
1
L
Zhong Kui
12,157
760
59
4
0
224,480
0
W
Rama
12,668
792
67
4
0
251,112
0
L
Amaterasu
11,300
706
35
2
0
324,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role