Player Matchup

Baba Yaga
Baba Yaga
Bronze III
HopscotcHero
Baba Yaga
Bronze III
Level 68
God Stats
0W - 1L
1,604 SR
Queue Stats
3W - 4L
1,531 MMR
Party 2
Neith
Neith
Silver II
QVOJason
Neith
Silver II
Level 155
God Stats
10W - 12L
1,517 SR
Queue Stats
46W - 49L
1,348 MMR
Party 2
Terra
Terra
Bronze V
xxMoscowMulexx
Terra
Bronze V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,476 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,540 SR
1,452 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,522 SR
1,430 MMR
Da Ji
Da Ji
Silver III
Jayved
Da Ji
Silver III
Level 106
God Stats
3W - 2L
1,494 SR
Queue Stats
10W - 13L
1,374 MMR
Party 1
Ares
Ares
Silver IV
NordicRayne
Ares
Silver IV
Level 148
God Stats
2W - 0L
1,421 SR
Queue Stats
9W - 10L
1,495 MMR
Party 1
Baron Samedi
Baron Samedi
Silver IV
ScottNot420
Baron Samedi
Silver IV
Level 88
God Stats
3W - 0L
1,649 SR
Queue Stats
7W - 6L
1,420 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
HopscotcHero
Baba Yaga
20
8 / 5 / 1
21,845
643
50,354
32,479
25,205
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
QVOJason
Neith
20
0 / 6 / 4
17,907
527
36,593
33,015
20,747
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
1 / 4 / 7
20,774
611
18,089
52,421
113,765
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
Ah Muzen CabAtlasGuan YuAchilles

VS

Bans
CthulhuCabrakanHou YiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jayved
Da Ji
20
6 / 2 / 7
21,156
622
35,353
31,708
21,236
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 3 / 11
21,895
644
25,709
62,673
138,750
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
ScottNot420
Baron Samedi
20
7 / 4 / 5
23,056
678
40,221
38,240
25,663
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
9
Kills
15
15
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
HopscotcHero
Baba Yaga
8
5
1
1.7
W
Da Ji
Jayved
Da Ji
6
2
7
4.75
W
2
3
11
2.5
L
Neith
QVOJason
Neith
0
6
4
0.33
W
Baron Samedi
ScottNot420
Baron Samedi
7
4
5
2.38
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,036
Damage
101,283
117,915
Taken
132,621
159,717
Mitigated
185,649
44,243
Healing
55,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
HopscotcHero
Baba Yaga
50,354
4,306
295
11,238
32,479
25,205
460
15,150
17,329
141,105
0
W
Da Ji
Jayved
Da Ji
35,353
11,360
0
2,600
31,708
21,236
1,193
17,680
13,931
0
139,320
W
25,709
1,206
942
21,575
62,673
138,750
588
25,639
37,034
69,250
0
L
Neith
QVOJason
Neith
36,593
19,104
0
7,296
33,015
20,747
2,059
20,065
12,874
0
93,398
W
Baron Samedi
ScottNot420
Baron Samedi
40,221
1,575
10,961
19,226
38,240
25,663
1,055
25,768
12,472
159,563
0
L
18,089
2,816
7,318
18,096
52,421
113,765
249
31,257
21,164
47,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,526
Gold Earned
66,107
332
Minions Killed
372
5
Camps Cleared
20
1,744,153
Distance Traveled
1,821,920
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
21,845
643
198
6
4
562,585
9
W
Da Ji
21,156
622
102
3
12
650,313
0
W
Ares
21,895
644
59
2
2
577,592
6
L
Neith
17,907
527
102
3
0
542,088
4
W
Baron Samedi
23,056
678
211
6
6
594,015
2
L
Terra
20,774
611
32
1
1
639,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role