Player Matchup

Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AkiraSetsuna
Heimdallr
Level 142
God Stats
2W - 3L
1,451 SR
Queue Stats
145W - 163L
1,575 Elo+
Solo
Da Ji
Da Ji
Fenrir1379
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,696 Elo+
Solo
Ne Zha
Ne Zha
MrxDk
Ne Zha
Level 143
God Stats
37W - 18L
1,715 SR
Queue Stats
143W - 117L
1,592 Elo+
Party 2
Chang'e
Chang'e
TheAutistikLord
Chang'e
Level 142
God Stats
18W - 3L
1,865 SR
Queue Stats
137W - 122L
1,575 Elo+
Party 2
Team Averages
Level 139
1,606 SR
1,588 Elo+

VS

Team Averages
Level 143
1,559 SR
1,597 Elo+
Sobek
Sobek
Banksity
Sobek
Level 158
God Stats
1W - 2L
1,595 SR
Queue Stats
117W - 134L
1,579 Elo+
Party 1
Achilles
Achilles
FeralSheev
Achilles
Level 138
God Stats
8W - 14L
1,573 SR
Queue Stats
379W - 355L
1,637 Elo+
Party 1
Lancelot
Lancelot
ItsLeikotha
Lancelot
Level 152
God Stats
12W - 7L
1,706 SR
Queue Stats
192W - 159L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
WoahThatWasWild
Kukulkan
Level 141
God Stats
0W - 1L
1,285 SR
Queue Stats
81W - 66L
1,584 Elo+
Party 1
Nox
Nox
indeegunner
Nox
Level 127
God Stats
8W - 10L
1,634 SR
Queue Stats
704W - 659L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
5 / 1 / 6
10,320
607
9,412
14,095
9,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
AkiraSetsuna
Heimdallr
17
4 / 2 / 1
10,574
622
9,697
12,217
5,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
15
5 / 4 / 8
9,362
551
12,903
15,852
6,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
MrxDk
Ne Zha
15
4 / 1 / 11
9,931
584
9,684
14,928
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
8 / 0 / 6
10,015
589
20,504
12,658
6,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Banksity
Sobek
11
0 / 6 / 2
6,578
387
6,134
20,583
11,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
FeralSheev
Achilles
14
2 / 5 / 0
8,400
494
10,237
19,847
8,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
ItsLeikotha
Lancelot
12
2 / 7 / 2
7,812
460
7,306
16,907
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
14
2 / 5 / 2
8,719
513
7,211
12,978
10,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 2
7,296
429
4,551
16,518
15,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
26
Kills
7
8
Deaths
27
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
6
8
W
Heimdallr
AkiraSetsuna
Heimdallr
4
2
1
2.25
L
Sobek
Banksity
Sobek
0
6
2
0.17
W
Da Ji
5
4
8
2.25
L
Achilles
FeralSheev
Achilles
2
5
0
0.4
L
Lancelot
ItsLeikotha
Lancelot
2
7
2
0.43
W
Ne Zha
MrxDk
Ne Zha
4
1
11
9.5
W
8
0
6
11
L
Kukulkan
2
5
2
0.6
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,200
Damage
35,439
69,750
Taken
86,833
40,272
Mitigated
54,226
27,042
Healing
22,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,412
3,033
0
1,589
14,095
9,327
0
4,528
8,913
68,589
0
W
Heimdallr
AkiraSetsuna
Heimdallr
9,697
5,104
0
4,687
12,217
5,333
3,168
543
11,674
0
98,032
L
Sobek
Banksity
Sobek
6,134
425
0
8,147
20,583
11,855
0
11,648
8,935
43,030
0
W
Da Ji
12,903
4,826
0
5,130
15,852
6,875
0
2,639
13,129
0
63,002
L
Achilles
FeralSheev
Achilles
10,237
3,054
0
6,744
19,847
8,221
0
2,853
16,950
0
65,391
L
Lancelot
ItsLeikotha
Lancelot
7,306
1,943
0
2,490
16,907
8,141
0
4,393
12,418
0
51,695
W
Ne Zha
MrxDk
Ne Zha
9,684
2,803
0
4,408
14,928
12,681
546
4,532
10,345
0
41,239
W
20,504
2,106
2,813
8,415
12,658
6,056
1,094
5,059
7,224
89,068
0
L
Kukulkan
7,211
940
0
1,820
12,978
10,669
41
6,281
6,409
62,166
0
L
4,551
797
182
2,947
16,518
15,340
14
4,273
12,205
33,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,202
Gold Earned
38,805
566
Minions Killed
411
0
Camps Cleared
0
1,686,624
Distance Traveled
1,629,875
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,320
607
132
8
0
331,802
8
W
Heimdallr
10,574
622
159
9
0
297,484
5
L
Sobek
6,578
387
51
3
0
316,580
2
W
Da Ji
9,362
551
93
5
0
353,119
5
L
Achilles
8,400
494
101
6
0
369,514
3
L
Lancelot
7,812
460
81
5
0
383,959
3
W
Ne Zha
9,931
584
56
3
0
366,713
0
W
Chang'e
10,015
589
126
7
0
337,506
1
L
Kukulkan
8,719
513
124
7
0
275,172
1
L
Nox
7,296
429
54
3
0
284,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role