Player Matchup

Kuzenbo
Kuzenbo
B1scu1tSandGRAVY
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,346 Elo+
Party 1
Susano
Susano
Kaisereich
Susano
Level 68
God Stats
1W - 9L
1,301 SR
Queue Stats
213W - 225L
1,481 Elo+
Party 2
King Arthur
King Arthur
KhalTyr
King Arthur
Level 44
God Stats
6W - 6L
1,461 SR
Queue Stats
40W - 51L
1,243 Elo+
Party 1
Freya
Freya
Stank420Tank
Freya
Level 32
God Stats
85W - 75L
1,521 SR
Queue Stats
103W - 105L
1,475 Elo+
Party 2
Cernunnos
Cernunnos
filthy123
Cernunnos
Level 18
God Stats
5W - 6L
1,479 SR
Queue Stats
25W - 30L
1,419 Elo+
Party 2
Team Averages
Level 50
1,453 SR
1,393 Elo+

VS

Team Averages
Level 86
1,572 SR
1,452 Elo+
Yemoja
Yemoja
ExitiumDeus
Yemoja
Level 29
God Stats
22W - 16L
1,707 SR
Queue Stats
111W - 76L
1,527 Elo+
Party 4
Mulan
Mulan
I2AngelII
Mulan
Level 52
God Stats
15W - 22L
1,456 SR
Queue Stats
70W - 125L
1,327 Elo+
Party 3
Cernunnos
Cernunnos
Owanshee
Cernunnos
Level 117
God Stats
5W - 7L
1,503 SR
Queue Stats
110W - 158L
1,332 Elo+
Party 3
Sol
Sol
chelseacat
Sol
Level 88
God Stats
16W - 11L
1,482 SR
Queue Stats
134W - 97L
1,553 Elo+
Party 4
Fenrir
Fenrir
rosedalej001
Fenrir
Level 144
God Stats
12W - 4L
1,712 SR
Queue Stats
177W - 146L
1,523 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,605
472
3,507
11,021
11,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
Kaisereich
Susano
13
4 / 2 / 0
7,573
541
8,673
12,246
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
KhalTyr
King Arthur
11
0 / 4 / 0
6,412
458
2,725
10,480
8,087
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 1
6,228
445
3,656
8,661
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
filthy123
Cernunnos
11
0 / 3 / 0
6,289
449
4,573
10,430
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
4 / 2 / 5
8,006
572
7,033
11,481
8,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mulan
I2AngelII
Mulan
13
2 / 1 / 5
7,981
570
4,122
7,232
3,960
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
Owanshee
Cernunnos
13
2 / 1 / 2
7,483
535
10,295
10,862
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 3
8,214
587
7,796
7,387
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
13
3 / 0 / 5
8,170
584
5,293
9,777
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
15
15
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Yemoja
4
2
5
3.25
W
Mulan
I2AngelII
Mulan
2
1
5
4.5
L
Susano
Kaisereich
Susano
4
2
0
2
L
King Arthur
KhalTyr
King Arthur
0
4
0
0
W
Cernunnos
Owanshee
Cernunnos
2
1
2
3
L
0
4
1
0.13
W
4
1
3
5.5
L
Cernunnos
filthy123
Cernunnos
0
3
0
0
W
Fenrir
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,134
Damage
34,539
52,838
Taken
46,739
32,407
Mitigated
24,140
13,448
Healing
21,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,507
1,603
0
1,275
11,021
11,769
41
3,285
7,736
22,196
0
W
Yemoja
7,033
1,756
4,428
3,317
11,481
8,745
170
2,236
9,245
17,445
4,287
W
Mulan
I2AngelII
Mulan
4,122
841
0
2,617
7,232
3,960
708
34
7,198
0
46,225
L
Susano
Kaisereich
Susano
8,673
2,350
0
3,832
12,246
5,244
0
3,293
8,953
0
54,594
L
King Arthur
KhalTyr
King Arthur
2,725
686
0
865
10,480
8,087
367
483
9,997
0
26,545
W
Cernunnos
Owanshee
Cernunnos
10,295
4,004
0
4,711
10,862
4,015
0
2,609
8,253
0
53,348
L
3,656
1,157
0
2,680
8,661
4,026
0
5,062
3,599
30,230
2,979
W
7,796
1,811
0
4,008
7,387
3,186
1,402
1,831
5,556
51,384
7,203
L
Cernunnos
filthy123
Cernunnos
4,573
2,639
0
4,796
10,430
3,281
0
1,412
9,018
0
48,919
W
Fenrir
5,293
1,112
0
2,014
9,777
4,234
0
257
9,520
0
68,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,107
Gold Earned
39,854
298
Minions Killed
385
0
Camps Cleared
0
1,338,245
Distance Traveled
1,351,418
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,605
472
27
2
0
268,764
5
W
Yemoja
8,006
572
21
2
0
252,303
1
W
Mulan
7,981
570
85
6
0
297,944
5
L
Susano
7,573
541
84
6
0
307,659
0
L
King Arthur
6,412
458
51
4
0
279,297
1
W
Cernunnos
7,483
535
76
5
0
252,561
5
L
Freya
6,228
445
52
4
0
241,215
2
W
Sol
8,214
587
103
7
0
246,778
5
L
Cernunnos
6,289
449
84
6
0
241,310
0
W
Fenrir
8,170
584
100
7
0
301,832
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role