Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Arfee
Odin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,186 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Iulik
Morgan Le Fay
Level 29
God Stats
0W - 2L
1,327 SR
Queue Stats
0W - 5L
1,056 Elo+
Party 1
Team Averages
Level 77
1,442 SR
1,247 Elo+

VS

Team Averages
Level 107
1,671 SR
1,535 Elo+
Serqet
Serqet
WickedVerus
Serqet
Level 122
God Stats
1W - 0L
2,005 SR
Queue Stats
158W - 147L
1,585 Elo+
Party 2
Scylla
Scylla
darkodrin
Scylla
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 243L
1,560 Elo+
Party 2
Xing Tian
Xing Tian
omwT0fyb
Xing Tian
Level 105
God Stats
24W - 34L
1,508 SR
Queue Stats
343W - 367L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 2 / 2
8,470
706
9,016
10,058
4,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
Arfee
Odin
11
2 / 4 / 1
7,882
657
3,654
11,506
9,531
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Iulik
Morgan Le Fay
11
0 / 5 / 2
7,252
604
6,208
10,499
4,165
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
5 / 2 / 6
8,915
743
7,219
8,797
8,607
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
darkodrin
Scylla
14
5 / 2 / 6
9,477
790
13,381
7,425
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
omwT0fyb
Xing Tian
13
1 / 0 / 6
8,440
703
7,100
13,997
16,443
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
11
11
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
2
1.5
L
Odin
Arfee
Odin
2
4
1
0.63
L
Morgan Le Fay
Iulik
Morgan Le Fay
0
5
2
0.2
W
Serqet
5
2
6
4
W
Scylla
darkodrin
Scylla
5
2
6
4
W
Xing Tian
omwT0fyb
Xing Tian
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,878
Damage
27,700
32,063
Taken
30,219
17,930
Mitigated
27,998
3,154
Healing
4,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,016
3,088
0
520
10,058
4,234
0
6,265
3,793
0
36,508
L
Odin
Arfee
Odin
3,654
1,016
0
440
11,506
9,531
0
6,816
4,153
89
9,720
L
Morgan Le Fay
Iulik
Morgan Le Fay
6,208
991
60
2,134
10,499
4,165
0
7,724
2,270
18,785
0
W
Serqet
7,219
1,382
0
690
8,797
8,607
0
1,425
7,372
140
16,770
W
Scylla
darkodrin
Scylla
13,381
1,188
0
677
7,425
2,948
0
1,871
5,554
46,403
0
W
Xing Tian
omwT0fyb
Xing Tian
7,100
636
371
3,128
13,997
16,443
84
3,554
10,443
17,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,604
Gold Earned
26,832
102
Minions Killed
132
4
Camps Cleared
5
653,395
Distance Traveled
718,146
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,470
706
56
5
4
214,129
2
L
Odin
7,882
657
15
1
0
224,028
0
L
Morgan Le Fay
7,252
604
31
3
0
215,238
0
W
Serqet
8,915
743
26
2
1
240,372
2
W
Scylla
9,477
790
84
7
2
220,500
0
W
Xing Tian
8,440
703
22
2
2
257,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role