Player Matchup

Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Atrak16
Skadi
Level 99
God Stats
3W - 5L
1,285 SR
Queue Stats
349W - 368L
1,453 Elo+
Party 1
Ymir
Ymir
Emorrii
Ymir
Level 102
God Stats
36W - 40L
1,529 SR
Queue Stats
383W - 390L
1,459 Elo+
Party 1
Nemesis
Nemesis
Grihp
Nemesis
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 46L
1,528 Elo+
Solo
Chaac
Chaac
I Ophii I
Chaac
Level 124
God Stats
8W - 8L
1,660 SR
Queue Stats
634W - 623L
1,461 Elo+
Solo
Team Averages
Level 112
1,495 SR
1,480 Elo+

VS

Team Averages
Level 110
1,549 SR
1,512 Elo+
Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JointedHook3375
Horus
Level 105
God Stats
32W - 21L
1,594 SR
Queue Stats
320W - 286L
1,527 Elo+
Party 2
Lancelot
Lancelot
OnyxCatt
Lancelot
Level 145
God Stats
10W - 17L
1,467 SR
Queue Stats
828W - 817L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
Umbra7761
Kukulkan
Level 123
God Stats
35W - 24L
1,551 SR
Queue Stats
293W - 286L
1,492 Elo+
Party 2
Yemoja
Yemoja
undisputedera99
Yemoja
Level 129
God Stats
159W - 115L
1,633 SR
Queue Stats
388W - 338L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 2 / 3
8,938
526
7,636
8,720
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Atrak16
Skadi
14
4 / 3 / 0
9,241
544
8,123
8,981
3,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Emorrii
Ymir
14
2 / 1 / 4
8,760
515
5,531
12,831
10,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
Grihp
Nemesis
15
4 / 2 / 4
9,336
549
10,064
16,196
6,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
I Ophii I
Chaac
16
0 / 0 / 1
10,265
604
15,205
13,345
13,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 4 / 1
9,258
545
9,812
11,618
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 1
8,193
482
8,756
19,713
24,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
OnyxCatt
Lancelot
13
4 / 4 / 3
8,299
488
13,382
16,935
8,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
Umbra7761
Kukulkan
14
1 / 1 / 1
8,419
495
5,418
6,107
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 3
7,563
445
3,435
12,867
8,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
8
8
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
2
3
1.25
L
Izanami
 
Izanami
2
4
1
0.63
W
Skadi
Atrak16
Skadi
4
3
0
1.33
W
Ymir
Emorrii
Ymir
2
1
4
4
W
Nemesis
Grihp
Nemesis
4
2
4
3
W
Chaac
I Ophii I
Chaac
0
0
1
0.5
L
1
1
1
1.5
L
Lancelot
OnyxCatt
Lancelot
4
4
3
1.38
L
Kukulkan
Umbra7761
Kukulkan
1
1
1
1.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,559
Damage
40,803
60,073
Taken
67,240
36,339
Mitigated
49,550
20,522
Healing
18,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,636
574
360
2,053
8,720
2,893
509
1,605
7,115
85,900
0
L
Izanami
 
Izanami
9,812
5,074
0
1,151
11,618
5,751
1,176
2,116
9,502
0
99,847
W
Skadi
Atrak16
Skadi
8,123
3,520
0
1,000
8,981
3,170
1,680
597
8,384
0
67,540
W
Ymir
Emorrii
Ymir
5,531
1,109
942
4,128
12,831
10,254
0
3,652
9,179
33,003
3,472
W
Nemesis
Grihp
Nemesis
10,064
5,172
0
2,692
16,196
6,410
0
2,566
13,630
18
85,443
W
Chaac
I Ophii I
Chaac
15,205
4,889
0
9,347
13,345
13,612
0
350
12,995
0
89,915
L
8,756
3,468
143
7,118
19,713
24,164
0
1,745
16,691
0
59,149
L
Lancelot
OnyxCatt
Lancelot
13,382
3,389
0
2,518
16,935
8,026
0
3,215
13,544
0
64,633
L
Kukulkan
Umbra7761
Kukulkan
5,418
140
0
615
6,107
2,816
0
1,837
4,270
73,625
0
L
3,435
170
3,470
3,655
12,867
8,793
0
4,081
8,786
26,444
1,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,540
Gold Earned
41,732
598
Minions Killed
528
0
Camps Cleared
0
1,657,026
Distance Traveled
1,635,872
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,938
526
142
8
0
316,126
8
L
Izanami
9,258
545
168
10
0
284,960
5
W
Skadi
9,241
544
114
7
0
293,146
2
W
Ymir
8,760
515
42
2
0
328,130
8
W
Nemesis
9,336
549
122
7
0
385,797
0
W
Chaac
10,265
604
178
10
0
333,827
3
L
Horus
8,193
482
102
6
0
322,043
3
L
Lancelot
8,299
488
87
5
0
366,932
3
L
Kukulkan
8,419
495
131
8
0
356,900
5
L
Yemoja
7,563
445
40
2
0
305,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role