Player Matchup

Awilix
Awilix
Ascend2990
Awilix
Level 61
God Stats
3W - 2L
1,745 SR
Queue Stats
64W - 52L
1,454 Elo+
Party 2
Kuzenbo
Kuzenbo
Boegie
Kuzenbo
Level 67
God Stats
2W - 1L
1,561 SR
Queue Stats
14W - 15L
1,404 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MasterSP
Morgan Le Fay
Level 64
God Stats
3W - 4L
1,260 SR
Queue Stats
26W - 29L
1,371 Elo+
Solo
King Arthur
King Arthur
PrkCtyCtr
King Arthur
Level 78
God Stats
4W - 5L
1,469 SR
Queue Stats
60W - 63L
1,409 Elo+
Party 2
Skadi
Skadi
Standupbruce
Skadi
Level 158
God Stats
169W - 149L
1,569 SR
Queue Stats
788W - 829L
1,479 Elo+
Solo
Team Averages
Level 86
1,521 SR
1,423 Elo+

VS

Team Averages
Level 70
1,534 SR
1,436 Elo+
He Bo
He Bo
Abruptrs
He Bo
Level 88
God Stats
3W - 2L
1,712 SR
Queue Stats
7W - 10L
1,418 Elo+
Solo
Da Ji
Da Ji
Agent Slumped
Da Ji
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,540 Elo+
Party 1
Anhur
Anhur
AgentGoldPanda
Anhur
Level 58
God Stats
0W - 1L
1,383 SR
Queue Stats
33W - 35L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Tele
Cthulhu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,265 Elo+
Solo
Ares
Ares
WallyKrack
Ares
Level 68
God Stats
31W - 35L
1,574 SR
Queue Stats
122W - 118L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ascend2990
Awilix
16
8 / 2 / 0
9,450
556
7,702
13,449
5,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Boegie
Kuzenbo
13
1 / 0 / 7
8,536
502
5,592
9,857
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
MasterSP
Morgan Le Fay
13
1 / 2 / 4
8,115
477
8,074
8,549
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PrkCtyCtr
King Arthur
16
3 / 3 / 1
9,589
564
10,265
12,704
9,441
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 2
9,117
536
8,042
9,562
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Abruptrs
He Bo
12
3 / 3 / 1
7,398
435
4,749
9,869
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 3
8,361
492
6,721
15,713
6,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 1
6,780
399
4,427
13,951
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Tele
Cthulhu
11
1 / 2 / 0
7,367
433
3,332
10,881
10,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 0
8,118
478
4,694
11,778
14,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
8
9
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
Abruptrs
He Bo
3
3
1
1.17
L
3
6
3
0.75
L
0
4
1
0.13
W
Awilix
Ascend2990
Awilix
8
2
0
4
W
Kuzenbo
Boegie
Kuzenbo
1
0
7
4.5
W
Morgan Le Fay
MasterSP
Morgan Le Fay
1
2
4
1.5
W
King Arthur
PrkCtyCtr
King Arthur
3
3
1
1.17
W
3
2
2
2
L
Cthulhu
Tele
Cthulhu
1
2
0
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,675
Damage
23,923
54,121
Taken
62,192
32,842
Mitigated
41,022
9,422
Healing
16,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Abruptrs
He Bo
4,749
230
0
2,842
9,869
4,406
0
7,782
2,087
32,607
0
L
6,721
2,235
0
3,956
15,713
6,840
0
1,857
13,856
0
51,561
L
4,427
2,088
0
4,524
13,951
4,479
0
930
13,021
0
44,246
W
Awilix
Ascend2990
Awilix
7,702
3,686
0
340
13,449
5,620
0
1,725
11,581
0
87,308
W
Kuzenbo
Boegie
Kuzenbo
5,592
2,102
0
2,627
9,857
10,173
0
2,728
6,992
35,407
1,878
W
Morgan Le Fay
MasterSP
Morgan Le Fay
8,074
430
204
3,469
8,549
3,288
1,022
1,820
6,441
48,130
0
W
King Arthur
PrkCtyCtr
King Arthur
10,265
1,508
0
1,050
12,704
9,441
0
3,393
8,630
46
71,647
W
8,042
3,673
0
1,732
9,562
4,320
1,664
1,820
7,702
0
78,463
L
Cthulhu
Tele
Cthulhu
3,332
269
0
962
10,881
10,960
0
2,663
8,218
35,675
0
L
4,694
226
0
4,256
11,778
14,337
0
243
11,535
51,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,807
Gold Earned
38,024
500
Minions Killed
353
0
Camps Cleared
0
1,650,011
Distance Traveled
1,453,270
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,398
435
51
3
0
298,603
0
L
Da Ji
8,361
492
86
5
0
302,277
2
L
Anhur
6,780
399
72
4
0
252,199
1
W
Awilix
9,450
556
108
6
0
377,999
6
W
Kuzenbo
8,536
502
57
3
0
316,479
5
W
Morgan Le Fay
8,115
477
69
4
0
320,113
4
W
King Arthur
9,589
564
142
8
0
320,658
7
W
Skadi
9,117
536
124
7
0
314,762
2
L
Cthulhu
7,367
433
52
3
0
316,302
2
L
Ares
8,118
478
92
5
0
283,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role