Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
FS BecNua11
Bacchus
Level 82
God Stats
15W - 13L
1,384 SR
Queue Stats
101W - 115L
1,308 Elo+
Party 1
Charybdis
Charybdis
Jellybdis
Charybdis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,338 Elo+
Party 1
Mercury
Mercury
Luriz0
Mercury
Level 67
God Stats
5W - 5L
1,507 SR
Queue Stats
22W - 38L
1,264 Elo+
Party 1
Janus
Janus
irwingDX
Janus
Level 61
God Stats
1W - 4L
1,364 SR
Queue Stats
11W - 23L
1,218 Elo+
Party 1
Team Averages
Level 53
1,451 SR
1,326 Elo+

VS

Team Averages
Level 94
1,533 SR
1,524 Elo+
Neith
Neith
CHASEMCDADE
Neith
Level 108
God Stats
15W - 5L
1,783 SR
Queue Stats
221W - 186L
1,563 Elo+
Party 3
Ymir
Ymir
MarcSterwerf
Ymir
Level 46
God Stats
67W - 44L
1,575 SR
Queue Stats
249W - 229L
1,553 Elo+
Party 3
Janus
Janus
O_Poderoso_Zeus_
Janus
Level 146
God Stats
8W - 15L
1,100 SR
Queue Stats
472W - 515L
1,442 Elo+
Party 2
Loki
Loki
RasingThePrisone
Loki
Level 21
God Stats
3W - 2L
1,488 SR
Queue Stats
9W - 10L
1,458 Elo+
Party 2
Set
Set
VernonMcDade
Set
Level 149
God Stats
4W - 2L
1,717 SR
Queue Stats
17W - 8L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 1 / 0
7,575
421
4,695
13,943
13,421
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
FS BecNua11
Bacchus
9
0 / 7 / 0
6,634
369
4,985
21,874
17,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Jellybdis
Charybdis
12
0 / 7 / 0
7,491
416
3,840
14,890
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Luriz0
Mercury
15
0 / 3 / 0
8,440
469
2,319
11,463
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
irwingDX
Janus
11
0 / 9 / 0
7,116
395
2,977
12,553
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 6
11,099
617
20,585
8,969
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 0 / 11
8,538
474
3,739
11,540
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 0 / 0
9,971
554
7,692
5,048
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
8,027
446
742
5,137
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
12 / 0 / 11
10,938
608
16,012
8,198
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
58
0
Kills
27
27
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
13
0
6
16
L
Bacchus
FS BecNua11
Bacchus
0
7
0
0
L
Charybdis
Jellybdis
Charybdis
0
7
0
0
L
Mercury
Luriz0
Mercury
0
3
0
0
W
0
0
11
5.5
W
1
0
0
1
W
1
0
3
2.5
W
12
0
11
17.5
L
Janus
irwingDX
Janus
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,816
Damage
48,770
74,723
Taken
38,892
43,212
Mitigated
23,203
8,501
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,695
590
0
1,801
13,943
13,421
0
7,808
6,135
0
58,429
W
20,585
10,729
0
3,713
8,969
4,504
2,224
2,840
6,129
0
97,147
L
Bacchus
FS BecNua11
Bacchus
4,985
969
0
3,078
21,874
17,849
0
1,181
20,353
26,620
0
L
Charybdis
Jellybdis
Charybdis
3,840
1,115
0
3,497
14,890
4,033
0
254
14,390
0
48,402
L
Mercury
Luriz0
Mercury
2,319
629
0
125
11,463
4,364
0
853
10,488
0
81,137
W
3,739
671
539
3,669
11,540
9,951
203
3,237
8,303
16,929
2,165
W
7,692
1,238
0
2,292
5,048
2,107
24
0
5,048
89,847
0
W
742
168
0
2,706
5,137
1,705
0
712
4,425
0
36,587
W
16,012
7,533
0
2,343
8,198
4,936
1,267
1,810
6,388
0
78,906
L
Janus
irwingDX
Janus
2,977
242
0
0
12,553
3,545
1,164
773
11,467
41,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,256
Gold Earned
48,573
420
Minions Killed
485
0
Camps Cleared
0
1,635,565
Distance Traveled
1,498,230
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,575
421
93
5
0
364,566
0
W
Neith
11,099
617
135
8
0
326,568
11
L
Bacchus
6,634
369
25
1
0
318,191
0
L
Charybdis
7,491
416
94
5
0
299,074
5
L
Mercury
8,440
469
139
8
0
404,404
2
W
Ymir
8,538
474
24
1
0
340,934
4
W
Janus
9,971
554
144
8
0
274,344
0
W
Loki
8,027
446
66
4
0
196,181
2
W
Set
10,938
608
116
6
0
360,203
4
L
Janus
7,116
395
69
4
0
249,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role