Player Matchup

Merlin
Merlin
Dead-Numb
Merlin
Level 123
God Stats
3W - 3L
1,449 SR
Queue Stats
47W - 53L
1,333 Elo+
Solo
Da Ji
Da Ji
KINUA969
Da Ji
Level 128
God Stats
21W - 27L
1,327 SR
Queue Stats
163W - 182L
1,259 Elo+
Solo
Baron Samedi
Baron Samedi
Shai-HuludH20
Baron Samedi
Level 68
God Stats
65W - 87L
1,471 SR
Queue Stats
467W - 542L
1,310 Elo+
Solo
Maui
Maui
Zephan1ah1842
Maui
Level 102
God Stats
1W - 4L
1,089 SR
Queue Stats
178W - 179L
1,275 Elo+
Solo
Hou Yi
Hou Yi
arles_santos
Hou Yi
Level 74
God Stats
3W - 0L
1,761 SR
Queue Stats
46W - 47L
1,297 Elo+
Solo
Team Averages
Level 99
1,420 SR
1,295 Elo+

VS

Team Averages
Level 64
1,460 SR
1,280 Elo+
Neith
Neith
Amenadiel2590
Neith
Level 65
God Stats
6W - 9L
1,310 SR
Queue Stats
215W - 310L
1,297 Elo+
Party 1
Maui
Maui
Knandez
Maui
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Izanami
Izanami
RarePitbull
Izanami
Level 86
God Stats
129W - 125L
1,391 SR
Queue Stats
415W - 607L
1,247 Elo+
Party 1
Susano
Susano
SQS_Belga_Sniper
Susano
Level 54
God Stats
2W - 2L
1,601 SR
Queue Stats
68W - 88L
1,228 Elo+
Solo
Shiva
Shiva
Skunkybudz2294
Shiva
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dead-Numb
Merlin
20
8 / 5 / 9
14,128
565
16,086
19,674
9,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
KINUA969
Da Ji
20
12 / 3 / 2
13,509
540
17,292
19,862
10,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Shai-HuludH20
Baron Samedi
20
16 / 3 / 7
16,170
647
22,729
24,692
16,843
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 3 / 16
12,253
490
6,413
24,367
31,225
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
19
3 / 3 / 7
12,394
496
11,962
18,081
8,211
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 5
11,857
474
15,917
19,787
8,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
Knandez
Maui
15
0 / 9 / 5
9,794
392
4,194
16,229
12,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
RarePitbull
Izanami
16
1 / 8 / 5
11,581
463
8,974
21,253
7,714
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 7 / 3
14,241
570
17,019
23,202
13,830
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 10 / 4
9,443
378
6,042
21,276
14,515
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
39
39
Kills
17
17
Deaths
40
41
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
6
5
1.25
W
Merlin
Dead-Numb
Merlin
8
5
9
2.5
W
Da Ji
KINUA969
Da Ji
12
3
2
4.33
L
Maui
Knandez
Maui
0
9
5
0.28
L
Izanami
RarePitbull
Izanami
1
8
5
0.44
L
10
7
3
1.64
W
Baron Samedi
Shai-HuludH20
Baron Samedi
16
3
7
6.5
L
1
10
4
0.3
W
0
3
16
2.67
W
Hou Yi
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,482
Damage
52,146
106,676
Taken
101,747
75,668
Mitigated
56,684
33,735
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,917
4,771
0
2,860
19,787
8,214
1,040
7,225
12,360
0
74,009
W
Merlin
Dead-Numb
Merlin
16,086
935
1,232
7,163
19,674
9,023
2,548
412
19,262
138,610
0
W
Da Ji
KINUA969
Da Ji
17,292
6,338
354
3,036
19,862
10,366
3,564
1,490
18,320
60
117,774
L
Maui
Knandez
Maui
4,194
1,155
0
100
16,229
12,411
697
9,295
6,498
21,919
0
L
Izanami
RarePitbull
Izanami
8,974
7,197
0
2,141
21,253
7,714
7,104
6,018
15,121
0
68,820
L
17,019
2,730
0
838
23,202
13,830
3,042
9,650
12,766
0
103,766
W
Baron Samedi
Shai-HuludH20
Baron Samedi
22,729
6,577
614
10,149
24,692
16,843
5,311
2,341
22,089
113,767
15,879
L
6,042
1,202
1,044
1,781
21,276
14,515
0
8,810
12,014
0
33,480
W
6,413
978
820
5,556
24,367
31,225
473
1,142
23,053
40,601
2,177
W
Hou Yi
11,962
5,534
398
4,413
18,081
8,211
2,654
251
17,804
0
81,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,454
Gold Earned
56,916
647
Minions Killed
430
0
Camps Cleared
0
2,135,473
Distance Traveled
2,065,609
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,857
474
97
4
0
410,072
0
W
Merlin
14,128
565
169
7
0
390,787
11
W
Da Ji
13,509
540
124
5
0
496,855
1
L
Maui
9,794
392
37
1
0
421,741
5
L
Izanami
11,581
463
109
4
0
374,305
5
L
Susano
14,241
570
141
6
0
483,088
0
W
Baron Samedi
16,170
647
199
8
0
401,084
5
L
Shiva
9,443
378
46
2
0
376,403
0
W
Maui
12,253
490
56
2
0
464,880
5
W
Hou Yi
12,394
496
99
4
0
381,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role