Player Matchup

Mulan
Mulan
Bussayboy212
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,422 Elo+
Party 1
Sylvanus
Sylvanus
CLARA2315
Sylvanus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Solo
Sol
Sol
DeRpYbUbBlEs25
Sol
Level 70
God Stats
1W - 1L
1,150 SR
Queue Stats
13W - 16L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
KlausDaSchwab
Sun Wukong
Level 27
God Stats
1W - 6L
1,284 SR
Queue Stats
59W - 64L
1,487 Elo+
Solo
Jing Wei
Jing Wei
SmarphhXD
Jing Wei
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Team Averages
Level 32
1,387 SR
1,372 Elo+

VS

Team Averages
Level 95
1,692 SR
1,627 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Beeplesnorb
Mulan
Level 42
God Stats
2W - 0L
1,631 SR
Queue Stats
82W - 36L
1,671 Elo+
Party 2
Baron Samedi
Baron Samedi
Emilynotagamer
Baron Samedi
Level 29
God Stats
15W - 6L
1,816 SR
Queue Stats
57W - 30L
1,660 Elo+
Party 2
Hachiman
Hachiman
Lucolan
Hachiman
Level 116
God Stats
27W - 10L
1,791 SR
Queue Stats
159W - 70L
1,645 Elo+
Party 2
Khepri
Khepri
WindowPacket
Khepri
Level 156
God Stats
14W - 5L
1,720 SR
Queue Stats
150W - 58L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
6,848
685
5,793
15,268
12,250
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
CLARA2315
Sylvanus
13
1 / 4 / 2
6,888
689
6,326
15,694
14,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 2
6,865
687
10,272
10,170
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
KlausDaSchwab
Sun Wukong
13
3 / 4 / 0
7,628
763
5,880
12,558
8,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
SmarphhXD
Jing Wei
13
0 / 2 / 2
6,887
689
4,922
10,245
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
3 / 0 / 5
7,863
786
9,926
8,758
3,755
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 9
6,924
692
5,976
12,212
7,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Emilynotagamer
Baron Samedi
14
2 / 0 / 8
7,317
732
7,668
7,185
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Lucolan
Hachiman
17
12 / 1 / 3
9,100
910
22,327
7,790
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
14
1 / 1 / 11
7,420
742
4,949
8,682
7,649
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
18
19
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
5
5.5
W
0
3
9
1.5
L
1
6
1
0.25
L
Sylvanus
CLARA2315
Sylvanus
1
4
2
0.5
L
0
3
2
0.33
W
Baron Samedi
Emilynotagamer
Baron Samedi
2
0
8
6
L
Sun Wukong
KlausDaSchwab
Sun Wukong
3
4
0
0.75
W
Hachiman
Lucolan
Hachiman
12
1
3
13.5
L
Jing Wei
SmarphhXD
Jing Wei
0
2
2
0.5
W
Khepri
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,193
Damage
50,846
63,935
Taken
44,627
44,370
Mitigated
27,152
12,611
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,926
2,300
0
1,571
8,758
3,755
0
1,895
6,863
0
33,181
W
5,976
1,236
0
1,084
12,212
7,634
115
2,528
9,684
0
12,474
L
5,793
511
0
794
15,268
12,250
214
2,510
12,758
0
21,267
L
Sylvanus
CLARA2315
Sylvanus
6,326
1,252
1,335
3,220
15,694
14,417
0
3,896
11,798
13,936
2,886
L
10,272
4,702
0
2,482
10,170
4,298
455
1,712
8,458
23,984
0
W
Baron Samedi
Emilynotagamer
Baron Samedi
7,668
1,396
1,301
2,544
7,185
3,942
99
3,505
3,680
20,704
0
L
Sun Wukong
KlausDaSchwab
Sun Wukong
5,880
523
802
1,778
12,558
8,366
0
1,784
10,774
0
21,390
W
Hachiman
Lucolan
Hachiman
22,327
14,757
0
2,311
7,790
4,172
208
3,855
3,935
0
47,310
L
Jing Wei
SmarphhXD
Jing Wei
4,922
2,997
0
2,200
10,245
5,039
768
2,715
7,530
0
23,323
W
Khepri
4,949
1,071
774
1,651
8,682
7,649
94
4,397
4,285
14,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
38,624
187
Minions Killed
178
0
Camps Cleared
0
898,000
Distance Traveled
1,057,002
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,863
786
53
5
0
237,812
2
W
Mulan
6,924
692
17
2
0
217,634
0
L
Mulan
6,848
685
30
3
0
174,766
2
L
Sylvanus
6,888
689
29
3
0
180,888
4
L
Sol
6,865
687
47
5
0
175,224
0
W
Baron Samedi
7,317
732
36
4
0
192,098
0
L
Sun Wukong
7,628
763
42
4
0
195,912
2
W
Hachiman
9,100
910
57
6
0
197,753
1
L
Jing Wei
6,887
689
39
4
0
171,210
0
W
Khepri
7,420
742
15
2
0
211,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role