Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ZS2340
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,226 Elo+
Party 3
Nox
Nox
ZS2340
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,236 Elo+
Party 3
Lancelot
Lancelot
elpendejaso
Lancelot
Level 123
God Stats
0W - 3L
1,288 SR
Queue Stats
207W - 197L
1,402 Elo+
Solo
Charybdis
Charybdis
nightwing7697
Charybdis
Level 83
God Stats
2W - 1L
1,806 SR
Queue Stats
79W - 82L
1,409 Elo+
Solo
Team Averages
Level 80
1,519 SR
1,355 Elo+

VS

Team Averages
Level 102
1,426 SR
1,403 Elo+
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Dogmantis
Sun Wukong
Level 67
God Stats
3W - 3L
1,323 SR
Queue Stats
59W - 75L
1,367 Elo+
Party 1
Thoth
Thoth
MaestreHeizer
Thoth
Level 67
God Stats
2W - 2L
1,318 SR
Queue Stats
58W - 74L
1,373 Elo+
Party 1
Hera
Hera
SeniorTaaco
Hera
Level 113
God Stats
9W - 7L
1,489 SR
Queue Stats
211W - 234L
1,370 Elo+
Solo
Artio
Artio
Snakelike-
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 7 / 8
8,962
815
6,724
15,241
10,423
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
ZS2340
He Bo
15
1 / 9 / 5
8,148
741
6,698
12,118
5,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nox
ZS2340
Nox
12
0 / 7 / 3
7,210
655
3,909
9,710
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
elpendejaso
Lancelot
12
1 / 6 / 1
7,392
672
6,559
9,465
4,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
nightwing7697
Charybdis
19
8 / 1 / 3
9,700
882
18,245
11,267
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 14
9,287
844
5,092
8,414
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Dogmantis
Sun Wukong
17
8 / 1 / 19
9,907
901
11,930
15,141
17,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

15
5 / 2 / 12
9,261
842
12,069
7,899
3,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
9 / 3 / 15
10,277
934
14,475
8,286
4,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
14
2 / 4 / 22
9,474
861
5,305
17,643
19,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
111
12
Kills
29
30
Deaths
12
20
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
7
8
0.86
W
Fenrir
 
Fenrir
5
2
14
6
W
Sun Wukong
Dogmantis
Sun Wukong
8
1
19
17.5
W
5
2
12
5.5
W
9
3
15
5.5
W
Artio
2
4
22
3.25
L
He Bo
ZS2340
He Bo
1
9
5
0.39
L
Nox
ZS2340
Nox
0
7
3
0.21
L
Lancelot
elpendejaso
Lancelot
1
6
1
0.25
L
Charybdis
nightwing7697
Charybdis
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,135
Damage
48,871
57,801
Taken
57,383
29,840
Mitigated
52,273
12,291
Healing
25,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,724
2,732
327
2,644
15,241
10,423
110
6,818
8,099
0
10,765
W
Fenrir
 
Fenrir
5,092
923
1,722
1,237
8,414
6,395
665
2,821
5,593
40
7,475
W
Sun Wukong
Dogmantis
Sun Wukong
11,930
2,610
2,898
5,393
15,141
17,815
1,367
2,084
13,057
0
17,511
W
12,069
585
2,637
1,333
7,899
3,828
2,532
2,128
5,771
29,207
0
W
14,475
4,287
1,773
1,116
8,286
4,419
3,014
995
7,291
28,996
0
W
Artio
5,305
700
3,534
4,108
17,643
19,816
0
2,579
15,064
10,315
0
L
He Bo
ZS2340
He Bo
6,698
510
139
714
12,118
5,242
414
6,810
5,269
12,998
0
L
Nox
ZS2340
Nox
3,909
690
632
356
9,710
4,297
468
6,644
3,028
8,871
0
L
Lancelot
elpendejaso
Lancelot
6,559
1,012
483
671
9,465
4,255
504
3,796
5,541
0
11,303
L
Charybdis
nightwing7697
Charybdis
18,245
6,790
371
5,954
11,267
5,623
354
7,821
3,446
0
42,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,412
Gold Earned
48,206
88
Minions Killed
90
0
Camps Cleared
0
856,901
Distance Traveled
1,105,726
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,962
815
5
0
0
164,688
0
W
Fenrir
9,287
844
5
0
0
228,033
0
W
Sun Wukong
9,907
901
11
1
0
251,687
0
W
Thoth
9,261
842
36
3
0
229,992
0
W
Hera
10,277
934
29
3
0
192,268
0
W
Artio
9,474
861
9
1
0
203,746
0
L
He Bo
8,148
741
22
2
0
181,994
0
L
Nox
7,210
655
11
1
0
157,782
2
L
Lancelot
7,392
672
14
1
0
160,053
0
L
Charybdis
9,700
882
36
3
0
192,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role