Player Matchup

Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Diamond III
JanniaMY
Ganesha
Diamond III
Level 98
God Stats
7W - 3L
1,687 SR
Queue Stats
36W - 11L
2,244 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,562 SR
1,748 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,565 SR
1,775 MMR
Hercules
Hercules
Gold V
ArikadoALDG
Hercules
Gold V
Level 45
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 6L
1,661 MMR
Solo
Janus
Janus
Diamond IV
CCappZZ
Janus
Diamond IV
Level 160
God Stats
0W - 2L
1,894 SR
Queue Stats
70W - 64L
2,163 MMR
Solo
Medusa
Medusa
Bronze V
Salchifla
Medusa
Bronze V
Level 107
God Stats
2W - 3L
1,285 SR
Queue Stats
7W - 22L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
6 / 1 / 2
8,956
896
8,618
13,131
12,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
 
Scylla
13
2 / 0 / 3
7,670
767
10,494
4,488
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
JanniaMY
Ganesha
12
0 / 2 / 8
8,152
815
4,154
13,439
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Baron SamediAchillesNe ZhaAtlasThoth

VS

Bans
Ah Muzen CabCabrakanVulcanAresYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArikadoALDG
Hercules
10
0 / 2 / 3
6,305
631
5,887
13,327
10,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
CCappZZ
Janus
11
2 / 3 / 1
6,951
695
13,178
5,607
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Salchifla
Medusa
10
1 / 3 / 2
6,584
658
5,338
8,513
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
8
Kills
3
3
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
1
2
7
W
Scylla
 
Scylla
2
0
3
3.5
L
Hercules
ArikadoALDG
Hercules
0
2
3
0.75
L
Janus
CCappZZ
Janus
2
3
1
0.83
W
Ganesha
JanniaMY
Ganesha
0
2
8
2
L
Medusa
Salchifla
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,266
Damage
24,403
31,058
Taken
27,447
27,126
Mitigated
15,028
8,928
Healing
2,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,618
2,067
0
3,821
13,131
12,507
694
4,927
7,852
0
15,818
W
Scylla
 
Scylla
10,494
1,622
0
2,116
4,488
2,026
1,505
2,378
1,978
39,037
0
L
Hercules
ArikadoALDG
Hercules
5,887
2,955
0
1,358
13,327
10,045
0
7,928
5,399
0
14,192
L
Janus
CCappZZ
Janus
13,178
1,527
0
550
5,607
1,820
0
3,880
1,727
27,576
0
W
Ganesha
JanniaMY
Ganesha
4,154
409
0
2,991
13,439
12,593
488
5,179
7,832
19,094
0
L
Medusa
Salchifla
Medusa
5,338
3,564
0
1,088
8,513
3,163
0
3,292
5,221
0
21,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,778
Gold Earned
19,840
133
Minions Killed
107
6
Camps Cleared
3
645,481
Distance Traveled
525,810
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,956
896
22
2
2
232,392
2
W
Scylla
7,670
767
111
11
4
207,717
3
L
Hercules
6,305
631
13
1
0
188,771
8
L
Janus
6,951
695
60
6
3
164,815
4
W
Ganesha
8,152
815
0
0
0
205,372
2
L
Medusa
6,584
658
34
3
0
172,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role