Player Matchup

Da Ji
Da Ji
Bronze II
Jayved
Da Ji
Bronze II
Level 106
God Stats
3W - 2L
1,481 SR
Queue Stats
10W - 13L
1,221 MMR
Party 2
Ares
Ares
Bronze I
NordicRayne
Ares
Bronze I
Level 148
God Stats
2W - 0L
1,380 SR
Queue Stats
9W - 10L
1,342 MMR
Party 2
Baron Samedi
Baron Samedi
Silver V
ScottNot420
Baron Samedi
Silver V
Level 88
God Stats
3W - 0L
1,683 SR
Queue Stats
7W - 6L
1,267 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,515 SR
1,277 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,564 SR
1,187 MMR
Guan Yu
Guan Yu
Gold II
KoalaHazeKen
Guan Yu
Gold II
Level 146
God Stats
1W - 2L
1,576 SR
Queue Stats
92W - 90L
1,438 MMR
Party 1
Heimdallr
Heimdallr
Gold V
Krampus void
Heimdallr
Gold V
Level 147
God Stats
0W - 1L
1,637 SR
Queue Stats
52W - 61L
1,185 MMR
Party 1
Sol
Sol
Silver III
NZJ1127
Sol
Silver III
Level 126
God Stats
2W - 2L
1,480 SR
Queue Stats
89W - 101L
937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jayved
Da Ji
20
14 / 3 / 9
16,678
758
29,557
24,253
13,377
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 2 / 16
16,576
753
19,098
45,081
74,035
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Baron Samedi
ScottNot420
Baron Samedi
20
4 / 2 / 19
15,477
704
37,389
33,526
24,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ah Muzen CabAtlasAchillesPoseidonScylla

VS

Bans
CharybdisCabrakanIzanamiThothCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KoalaHazeKen
Guan Yu
17
2 / 10 / 0
13,728
624
17,624
41,135
41,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Heimdallr
Krampus void
Heimdallr
17
3 / 9 / 2
13,612
619
28,259
29,644
14,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
19
2 / 5 / 2
14,250
648
34,897
28,157
11,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
24
Kills
7
7
Deaths
24
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Jayved
Da Ji
14
3
9
6.17
L
Guan Yu
KoalaHazeKen
Guan Yu
2
10
0
0.2
L
Heimdallr
Krampus void
Heimdallr
3
9
2
0.44
L
Sol
2
5
2
0.6
W
6
2
16
7
W
Baron Samedi
ScottNot420
Baron Samedi
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,044
Damage
80,780
102,860
Taken
98,936
111,684
Mitigated
67,195
44,159
Healing
24,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Jayved
Da Ji
29,557
7,458
0
1,477
24,253
13,377
1,788
8,033
16,220
0
66,552
L
Guan Yu
KoalaHazeKen
Guan Yu
17,624
2,830
4,318
8,404
41,135
41,039
420
26,960
14,175
471
40,965
L
Heimdallr
Krampus void
Heimdallr
28,259
14,814
0
1,108
29,644
14,425
127
16,582
13,062
0
77,535
L
Sol
34,897
11,212
0
10,990
28,157
11,731
1,048
13,562
14,595
86,594
8,729
W
19,098
1,645
1,389
13,651
45,081
74,035
313
14,964
30,117
40,333
0
W
Baron Samedi
ScottNot420
Baron Samedi
37,389
2,349
9,089
18,553
33,526
24,272
1,073
9,722
23,804
107,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,731
Gold Earned
41,590
233
Minions Killed
240
6
Camps Cleared
12
1,350,870
Distance Traveled
1,042,915
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,678
758
55
3
3
459,558
1
L
Guan Yu
13,728
624
45
2
1
381,659
8
L
Heimdallr
13,612
619
70
3
3
322,295
9
L
Sol
14,250
648
125
6
8
338,961
0
W
Ares
16,576
753
39
2
1
467,317
5
W
Baron Samedi
15,477
704
139
6
2
423,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role