Player Matchup

Olorun
Olorun
Gamble1320
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
MomSnatcher2167
Bellona
Level 118
God Stats
3W - 0L
1,538 SR
Queue Stats
6W - 7L
1,402 Elo+
Party 1
Thanatos
Thanatos
Shadowkni9ght69
Thanatos
Level 126
God Stats
8W - 9L
1,649 SR
Queue Stats
402W - 310L
1,689 Elo+
Party 1
Team Averages
Level 82
1,562 SR
1,530 Elo+

VS

Team Averages
Level 52
1,412 SR
1,324 Elo+
Maui
Maui
B-Legend-58
Maui
Level 70
God Stats
1W - 11L
1,364 SR
Queue Stats
38W - 87L
1,278 Elo+
Party 2
Nox
Nox
BigCat714
Nox
Level 27
God Stats
2W - 5L
1,374 SR
Queue Stats
45W - 58L
1,341 Elo+
Party 2
King Arthur
King Arthur
Luftpal
King Arthur
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 52L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gamble1320
Olorun
14
2 / 4 / 11
9,834
702
8,941
11,236
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 2 / 14
10,814
772
11,020
17,600
18,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
17
16 / 1 / 2
12,246
875
26,624
17,290
8,908
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
9,455
675
5,630
19,096
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 7 / 4
9,054
647
9,118
13,819
4,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Luftpal
King Arthur
14
4 / 7 / 2
9,903
707
14,785
19,283
14,390
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
19
Kills
7
7
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
2
7
4
0.57
W
Olorun
Gamble1320
Olorun
2
4
11
1.88
L
King Arthur
Luftpal
King Arthur
4
7
2
0.71
W
1
2
14
4
W
Thanatos
16
1
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,585
Damage
29,533
46,126
Taken
52,198
34,016
Mitigated
29,434
25,768
Healing
8,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,630
1,524
314
3,316
19,096
10,400
0
2,844
16,252
13,415
0
L
9,118
1,688
0
1,525
13,819
4,644
0
1,664
12,155
43,784
0
W
Olorun
Gamble1320
Olorun
8,941
5,496
1,096
2,971
11,236
6,298
948
5,662
5,574
23,361
2,954
L
King Arthur
Luftpal
King Arthur
14,785
2,765
720
2,227
19,283
14,390
0
3,472
15,811
0
23,685
W
11,020
4,139
2,435
2,897
17,600
18,810
30
6,057
11,543
0
30,166
W
Thanatos
26,624
6,852
0
16,369
17,290
8,908
2,032
3,375
13,915
0
65,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
28,412
156
Minions Killed
124
9
Camps Cleared
2
742,120
Distance Traveled
685,620
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,455
675
22
2
0
242,071
0
L
Nox
9,054
647
83
6
2
197,300
0
W
Olorun
9,834
702
46
3
0
207,072
1
L
King Arthur
9,903
707
19
1
0
246,249
2
W
Bellona
10,814
772
30
2
0
252,104
4
W
Thanatos
12,246
875
80
6
9
282,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role