Player Matchup

Yemoja
Yemoja
Gold IV
Blue1924
Yemoja
Gold IV
Level 127
God Stats
9W - 5L
1,482 SR
Queue Stats
50W - 49L
1,552 MMR
Solo
Thor
Thor
Gold II
Kive112
Thor
Gold II
Level 146
God Stats
2W - 1L
1,872 SR
Queue Stats
51W - 37L
1,683 MMR
Party 2
Charybdis
Charybdis
Gold II
MustBeYoyo
Charybdis
Gold II
Level 156
God Stats
11W - 13L
1,516 SR
Queue Stats
514W - 521L
1,399 MMR
Party 2
Agni
Agni
Platinum V
amnewplzhelp
Agni
Platinum V
Level 71
God Stats
9W - 5L
1,545 SR
Queue Stats
104W - 104L
1,539 MMR
Solo
Odin
Odin
Gold II
captainwaffles2
Odin
Gold II
Level 143
God Stats
9W - 7L
1,520 SR
Queue Stats
132W - 120L
1,547 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,587 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,438 SR
1,542 MMR
Loki
Loki
Gold II
Matslayer12
Loki
Gold II
Level 129
God Stats
2W - 11L
1,500 SR
Queue Stats
162W - 161L
1,598 MMR
Solo
Kali
Kali
Gold III
RustyNoah
Kali
Gold III
Level 124
God Stats
13W - 15L
1,575 SR
Queue Stats
60W - 64L
1,606 MMR
Party 1
Hou Yi
Hou Yi
Gold II
TheLingLingV1
Hou Yi
Gold II
Level 127
God Stats
0W - 2L
1,392 SR
Queue Stats
65W - 64L
1,553 MMR
Solo
Xing Tian
Xing Tian
Silver I
elgots1
Xing Tian
Silver I
Level 94
God Stats
3W - 10L
1,435 SR
Queue Stats
28W - 36L
1,401 MMR
Party 1
Hera
Hera
Bronze III
reporttactician
Hera
Bronze III
Level 33
God Stats
0W - 2L
1,286 SR
Queue Stats
6W - 13L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blue1924
Yemoja
17
1 / 0 / 16
12,348
537
5,511
15,695
17,238
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
Kive112
Thor
20
12 / 3 / 7
14,915
648
21,032
18,850
11,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
MustBeYoyo
Charybdis
20
7 / 2 / 1
14,522
631
20,544
23,782
11,793
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 0 / 9
13,393
582
18,634
13,379
7,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 1 / 9
14,386
625
25,261
25,261
33,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
IshtarBellonaHadesCupid

VS

Bans
Ne ZhaArtioAtlasKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
9,438
410
8,458
21,463
9,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
16
0 / 11 / 0
9,966
433
6,627
22,865
13,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 7 / 0
10,600
461
13,984
26,945
11,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
elgots1
Xing Tian
16
1 / 3 / 3
10,289
447
9,713
26,727
28,938
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 9 / 2
9,959
433
5,524
18,971
7,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
12
35
Kills
6
6
Deaths
35
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Blue1924
Yemoja
1
0
16
9
W
Thor
Kive112
Thor
12
3
7
5.17
L
2
5
1
0.5
W
Charybdis
MustBeYoyo
Charybdis
7
2
1
3.75
L
Kali
0
11
0
0
L
3
7
0
0.43
W
7
0
9
11.5
W
8
1
9
12.5
L
Xing Tian
elgots1
Xing Tian
1
3
3
0.83
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,982
Damage
44,306
96,967
Taken
116,971
81,365
Mitigated
70,037
40,644
Healing
22,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Blue1924
Yemoja
5,511
1,756
10,668
5,579
15,695
17,238
971
3,252
12,443
24,056
1,516
W
Thor
Kive112
Thor
21,032
4,955
0
4,051
18,850
11,544
2,207
1,929
16,617
0
149,521
L
8,458
3,066
0
4,326
21,463
9,066
0
5,975
15,488
0
69,286
W
Charybdis
MustBeYoyo
Charybdis
20,544
12,964
0
12,861
23,782
11,793
1,760
3,921
19,861
0
163,310
L
Kali
6,627
3,120
0
3,631
22,865
13,337
1,380
3,714
19,151
0
73,247
L
13,984
9,053
0
6,588
26,945
11,401
0
1,745
25,200
0
80,925
W
18,634
2,195
0
3,892
13,379
7,591
6,809
4,850
8,529
120,705
0
W
25,261
3,960
0
3,593
25,261
33,199
804
2,137
23,124
15,226
106,223
L
Xing Tian
elgots1
Xing Tian
9,713
948
477
4,135
26,727
28,938
0
10,578
16,149
59,567
0
L
5,524
1,114
0
3,169
18,971
7,295
37
5,046
13,925
98,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,564
Gold Earned
50,252
775
Minions Killed
586
0
Camps Cleared
0
2,341,641
Distance Traveled
2,009,556
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,348
537
32
1
0
474,649
5
W
Thor
14,915
648
170
7
0
481,953
2
L
Loki
9,438
410
112
5
0
457,756
1
W
Charybdis
14,522
631
223
10
0
416,318
5
L
Kali
9,966
433
141
6
0
397,279
7
L
Hou Yi
10,600
461
127
6
0
371,485
2
W
Agni
13,393
582
185
8
0
489,381
6
W
Odin
14,386
625
165
7
0
479,340
1
L
Xing Tian
10,289
447
70
3
0
442,226
0
L
Hera
9,959
433
136
6
0
340,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role