Player Matchup

Maui
Maui
HossKat
Maui
Level 89
God Stats
1W - 5L
1,256 SR
Queue Stats
56W - 61L
1,469 Elo+
Solo
Fenrir
Fenrir
ManmboKiiings
Fenrir
Level 69
God Stats
1W - 5L
1,371 SR
Queue Stats
45W - 47L
1,443 Elo+
Solo
Sobek
Sobek
RageEngage
Sobek
Level 69
God Stats
0W - 1L
1,297 SR
Queue Stats
9W - 10L
1,513 Elo+
Party 2
Anhur
Anhur
RuggedChin
Anhur
Level 53
God Stats
8W - 5L
1,584 SR
Queue Stats
9W - 9L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
ZeekwithaZ
Baron Samedi
Level 147
God Stats
10W - 15L
1,490 SR
Queue Stats
251W - 258L
1,440 Elo+
Solo
Team Averages
Level 85
1,399 SR
1,482 Elo+

VS

Team Averages
Level 129
1,562 SR
1,482 Elo+
Pele
Pele
 
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
GreasySchmeckle
Horus
Level 99
God Stats
23W - 17L
1,588 SR
Queue Stats
193W - 204L
1,441 Elo+
Solo
Sol
Sol
MisterDimes
Sol
Level 125
God Stats
2W - 1L
1,724 SR
Queue Stats
79W - 77L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
HossKat
Maui
9
0 / 1 / 0
4,935
494
1,978
6,411
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 6 / 1
4,678
468
2,912
10,385
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
6
0 / 1 / 0
4,319
432
420
4,021
1,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
7
0 / 2 / 0
4,321
432
2,169
4,398
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
ZeekwithaZ
Baron Samedi
10
1 / 2 / 0
5,760
576
3,920
7,149
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
6 / 0 / 0
6,097
610
8,936
7,432
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
 
Neith
10
3 / 1 / 1
5,946
595
4,172
4,590
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
 
Anubis
9
0 / 0 / 0
4,990
499
542
2,333
1,009
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 4
5,091
509
3,653
5,472
3,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
3 / 0 / 0
6,025
603
4,426
3,669
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
12
12
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
0
6
W
Neith
 
Neith
3
1
1
3.5
W
Anubis
 
Anubis
0
0
0
0
W
0
0
4
2
L
Maui
HossKat
Maui
0
1
0
0
L
0
6
1
0.08
W
3
0
0
3
L
Sobek
0
1
0
0
L
Anhur
0
2
0
0
L
Baron Samedi
ZeekwithaZ
Baron Samedi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,399
Damage
21,729
32,364
Taken
23,496
12,835
Mitigated
10,196
7,822
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,936
4,201
0
1,808
7,432
2,544
0
1,900
5,432
0
41,962
W
Neith
 
Neith
4,172
1,768
0
1,204
4,590
2,184
343
2,098
2,492
26
41,194
W
Anubis
 
Anubis
542
119
0
535
2,333
1,009
132
586
1,653
22,931
0
W
3,653
1,699
490
2,975
5,472
3,567
0
1,394
4,078
0
23,521
L
Maui
HossKat
Maui
1,978
581
0
1,913
6,411
3,592
0
470
5,941
22,893
0
L
2,912
1,247
0
1,543
10,385
3,303
0
98
10,287
0
22,087
W
4,426
2,296
0
2,523
3,669
892
0
146
3,523
43,000
0
L
Sobek
420
138
0
1,319
4,021
1,819
0
1,368
2,584
4,344
0
L
Anhur
2,169
1,598
0
1,167
4,398
1,423
0
3,058
1,273
0
17,838
L
Baron Samedi
ZeekwithaZ
Baron Samedi
3,920
493
129
1,751
7,149
2,698
0
0
6,982
40,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
28,149
208
Minions Killed
310
0
Camps Cleared
0
874,739
Distance Traveled
950,178
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,097
610
75
8
0
226,169
1
W
Neith
5,946
595
75
8
0
180,139
0
W
Anubis
4,990
499
52
5
0
158,105
0
W
Horus
5,091
509
30
3
0
192,843
4
L
Maui
4,935
494
50
5
0
159,226
4
L
Fenrir
4,678
468
49
5
0
194,331
3
W
Sol
6,025
603
78
8
0
192,922
0
L
Sobek
4,319
432
3
0
0
174,445
3
L
Anhur
4,321
432
35
4
0
175,466
2
L
Baron Samedi
5,760
576
71
7
0
171,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role