Player Matchup

Tyr
Tyr
MaTJP
Tyr
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,458 Elo+
Solo
Neith
Neith
Moongirl4
Neith
Level 24
God Stats
66W - 81L
1,413 SR
Queue Stats
113W - 131L
1,451 Elo+
Party 2
Aphrodite
Aphrodite
SURFISTA1337
Aphrodite
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 26L
1,590 Elo+
Party 1
Nu Wa
Nu Wa
Sereia061
Nu Wa
Level 3
God Stats
1W - 3L
1,157 SR
Queue Stats
1W - 3L
1,192 Elo+
Party 1
Fenrir
Fenrir
TentaCmg
Fenrir
Level 146
God Stats
2W - 2L
1,446 SR
Queue Stats
79W - 87L
1,418 Elo+
Party 2
Team Averages
Level 57
1,403 SR
1,422 Elo+

VS

Team Averages
Level 113
1,481 SR
1,480 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
GAMERUXA
Hel
Level 67
God Stats
62W - 67L
1,445 SR
Queue Stats
304W - 362L
1,408 Elo+
Solo
Maui
Maui
Jordysam
Maui
Level 149
God Stats
1W - 3L
1,374 SR
Queue Stats
60W - 56L
1,506 Elo+
Solo
Vulcan
Vulcan
Kairros17
Vulcan
Level 157
God Stats
3W - 3L
1,588 SR
Queue Stats
500W - 580L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
MaTJP
Tyr
18
1 / 3 / 7
11,464
955
16,185
19,570
19,465
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Moongirl4
Neith
18
3 / 1 / 6
12,207
1,017
12,406
9,306
4,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
SURFISTA1337
Aphrodite
18
3 / 0 / 5
11,793
983
5,310
6,933
4,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nu Wa
Sereia061
Nu Wa
18
1 / 1 / 6
11,477
956
11,213
11,815
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
TentaCmg
Fenrir
18
3 / 2 / 5
12,426
1,036
16,216
19,624
28,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

227

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 6 / 4
11,725
977
20,140
16,835
9,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
 
Jormungandr
15
0 / 0 / 0
8,327
694
0
1,026
427
18
4 / 4 / 3
12,952
1,079
9,648
18,273
10,541
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
17
1 / 0 / 5
11,459
955
9,870
17,071
26,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Kairros17
Vulcan
18
0 / 1 / 7
11,893
991
21,366
11,319
6,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
11
Kills
7
7
Deaths
11
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
6
4
0.67
L
Jormungandr
 
Jormungandr
0
0
0
0
L
4
4
3
1.38
L
Maui
1
0
5
3.5
L
Vulcan
Kairros17
Vulcan
0
1
7
3.5
W
Tyr
MaTJP
Tyr
1
3
7
1.5
W
Neith
Moongirl4
Neith
3
1
6
6
W
Aphrodite
SURFISTA1337
Aphrodite
3
0
5
5.5
W
Nu Wa
Sereia061
Nu Wa
1
1
6
4
W
Fenrir
TentaCmg
Fenrir
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,330
Damage
61,024
67,248
Taken
64,524
60,692
Mitigated
53,241
18,232
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
20,140
7,776
75
1,174
16,835
9,339
0
5,287
11,548
0
31,898
L
Jormungandr
 
Jormungandr
0
0
0
0
1,026
427
0
1,026
0
0
0
L
9,648
467
4,258
5,022
18,273
10,541
0
2,753
15,520
62,503
0
L
Maui
9,870
2,298
0
0
17,071
26,084
0
5,019
12,052
17,501
0
L
Vulcan
Kairros17
Vulcan
21,366
6,738
0
1,072
11,319
6,850
0
2,894
8,425
55,795
0
W
Tyr
MaTJP
Tyr
16,185
1,847
0
1,914
19,570
19,465
0
12,763
6,363
952
25,681
W
Neith
Moongirl4
Neith
12,406
4,860
0
3,313
9,306
4,196
0
6,362
2,850
0
50,831
W
Aphrodite
SURFISTA1337
Aphrodite
5,310
457
7,292
4,524
6,933
4,151
0
2,829
3,988
20,938
0
W
Nu Wa
Sereia061
Nu Wa
11,213
2,915
0
84
11,815
4,584
0
6,807
4,842
26,150
0
W
Fenrir
TentaCmg
Fenrir
16,216
2,972
0
1,105
19,624
28,296
0
10,891
8,321
0
32,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,367
Gold Earned
56,356
237
Minions Killed
237
10
Camps Cleared
8
1,223,093
Distance Traveled
1,022,374
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,725
977
16
1
3
250,281
0
L
Jormungandr
8,327
694
0
0
0
0
0
L
Hel
12,952
1,079
132
11
3
252,877
1
L
Maui
11,459
955
5
0
0
243,587
1
L
Vulcan
11,893
991
84
7
2
275,629
0
W
Tyr
11,464
955
26
2
1
253,436
1
W
Neith
12,207
1,017
111
9
0
238,191
0
W
Aphrodite
11,793
983
45
4
2
248,675
0
W
Nu Wa
11,477
956
34
3
0
221,725
1
W
Fenrir
12,426
1,036
21
2
7
261,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role