Player Matchup

The Morrigan
The Morrigan
CodyKat0306
The Morrigan
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 107L
1,444 Elo+
Solo
Tyr
Tyr
EviiLise
Tyr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 190L
1,276 Elo+
Party 1
Hou Yi
Hou Yi
HELLraizer004
Hou Yi
Level 119
God Stats
1W - 3L
1,380 SR
Queue Stats
267W - 291L
1,373 Elo+
Solo
Horus
Horus
JahnathanJoestar
Horus
Level 100
God Stats
1W - 2L
1,744 SR
Queue Stats
187W - 188L
1,374 Elo+
Party 1
Arachne
Arachne
Paracyst
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,378 Elo+
Solo
Team Averages
Level 65
1,525 SR
1,369 Elo+

VS

Team Averages
Level 108
1,335 SR
1,349 Elo+
Hun Batz
Hun Batz
FatBron1011
Hun Batz
Level 131
God Stats
1W - 3L
1,054 SR
Queue Stats
161W - 151L
1,366 Elo+
Solo
Sylvanus
Sylvanus
Nargone
Sylvanus
Level 116
God Stats
1W - 2L
1,673 SR
Queue Stats
83W - 108L
1,362 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nyx Arc8368
Morgan Le Fay
Level 66
God Stats
4W - 1L
1,257 SR
Queue Stats
51W - 39L
1,296 Elo+
Solo
Odin
Odin
florida stealth
Odin
Level 99
God Stats
1W - 2L
1,195 SR
Queue Stats
49W - 73L
1,367 Elo+
Solo
Ullr
Ullr
jskins73
Ullr
Level 127
God Stats
4W - 3L
1,496 SR
Queue Stats
252W - 227L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CodyKat0306
The Morrigan
20
6 / 14 / 6
13,570
590
26,663
25,753
14,169
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 5 / 13
13,858
603
17,966
47,274
71,286
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 5 / 12
13,861
603
33,518
26,825
15,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
2 / 4 / 18
14,206
618
26,602
45,308
68,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Paracyst
Arachne
20
3 / 3 / 15
14,950
650
26,094
30,175
32,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FatBron1011
Hun Batz
20
6 / 3 / 15
14,252
620
29,557
21,459
14,975
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
Nargone
Sylvanus
20
1 / 6 / 19
13,258
576
22,619
35,360
60,397
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Morgan Le Fay
Nyx Arc8368
Morgan Le Fay
20
6 / 4 / 14
14,277
621
51,966
29,878
18,773
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
16 / 3 / 10
17,818
775
30,341
32,820
21,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
20
2 / 5 / 17
13,605
592
18,636
24,579
13,692
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
106
21
Kills
31
31
Deaths
21
64
Assists
75
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
CodyKat0306
The Morrigan
6
14
6
0.64
L
6
5
13
2.5
W
Hun Batz
FatBron1011
Hun Batz
6
3
15
4.5
L
4
5
12
2
L
2
4
18
2.75
W
Sylvanus
Nargone
Sylvanus
1
6
19
1.75
W
Morgan Le Fay
Nyx Arc8368
Morgan Le Fay
6
4
14
3.25
L
Arachne
Paracyst
Arachne
3
3
15
3.5
W
16
3
10
7
W
Ullr
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,843
Damage
153,119
175,335
Taken
144,096
201,458
Mitigated
129,418
92,173
Healing
81,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
CodyKat0306
The Morrigan
26,663
6,718
1,762
1,184
25,753
14,169
64
11,887
13,798
44,666
1,360
L
17,966
4,635
3,465
11,984
47,274
71,286
197
21,876
25,398
65
35,161
W
Hun Batz
FatBron1011
Hun Batz
29,557
3,621
2,995
3,786
21,459
14,975
2,415
3,945
17,514
0
60,612
L
33,518
11,411
5,351
7,114
26,825
15,339
1,820
10,229
16,596
0
78,447
L
26,602
8,644
21,298
24,651
45,308
68,210
82
18,694
26,614
409
41,897
W
Sylvanus
Nargone
Sylvanus
22,619
6,276
16,179
14,340
35,360
60,397
733
6,860
28,500
46,551
4,655
W
Morgan Le Fay
Nyx Arc8368
Morgan Le Fay
51,966
5,195
2,130
9,104
29,878
18,773
0
4,896
24,982
97,435
0
L
Arachne
Paracyst
Arachne
26,094
18,877
4,549
10,815
30,175
32,454
553
10,096
20,079
48
36,500
W
30,341
2,641
8,575
15,702
32,820
21,581
1,545
6,405
26,415
0
59,506
W
Ullr
18,636
8,258
2,625
5,712
24,579
13,692
3,097
3,943
20,636
0
50,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,445
Gold Earned
73,210
249
Minions Killed
338
0
Camps Cleared
0
1,959,556
Distance Traveled
1,907,762
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
13,570
590
49
2
0
304,484
0
L
Tyr
13,858
603
43
2
0
416,674
2
W
Hun Batz
14,252
620
77
3
0
431,874
1
L
Hou Yi
13,861
603
94
4
0
357,116
1
L
Horus
14,206
618
29
1
0
404,721
3
W
Sylvanus
13,258
576
44
2
0
320,070
3
W
Morgan Le Fay
14,277
621
86
4
0
385,736
1
L
Arachne
14,950
650
34
1
0
476,561
1
W
Odin
17,818
775
68
3
0
418,980
5
W
Ullr
13,605
592
63
3
0
351,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role