Player Matchup

King Arthur
King Arthur
B1ackHorse
King Arthur
Level 108
God Stats
3W - 6L
1,360 SR
Queue Stats
268W - 243L
1,531 Elo+
Party 1
Geb
Geb
CMoneyGman
Geb
Level 79
God Stats
1W - 5L
1,304 SR
Queue Stats
63W - 73L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IvanDaSlayer
Morgan Le Fay
Level 65
God Stats
6W - 12L
1,513 SR
Queue Stats
308W - 308L
1,541 Elo+
Party 1
Hun Batz
Hun Batz
S0TSUBEHT
Hun Batz
Level 149
God Stats
2W - 6L
1,714 SR
Queue Stats
77W - 75L
1,522 Elo+
Solo
Ishtar
Ishtar
ZuluTakiller
Ishtar
Level 102
God Stats
2W - 1L
1,740 SR
Queue Stats
135W - 152L
1,451 Elo+
Solo
Team Averages
Level 101
1,526 SR
1,499 Elo+

VS

Team Averages
Level 96
1,565 SR
1,432 Elo+
Sylvanus
Sylvanus
DosAvocados
Sylvanus
Level 123
God Stats
10W - 5L
1,601 SR
Queue Stats
36W - 41L
1,400 Elo+
Solo
Bellona
Bellona
YourBoyPats
Bellona
Level 75
God Stats
53W - 40L
1,635 SR
Queue Stats
94W - 106L
1,585 Elo+
Solo
Mercury
Mercury
akbourke
Mercury
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,246 Elo+
Solo
Hades
Hades
nicfantana
Hades
Level 117
God Stats
9W - 11L
1,467 SR
Queue Stats
112W - 118L
1,504 Elo+
Solo
Ishtar
Ishtar
xXStickyXx5058
Ishtar
Level 80
God Stats
10W - 6L
1,620 SR
Queue Stats
50W - 57L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B1ackHorse
King Arthur
19
2 / 5 / 2
12,323
456
25,056
29,058
37,993
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 8 / 4
10,366
384
12,436
32,018
42,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
IvanDaSlayer
Morgan Le Fay
17
0 / 7 / 2
10,541
390
17,754
20,051
9,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
S0TSUBEHT
Hun Batz
17
1 / 5 / 1
10,333
383
15,125
20,874
10,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
19
4 / 7 / 1
12,439
461
22,520
28,356
13,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DosAvocados
Sylvanus
20
6 / 1 / 21
14,742
546
15,265
31,791
44,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
YourBoyPats
Bellona
20
3 / 0 / 11
14,869
551
17,521
43,446
50,878
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
akbourke
Mercury
19
5 / 3 / 10
13,195
489
13,964
29,019
15,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
20
11 / 0 / 16
15,466
573
35,954
28,931
22,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 3 / 12
13,823
512
20,830
27,921
15,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
102
7
Kills
32
32
Deaths
7
10
Assists
70
Player
Kills
Deaths
Assists
KDA
L
King Arthur
B1ackHorse
King Arthur
2
5
2
0.6
L
0
8
4
0.25
W
Sylvanus
DosAvocados
Sylvanus
6
1
21
16.5
L
Morgan Le Fay
IvanDaSlayer
Morgan Le Fay
0
7
2
0.14
L
Hun Batz
S0TSUBEHT
Hun Batz
1
5
1
0.3
W
Bellona
YourBoyPats
Bellona
3
0
11
8.5
L
Ishtar
4
7
1
0.64
W
Mercury
akbourke
Mercury
5
3
10
3.33
W
Hades
11
0
16
19
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,891
Damage
103,534
130,357
Taken
161,108
114,121
Mitigated
148,804
17,605
Healing
95,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
B1ackHorse
King Arthur
25,056
3,473
0
3,623
29,058
37,993
0
9,311
19,747
51
119,311
L
12,436
1,461
0
2,359
32,018
42,103
0
15,170
16,848
46,140
0
W
Sylvanus
DosAvocados
Sylvanus
15,265
4,710
13,282
14,235
31,791
44,356
2,409
8,387
19,999
50,604
0
L
Morgan Le Fay
IvanDaSlayer
Morgan Le Fay
17,754
1,732
0
1,914
20,051
9,687
0
10,842
9,209
87,797
0
L
Hun Batz
S0TSUBEHT
Hun Batz
15,125
1,901
0
3,870
20,874
10,448
0
9,008
11,866
0
85,492
W
Bellona
YourBoyPats
Bellona
17,521
6,455
0
24,742
43,446
50,878
2,263
4,290
39,156
0
135,581
L
Ishtar
22,520
14,823
0
5,839
28,356
13,890
0
6,888
21,468
0
93,130
W
Mercury
akbourke
Mercury
13,964
6,948
0
8,641
29,019
15,350
1,327
4,510
24,509
0
140,164
W
Hades
35,954
2,651
2,749
19,085
28,931
22,679
4,699
9,777
19,154
166,523
0
W
20,830
14,747
457
12,175
27,921
15,541
3,539
4,324
23,597
0
109,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,002
Gold Earned
72,095
652
Minions Killed
771
0
Camps Cleared
0
2,362,166
Distance Traveled
2,528,785
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,323
456
190
7
0
459,455
7
L
Geb
10,366
384
54
2
0
493,661
3
W
Sylvanus
14,742
546
40
1
0
466,158
1
L
Morgan Le Fay
10,541
390
162
6
0
441,820
11
L
Hun Batz
10,333
383
112
4
0
549,535
6
W
Bellona
14,869
551
230
9
0
530,313
1
L
Ishtar
12,439
461
134
5
0
417,695
0
W
Mercury
13,195
489
152
6
0
614,440
1
W
Hades
15,466
573
213
8
0
488,451
3
W
Ishtar
13,823
512
136
5
0
429,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role