Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Creations
Susano
Level 113
God Stats
3W - 4L
1,535 SR
Queue Stats
88W - 89L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
DeadShotZombie7
Sylvanus
Level 109
God Stats
5W - 3L
1,502 SR
Queue Stats
102W - 75L
1,530 Elo+
Party 2
Zhong Kui
Zhong Kui
thanadest
Zhong Kui
Level 109
God Stats
19W - 5L
1,698 SR
Queue Stats
141W - 120L
1,481 Elo+
Party 2
Team Averages
Level 110
1,547 SR
1,493 Elo+

VS

Team Averages
Level 111
1,479 SR
1,445 Elo+
Pele
Pele
Daraki582
Pele
Level 104
God Stats
2W - 2L
1,702 SR
Queue Stats
59W - 68L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
G-1435
Cthulhu
Level 142
God Stats
2W - 2L
1,496 SR
Queue Stats
96W - 108L
1,477 Elo+
Solo
Yu Huang
Yu Huang
JamHdez
Yu Huang
Level 106
God Stats
0W - 3L
1,238 SR
Queue Stats
61W - 72L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
Leo_London
Danzaburou
Level 116
God Stats
336W - 369L
1,497 SR
Queue Stats
863W - 909L
1,415 Elo+
Solo
Mulan
Mulan
ZekeGod101
Mulan
Level 85
God Stats
8W - 13L
1,463 SR
Queue Stats
186W - 205L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
5 / 0 / 6
7,426
619
8,456
6,179
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
12
1 / 0 / 5
6,992
583
4,343
5,153
1,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Susano
Creations
Susano
10
8 / 2 / 2
6,822
569
7,227
9,548
3,462
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
5 / 0 / 8
7,078
590
7,738
9,149
8,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
thanadest
Zhong Kui
11
1 / 5 / 1
7,015
585
8,245
10,866
8,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
4 / 4 / 1
6,296
525
5,356
10,471
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
G-1435
Cthulhu
8
0 / 6 / 0
5,233
436
5,531
14,010
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yu Huang
JamHdez
Yu Huang
9
0 / 5 / 0
5,575
465
3,078
6,437
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Leo_London
Danzaburou
9
0 / 2 / 0
5,254
438
1,413
7,619
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
11
3 / 3 / 1
6,747
562
8,002
14,436
10,494
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
20
Kills
7
7
Deaths
20
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
6
8
W
Danzaburou
 
Danzaburou
1
0
5
3.5
W
Susano
Creations
Susano
8
2
2
4.5
L
Pele
4
4
1
1.13
W
Sylvanus
5
0
8
9
L
Cthulhu
G-1435
Cthulhu
0
6
0
0
L
Yu Huang
JamHdez
Yu Huang
0
5
0
0
L
Danzaburou
Leo_London
Danzaburou
0
2
0
0
L
Mulan
3
3
1
1.17
W
Zhong Kui
thanadest
Zhong Kui
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
23,380
40,895
Taken
52,973
24,965
Mitigated
29,077
13,265
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
8,456
1,763
101
2,017
6,179
3,135
134
2,538
3,641
50,178
0
W
Danzaburou
 
Danzaburou
4,343
2,735
0
1,643
5,153
1,963
1,052
1,606
3,133
0
40,850
W
Susano
Creations
Susano
7,227
2,034
0
405
9,548
3,462
0
1,221
8,327
0
28,430
L
Pele
5,356
1,735
0
1,535
10,471
3,823
0
4,680
5,791
0
36,386
W
Sylvanus
7,738
2,804
1,802
4,281
9,149
8,160
94
3,244
5,905
18,748
15,944
L
Cthulhu
G-1435
Cthulhu
5,531
820
393
1,726
14,010
10,110
0
5,591
8,419
26,859
0
L
Yu Huang
JamHdez
Yu Huang
3,078
26
0
0
6,437
2,200
0
2,084
4,353
33,643
0
L
Danzaburou
Leo_London
Danzaburou
1,413
877
126
2,938
7,619
2,450
162
1,762
5,857
0
28,390
L
Mulan
8,002
1,560
0
5,743
14,436
10,494
204
6,944
7,492
0
42,528
W
Zhong Kui
thanadest
Zhong Kui
8,245
1,828
0
3,016
10,866
8,245
159
0
10,866
38,662
7,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,333
Gold Earned
29,105
331
Minions Killed
326
0
Camps Cleared
0
1,080,980
Distance Traveled
978,411
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,426
619
84
7
0
232,838
3
W
Danzaburou
6,992
583
69
6
0
220,041
1
W
Susano
6,822
569
43
4
0
260,378
7
L
Pele
6,296
525
62
5
0
223,089
1
W
Sylvanus
7,078
590
49
4
0
203,757
3
L
Cthulhu
5,233
436
39
3
0
210,782
4
L
Yu Huang
5,575
465
86
7
0
186,618
2
L
Danzaburou
5,254
438
56
5
0
146,591
0
L
Mulan
6,747
562
83
7
0
211,331
3
W
Zhong Kui
7,015
585
86
7
0
163,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role