Player Matchup

Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
XxCrose20xX
Scylla
Level 84
God Stats
27W - 21L
1,520 SR
Queue Stats
257W - 263L
1,430 Elo+
Party 3
Cthulhu
Cthulhu
jrmaddog2018
Cthulhu
Level 56
God Stats
9W - 10L
1,481 SR
Queue Stats
55W - 74L
1,350 Elo+
Party 3
Ymir
Ymir
spicy kowboy
Ymir
Level 12
God Stats
15W - 22L
1,403 SR
Queue Stats
19W - 31L
1,312 Elo+
Party 3
Skadi
Skadi
xxBEASTBANDITxx
Skadi
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 184L
1,405 Elo+
Party 3
Team Averages
Level 70
1,481 SR
1,399 Elo+

VS

Team Averages
Level 72
1,513 SR
1,443 Elo+
Chaac
Chaac
Indobud
Chaac
Level 99
God Stats
4W - 4L
1,339 SR
Queue Stats
14W - 28L
1,372 Elo+
Party 2
Thanatos
Thanatos
Looqee
Thanatos
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,166 Elo+
Party 2
Medusa
Medusa
XArterJx
Medusa
Level 81
God Stats
4W - 6L
1,343 SR
Queue Stats
10W - 21L
1,339 Elo+
Party 2
Horus
Horus
franko-626
Horus
Level 137
God Stats
2W - 1L
1,744 SR
Queue Stats
64W - 36L
1,748 Elo+
Party 1
Guan Yu
Guan Yu
lvkd410clinton
Guan Yu
Level 42
God Stats
3W - 3L
1,636 SR
Queue Stats
14W - 11L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
11 / 0 / 6
10,418
613
17,924
16,583
8,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
17
7 / 0 / 4
10,315
607
8,615
8,469
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
jrmaddog2018
Cthulhu
15
1 / 0 / 3
9,420
554
10,067
10,601
6,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 1 / 9
8,032
472
5,087
10,560
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 4
7,618
448
7,138
12,135
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Indobud
Chaac
12
1 / 4 / 0
6,732
396
7,658
14,375
11,922
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Looqee
Thanatos
9
2 / 8 / 2
6,612
389
6,166
14,238
5,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
XArterJx
Medusa
13
2 / 3 / 2
7,923
466
8,681
12,566
5,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
9
0 / 3 / 3
6,877
405
6,204
13,739
11,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 0
6,891
405
2,471
14,275
12,261
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
5
5
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
0
6
14
L
Chaac
Indobud
Chaac
1
4
0
0.25
L
Thanatos
Looqee
Thanatos
2
8
2
0.38
L
Medusa
XArterJx
Medusa
2
3
2
1
W
Scylla
7
0
4
9
L
Horus
0
3
3
0.5
W
Cthulhu
jrmaddog2018
Cthulhu
1
0
3
2.5
L
0
2
0
0
W
0
1
9
4.5
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,831
Damage
31,180
58,348
Taken
69,193
30,031
Mitigated
46,589
19,421
Healing
18,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
17,924
5,745
0
6,178
16,583
8,045
683
0
16,583
0
104,464
L
Chaac
Indobud
Chaac
7,658
1,857
0
2,073
14,375
11,922
0
4,010
10,189
0
42,277
L
Thanatos
Looqee
Thanatos
6,166
1,480
0
5,074
14,238
5,839
0
2,562
11,557
0
32,785
L
Medusa
XArterJx
Medusa
8,681
3,399
0
2,293
12,566
5,024
208
2,308
10,226
0
54,331
W
Scylla
8,615
699
224
2,869
8,469
3,551
592
0
8,469
76,927
0
L
Horus
6,204
3,133
2,540
3,717
13,739
11,543
0
4,595
8,916
0
22,986
W
Cthulhu
jrmaddog2018
Cthulhu
10,067
773
0
4,772
10,601
6,060
0
0
10,601
65,042
0
L
2,471
290
152
2,604
14,275
12,261
0
7,598
5,967
0
41,906
W
5,087
998
0
1,062
10,560
8,288
214
0
10,560
24,949
7,407
W
7,138
3,096
0
4,316
12,135
4,087
1,115
0
12,135
0
52,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,803
Gold Earned
35,035
554
Minions Killed
279
0
Camps Cleared
0
1,743,079
Distance Traveled
1,566,524
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,418
613
148
9
0
415,384
0
L
Chaac
6,732
396
44
3
0
288,391
1
L
Thanatos
6,612
389
42
2
0
314,593
1
L
Medusa
7,923
466
97
6
0
311,466
0
W
Scylla
10,315
607
150
9
0
329,765
5
L
Horus
6,877
405
27
2
0
322,775
5
W
Cthulhu
9,420
554
132
8
0
358,080
0
L
Guan Yu
6,891
405
69
4
0
329,299
0
W
Ymir
8,032
472
55
3
0
338,272
1
W
Skadi
7,618
448
69
4
0
301,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role