Player Matchup

Mercury
Mercury
B1ackHorse
Mercury
Level 108
God Stats
7W - 6L
1,500 SR
Queue Stats
268W - 243L
1,544 Elo+
Party 2
Scylla
Scylla
IvanDaSlayer
Scylla
Level 65
God Stats
2W - 5L
1,394 SR
Queue Stats
308W - 308L
1,554 Elo+
Party 2
Ishtar
Ishtar
RaunchyDRUMstix
Ishtar
Level 127
God Stats
1W - 4L
1,273 SR
Queue Stats
29W - 38L
1,491 Elo+
Solo
Maui
Maui
TheKarpDealer
Maui
Level 94
God Stats
2W - 1L
1,572 SR
Queue Stats
17W - 8L
1,607 Elo+
Solo
Hades
Hades
Yech
Hades
Level 87
God Stats
21W - 25L
1,448 SR
Queue Stats
57W - 78L
1,417 Elo+
Solo
Team Averages
Level 96
1,437 SR
1,523 Elo+

VS

Team Averages
Level 114
1,376 SR
1,467 Elo+
Discordia
Discordia
BrooklynLovez
Discordia
Level 83
God Stats
1W - 3L
1,032 SR
Queue Stats
11W - 15L
1,488 Elo+
Party 1
Hachiman
Hachiman
Crimson-Shooter_
Hachiman
Level 143
God Stats
1W - 1L
1,534 SR
Queue Stats
33W - 43L
1,468 Elo+
Party 1
Sol
Sol
S0TSUBEHT
Sol
Level 149
God Stats
26W - 19L
1,602 SR
Queue Stats
77W - 75L
1,511 Elo+
Solo
Lancelot
Lancelot
Sevseid
Lancelot
Level 62
God Stats
4W - 6L
1,402 SR
Queue Stats
61W - 83L
1,422 Elo+
Party 1
Atlas
Atlas
ice_is_back_4r
Atlas
Level 135
God Stats
7W - 4L
1,309 SR
Queue Stats
77W - 93L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B1ackHorse
Mercury
13
4 / 3 / 1
7,742
553
7,261
14,011
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
11
1 / 6 / 1
6,247
446
5,132
10,285
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 5 / 1
5,961
426
4,091
10,283
3,049
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
6,033
431
3,677
14,079
9,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
Yech
Hades
12
2 / 5 / 2
7,336
524
6,090
15,963
8,368
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BrooklynLovez
Discordia
12
1 / 1 / 6
7,530
538
5,544
5,399
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 0 / 2
9,238
660
9,178
9,572
3,834
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 4 / 4
9,122
652
14,831
13,375
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
Sevseid
Lancelot
14
5 / 2 / 6
8,435
603
9,087
11,187
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 8
8,474
605
7,856
14,431
14,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
7
Kills
22
22
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
B1ackHorse
Mercury
4
3
1
1.5
W
Discordia
BrooklynLovez
Discordia
1
1
6
4
W
6
0
2
7
L
Scylla
1
6
1
0.25
L
0
5
1
0.1
W
6
4
4
2
W
Lancelot
Sevseid
Lancelot
5
2
6
4
L
0
3
2
0.33
L
Hades
Yech
Hades
2
5
2
0.6
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,251
Damage
46,496
64,621
Taken
53,964
30,237
Mitigated
32,243
14,440
Healing
17,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
B1ackHorse
Mercury
7,261
3,927
0
1,408
14,011
5,494
0
4,231
9,730
0
57,144
W
Discordia
BrooklynLovez
Discordia
5,544
49
0
452
5,399
2,395
327
1,819
3,580
40,398
0
W
9,178
5,631
0
5,688
9,572
3,834
2,493
315
9,257
0
77,243
L
Scylla
5,132
934
0
1,005
10,285
3,879
0
5,148
4,875
40,195
0
L
4,091
1,929
344
3,016
10,283
3,049
0
1,837
8,388
0
34,331
W
14,831
5,576
0
6,725
13,375
6,140
2,520
5,539
7,836
63,130
7,278
W
Lancelot
Sevseid
Lancelot
9,087
1,384
0
750
11,187
5,253
0
2,849
8,338
0
59,160
L
3,677
1,017
0
2,008
14,079
9,447
0
5,233
8,666
18,706
0
L
Hades
Yech
Hades
6,090
552
115
6,544
15,963
8,368
593
8,143
7,756
40,897
0
W
7,856
3,379
0
3,518
14,431
14,621
0
4,626
9,507
29,143
4,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,319
Gold Earned
42,799
312
Minions Killed
459
0
Camps Cleared
0
1,311,525
Distance Traveled
1,305,918
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,742
553
99
7
0
313,579
6
W
Discordia
7,530
538
87
6
0
258,233
3
W
Hachiman
9,238
660
127
9
0
236,189
2
L
Scylla
6,247
446
60
4
0
230,309
5
L
Ishtar
5,961
426
53
4
0
255,143
3
W
Sol
9,122
652
114
8
0
227,909
6
W
Lancelot
8,435
603
98
7
0
321,558
2
L
Maui
6,033
431
24
2
0
262,688
2
L
Hades
7,336
524
76
5
0
249,806
0
W
Atlas
8,474
605
33
2
0
262,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role