Player Matchup

Kuzenbo
Kuzenbo
MrSwagni
Kuzenbo
Level 154
God Stats
0W - 2L
1,437 SR
Queue Stats
86W - 99L
1,502 Elo+
Solo
Tyr
Tyr
RickyTheRager
Tyr
Level 105
God Stats
29W - 20L
1,580 SR
Queue Stats
58W - 58L
1,548 Elo+
Solo
Sol
Sol
RowanB
Sol
Level 103
God Stats
1W - 3L
1,529 SR
Queue Stats
6W - 10L
1,554 Elo+
Party 2
Ishtar
Ishtar
Tibor Lumirath
Ishtar
Level 141
God Stats
0W - 2L
1,205 SR
Queue Stats
7W - 12L
1,506 Elo+
Party 2
Thoth
Thoth
jcgalaxy28
Thoth
Level 133
God Stats
56W - 52L
1,535 SR
Queue Stats
242W - 237L
1,443 Elo+
Solo
Team Averages
Level 127
1,457 SR
1,511 Elo+

VS

Team Averages
Level 131
1,608 SR
1,531 Elo+
Danzaburou
Danzaburou
Forlornjoy
Danzaburou
Level 158
God Stats
8W - 5L
1,594 SR
Queue Stats
268W - 245L
1,596 Elo+
Party 1
Zhong Kui
Zhong Kui
LordGingerly11
Zhong Kui
Level 154
God Stats
4W - 1L
1,543 SR
Queue Stats
116W - 116L
1,528 Elo+
Solo
Fenrir
Fenrir
Mike Suizo
Fenrir
Level 160
God Stats
24W - 12L
1,749 SR
Queue Stats
435W - 432L
1,520 Elo+
Solo
Athena
Athena
Nxhko
Athena
Level 119
God Stats
8W - 4L
1,656 SR
Queue Stats
129W - 141L
1,495 Elo+
Party 1
Horus
Horus
Tennysunn
Horus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 78L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MrSwagni
Kuzenbo
17
4 / 3 / 14
10,570
705
10,843
17,307
31,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 1 / 11
10,943
730
14,713
17,509
13,519
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
RowanB
Sol
19
2 / 1 / 10
11,324
755
15,043
16,537
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 5 / 11
10,694
713
15,383
18,047
9,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
18
9 / 1 / 6
11,582
772
16,504
7,385
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Forlornjoy
Danzaburou
20
4 / 2 / 3
12,286
819
15,499
15,001
8,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
LordGingerly11
Zhong Kui
18
2 / 2 / 5
10,900
727
17,893
15,143
12,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Mike Suizo
Fenrir
17
2 / 6 / 6
10,655
710
10,718
24,183
19,298
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
Nxhko
Athena
18
3 / 4 / 5
10,882
725
13,613
20,421
20,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Tennysunn
Horus
15
0 / 9 / 3
9,057
604
5,547
23,699
29,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
23
Kills
11
11
Deaths
23
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Forlornjoy
Danzaburou
4
2
3
2.75
W
Zhong Kui
LordGingerly11
Zhong Kui
2
2
5
2.25
W
Fenrir
Mike Suizo
Fenrir
2
6
6
0.83
L
Kuzenbo
MrSwagni
Kuzenbo
4
3
14
3.67
W
Athena
Nxhko
Athena
3
4
5
1.38
L
5
1
11
10.5
L
Sol
RowanB
Sol
2
1
10
7
W
Horus
Tennysunn
Horus
0
9
3
0.17
L
3
5
11
1.7
L
Thoth
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,486
Damage
63,270
76,785
Taken
98,447
66,265
Mitigated
90,501
16,351
Healing
21,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Forlornjoy
Danzaburou
15,499
2,889
0
4,715
15,001
8,014
791
7,788
7,213
0
75,230
W
Zhong Kui
LordGingerly11
Zhong Kui
17,893
1,293
0
8,663
15,143
12,913
880
7,390
7,753
60,353
0
W
Fenrir
Mike Suizo
Fenrir
10,718
2,729
0
1,059
24,183
19,298
234
9,024
15,159
45
29,572
L
Kuzenbo
MrSwagni
Kuzenbo
10,843
4,597
0
3,567
17,307
31,707
99
7,619
9,143
18,032
0
W
Athena
Nxhko
Athena
13,613
3,026
0
2,656
20,421
20,705
230
7,119
13,302
24,347
0
L
14,713
1,963
0
2,940
17,509
13,519
248
7,831
8,990
51
31,548
L
Sol
RowanB
Sol
15,043
6,564
0
7,147
16,537
8,461
1,299
5,337
10,965
65,978
6,791
W
Horus
Tennysunn
Horus
5,547
2,372
1,362
2,602
23,699
29,571
38
9,518
14,181
0
9,209
L
15,383
8,815
0
2,447
18,047
9,086
761
6,076
11,688
0
38,882
L
Thoth
16,504
1,222
0
250
7,385
3,492
0
3,543
3,651
43,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,113
Gold Earned
53,780
293
Minions Killed
321
0
Camps Cleared
0
1,569,975
Distance Traveled
1,508,839
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,286
819
141
9
0
302,962
0
W
Zhong Kui
10,900
727
95
6
0
284,776
2
W
Fenrir
10,655
710
43
3
0
328,027
2
L
Kuzenbo
10,570
705
21
1
0
327,462
3
W
Athena
10,882
725
34
2
0
316,895
0
L
Tyr
10,943
730
48
3
0
379,895
0
L
Sol
11,324
755
103
7
0
286,773
2
W
Horus
9,057
604
8
1
0
276,179
0
L
Ishtar
10,694
713
53
4
0
297,381
2
L
Thoth
11,582
772
68
5
0
278,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role