Player Matchup

Janus
Janus
Anomaly7071294
Janus
Level 45
God Stats
0W - 2L
1,516 SR
Queue Stats
1W - 10L
1,126 Elo+
Party 1
Horus
Horus
FreeformGhost
Horus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,247 Elo+
Party 1
Bastet
Bastet
XXX Lamp post
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,126 Elo+
Party 1
Aphrodite
Aphrodite
toningalloy
Aphrodite
Level 108
God Stats
0W - 1L
1,142 SR
Queue Stats
1W - 5L
1,315 Elo+
Party 1
Mercury
Mercury
xXyettimayneXx
Mercury
Level 95
God Stats
3W - 2L
1,335 SR
Queue Stats
10W - 11L
1,343 Elo+
Party 1
Team Averages
Level 66
1,399 SR
1,231 Elo+

VS

Team Averages
Level 96
1,435 SR
1,345 Elo+
Zhong Kui
Zhong Kui
CarlWheezer9576
Zhong Kui
Level 83
God Stats
29W - 23L
1,543 SR
Queue Stats
356W - 351L
1,374 Elo+
Solo
Jing Wei
Jing Wei
Gawdant
Jing Wei
Level 75
God Stats
2W - 1L
1,264 SR
Queue Stats
92W - 99L
1,306 Elo+
Party 2
Arachne
Arachne
Polymanias
Arachne
Level 89
God Stats
66W - 41L
1,464 SR
Queue Stats
111W - 105L
1,385 Elo+
Party 2
Aphrodite
Aphrodite
XDSword
Aphrodite
Level 87
God Stats
2W - 1L
1,421 SR
Queue Stats
315W - 344L
1,341 Elo+
Solo
Vamana
Vamana
ehh squidwarddd
Vamana
Level 144
God Stats
21W - 12L
1,483 SR
Queue Stats
345W - 357L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
5,978
460
5,999
9,126
2,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 4 / 1
5,958
458
4,470
11,175
7,364
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 4 / 0
5,440
418
3,507
8,973
3,320
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
toningalloy
Aphrodite
10
0 / 5 / 1
5,590
430
3,685
11,169
7,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
5,132
395
4,383
12,144
5,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CarlWheezer9576
Zhong Kui
13
4 / 1 / 4
8,088
622
11,590
11,616
8,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
Gawdant
Jing Wei
10
1 / 3 / 6
6,777
521
6,436
8,328
3,079
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Polymanias
Arachne
13
4 / 1 / 5
7,604
585
5,623
11,146
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
XDSword
Aphrodite
10
2 / 1 / 4
7,342
565
2,968
7,576
5,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 0 / 2
8,806
677
8,025
9,055
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
21
21
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Zhong Kui
CarlWheezer9576
Zhong Kui
4
1
4
6
L
3
4
1
0.88
W
Jing Wei
Gawdant
Jing Wei
1
3
6
1.33
W
Arachne
Polymanias
Arachne
4
1
5
6.5
W
Aphrodite
XDSword
Aphrodite
2
1
4
4
L
1
4
0
0.25
W
10
0
2
11
L
Aphrodite
toningalloy
Aphrodite
0
5
1
0.1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,044
Damage
34,642
52,587
Taken
47,721
26,668
Mitigated
29,070
9,984
Healing
22,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,999
531
396
695
9,126
2,571
215
970
8,156
29,790
4,621
W
Zhong Kui
CarlWheezer9576
Zhong Kui
11,590
1,284
0
6,975
11,616
8,574
1,464
3,162
8,454
57,336
0
L
4,470
3,050
956
1,892
11,175
7,364
217
2,170
9,005
0
14,366
W
Jing Wei
Gawdant
Jing Wei
6,436
4,753
0
155
8,328
3,079
1,356
2,759
5,569
0
42,409
W
Arachne
Polymanias
Arachne
5,623
3,619
0
5,824
11,146
5,130
476
1,180
9,966
0
61,353
W
Aphrodite
XDSword
Aphrodite
2,968
1,233
2,282
2,765
7,576
5,491
308
2,158
5,418
20,228
0
L
3,507
1,347
38
1,221
8,973
3,320
385
1,535
7,438
0
28,573
W
8,025
4,445
0
4,590
9,055
6,796
0
192
8,863
0
70,286
L
Aphrodite
toningalloy
Aphrodite
3,685
393
782
3,680
11,169
7,763
104
6,817
4,352
26,631
0
L
4,383
2,619
144
180
12,144
5,650
0
3,066
9,078
0
20,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
38,617
193
Minions Killed
349
0
Camps Cleared
0
1,322,252
Distance Traveled
1,274,655
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,978
460
43
3
0
260,370
0
W
Zhong Kui
8,088
622
81
6
0
227,700
0
L
Horus
5,958
458
22
2
0
256,853
3
W
Jing Wei
6,777
521
56
4
0
253,242
1
W
Arachne
7,604
585
85
7
0
305,899
1
W
Aphrodite
7,342
565
23
2
0
212,434
0
L
Bastet
5,440
418
51
4
0
264,003
1
W
Vamana
8,806
677
104
8
0
275,380
0
L
Aphrodite
5,590
430
48
4
0
239,492
0
L
Mercury
5,132
395
29
2
0
301,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role