Player Matchup

Chernobog
Chernobog
DaLongJohn
Chernobog
Level 27
God Stats
5W - 2L
1,595 SR
Queue Stats
36W - 30L
1,453 Elo+
Party 3
Pele
Pele
Ixorn
Pele
Level 71
God Stats
13W - 5L
1,631 SR
Queue Stats
33W - 31L
1,463 Elo+
Party 3
Scylla
Scylla
kiratus
Scylla
Level 78
God Stats
14W - 11L
1,515 SR
Queue Stats
29W - 24L
1,448 Elo+
Party 3
Chronos
Chronos
marcoen
Chronos
Level 107
God Stats
2W - 0L
1,296 SR
Queue Stats
30W - 20L
1,533 Elo+
Party 3
Athena
Athena
pedobear123
Athena
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,629 Elo+
Party 3
Team Averages
Level 63
1,507 SR
1,505 Elo+

VS

Team Averages
Level 82
1,407 SR
1,398 Elo+
Atlas
Atlas
MatthewInKorea
Atlas
Level 36
God Stats
0W - 2L
1,368 SR
Queue Stats
23W - 28L
1,449 Elo+
Party 2
Hercules
Hercules
SaXoFrenzy
Hercules
Level 126
God Stats
27W - 32L
1,497 SR
Queue Stats
280W - 296L
1,387 Elo+
Party 1
Achilles
Achilles
Torque0007
Achilles
Level 100
God Stats
11W - 13L
1,497 SR
Queue Stats
263W - 291L
1,369 Elo+
Party 1
Sol
Sol
Viølin
Sol
Level 67
God Stats
0W - 3L
1,271 SR
Queue Stats
35W - 43L
1,441 Elo+
Party 2
Medusa
Medusa
steviewievie
Medusa
Level 83
God Stats
171W - 190L
1,401 SR
Queue Stats
176W - 199L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DaLongJohn
Chernobog
17
4 / 0 / 8
10,692
563
12,262
11,457
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pele
Ixorn
Pele
18
8 / 1 / 5
11,377
599
13,010
15,756
7,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Scylla
kiratus
Scylla
17
5 / 1 / 3
10,804
569
10,882
8,152
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
marcoen
Chronos
17
5 / 4 / 10
11,389
599
17,874
17,149
8,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
15
1 / 0 / 15
10,142
534
8,231
12,062
13,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,193
379
3,490
13,644
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
SaXoFrenzy
Hercules
15
3 / 3 / 1
9,212
485
10,278
20,317
11,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Torque0007
Achilles
13
0 / 3 / 0
7,822
412
3,244
13,988
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sol
14
3 / 7 / 3
8,996
473
17,811
18,740
8,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
12
0 / 7 / 1
7,431
391
5,177
17,254
7,607
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
23
Kills
6
6
Deaths
23
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DaLongJohn
Chernobog
4
0
8
8
W
Pele
Ixorn
Pele
8
1
5
10.5
L
0
3
1
0.17
L
Hercules
SaXoFrenzy
Hercules
3
3
1
1.17
L
Achilles
Torque0007
Achilles
0
3
0
0
L
Sol
3
7
3
0.64
W
Scylla
kiratus
Scylla
5
1
3
6.5
W
Chronos
marcoen
Chronos
5
4
10
2.5
W
Athena
1
0
15
8.5
L
Medusa
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,259
Damage
40,000
64,576
Taken
83,943
37,808
Mitigated
59,238
20,244
Healing
23,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DaLongJohn
Chernobog
12,262
6,575
0
3,658
11,457
5,491
4,685
2,607
8,850
0
87,402
W
Pele
Ixorn
Pele
13,010
2,465
0
9,798
15,756
7,234
2,301
3,280
12,427
0
97,717
L
3,490
871
0
1,090
13,644
13,678
0
6,488
7,156
18,387
0
L
Hercules
SaXoFrenzy
Hercules
10,278
2,146
0
9,722
20,317
11,401
0
7,520
12,797
0
68,311
L
Achilles
Torque0007
Achilles
3,244
81
0
2,021
13,988
18,072
0
7,845
6,143
0
41,036
L
Sol
17,811
8,307
0
5,620
18,740
8,480
0
10,468
8,272
73,786
0
W
Scylla
kiratus
Scylla
10,882
589
0
0
8,152
3,674
1,316
1,571
6,153
71,543
0
W
Chronos
marcoen
Chronos
17,874
7,630
0
4,500
17,149
8,108
7,161
11,300
5,849
81,307
0
W
Athena
8,231
1,813
0
2,288
12,062
13,301
277
2,543
9,429
29,108
0
L
Medusa
5,177
1,896
163
4,820
17,254
7,607
408
4,666
12,588
0
55,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,404
Gold Earned
40,654
531
Minions Killed
417
0
Camps Cleared
0
1,952,981
Distance Traveled
1,743,728
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,692
563
137
7
0
357,458
0
W
Pele
11,377
599
130
7
0
421,603
4
L
Atlas
7,193
379
23
1
0
367,625
5
L
Hercules
9,212
485
109
6
0
407,851
5
L
Achilles
7,822
412
71
4
0
326,903
2
L
Sol
8,996
473
112
6
0
310,343
4
W
Scylla
10,804
569
100
5
0
377,406
4
W
Chronos
11,389
599
135
7
0
377,356
4
W
Athena
10,142
534
29
2
0
419,158
4
L
Medusa
7,431
391
102
5
0
331,006
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role