Player Matchup

Kali
Kali
Silver I
Bigc55555
Kali
Silver I
Level 91
God Stats
12W - 18L
1,475 SR
Queue Stats
33W - 47L
1,222 MMR
Solo
Rama
Rama
Gold III
OhhhLawdy
Rama
Gold III
Level 124
God Stats
2W - 4L
1,432 SR
Queue Stats
273W - 401L
1,585 MMR
Solo
Aphrodite
Aphrodite
Bronze III
xEarnMahx
Aphrodite
Bronze III
Level 41
God Stats
0W - 1L
1,686 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,531 SR
1,469 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,573 SR
1,487 MMR
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
CarvajalR95
Sobek
Silver I
Level 88
God Stats
2W - 2L
1,581 SR
Queue Stats
125W - 184L
1,321 MMR
Solo
Hou Yi
Hou Yi
Platinum V
KillerNoobs1908
Hou Yi
Platinum V
Level 146
God Stats
10W - 4L
1,639 SR
Queue Stats
51W - 52L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
2 / 5 / 2
7,359
736
6,459
12,414
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
12
3 / 0 / 2
7,312
731
9,013
9,490
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
xEarnMahx
Aphrodite
11
0 / 5 / 2
6,435
644
4,133
9,569
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
PoseidonThothAnubisGuan YuBaron Samedi

VS

Bans
AtlasKukulkanAresZeusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
2 / 1 / 7
7,573
757
11,030
5,681
2,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 6
7,335
734
4,229
14,916
14,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
8 / 2 / 1
9,062
906
11,344
6,824
3,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
10
10
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
1
7
5.5
L
Kali
2
5
2
0.6
W
0
2
6
1.5
W
8
2
1
4.25
L
Rama
3
0
2
4
L
Aphrodite
xEarnMahx
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,605
Damage
26,603
31,473
Taken
27,421
14,895
Mitigated
20,441
10,762
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,030
4,719
0
1,380
5,681
2,557
277
313
5,368
29,042
0
L
Kali
6,459
2,448
0
1,703
12,414
5,808
0
6,126
6,288
0
24,333
W
4,229
846
0
5,401
14,916
14,268
0
2,956
11,960
7,903
0
W
11,344
5,445
0
500
6,824
3,616
974
1,320
5,504
0
33,110
L
Rama
9,013
5,323
0
1,841
9,490
4,402
0
4,757
4,733
0
28,711
L
Aphrodite
xEarnMahx
Aphrodite
4,133
761
3,367
3,851
9,569
4,685
0
5,194
4,375
15,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,106
Gold Earned
23,970
111
Minions Killed
103
6
Camps Cleared
3
554,079
Distance Traveled
581,460
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,573
757
28
3
1
202,953
2
L
Kali
7,359
736
34
3
4
193,578
3
W
Sobek
7,335
734
6
1
1
194,432
5
W
Hou Yi
9,062
906
69
7
1
184,075
4
L
Rama
7,312
731
39
4
2
178,652
5
L
Aphrodite
6,435
644
38
4
0
181,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role