Player Matchup

Ishtar
Ishtar
BrotherSolstice
Ishtar
Level 149
God Stats
3W - 2L
1,416 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 2
Bacchus
Bacchus
KingGuaco
Bacchus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,218 Elo+
Party 2
Zhong Kui
Zhong Kui
Konig_Schicksals
Zhong Kui
Level 99
God Stats
15W - 17L
1,534 SR
Queue Stats
476W - 468L
1,391 Elo+
Solo
Janus
Janus
MR DATA 534
Janus
Level 107
God Stats
3W - 6L
1,276 SR
Queue Stats
121W - 131L
1,369 Elo+
Party 2
Lancelot
Lancelot
tactbeef
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,218 Elo+
Party 2
Team Averages
Level 106
1,445 SR
1,339 Elo+

VS

Team Averages
Level 129
1,528 SR
1,489 Elo+
Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FieldMedicWolfy
Hel
Level 125
God Stats
179W - 140L
1,593 SR
Queue Stats
348W - 346L
1,476 Elo+
Party 1
Sol
Sol
HoneyDew-Me-
Sol
Level 129
God Stats
16W - 19L
1,501 SR
Queue Stats
330W - 302L
1,500 Elo+
Party 1
Artemis
Artemis
ReitoSakura
Artemis
Level 106
God Stats
4W - 3L
1,467 SR
Queue Stats
191W - 204L
1,469 Elo+
Party 1
Zeus
Zeus
iTZ_DeeJaY_K-oS
Zeus
Level 160
God Stats
19W - 12L
1,577 SR
Queue Stats
1,488W - 1,451L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 1
5,224
348
2,177
2,205
614
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
KingGuaco
Bacchus
12
2 / 1 / 4
7,406
494
3,450
11,367
13,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
14
3 / 3 / 2
8,245
550
6,944
12,242
10,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 0
7,751
517
1,592
5,667
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lancelot
tactbeef
Lancelot
14
8 / 5 / 3
8,573
572
11,284
14,459
6,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 2 / 3
8,341
556
5,552
9,396
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 6 / 1
7,498
500
5,488
11,277
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 5 / 2
9,017
601
8,868
10,482
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
ReitoSakura
Artemis
12
2 / 2 / 2
7,731
515
6,065
8,354
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 2
8,572
571
4,467
6,556
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
15
Kills
11
11
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
2
3
2.75
L
2
0
1
2.5
W
1
6
1
0.25
W
2
5
2
0.6
L
Bacchus
KingGuaco
Bacchus
2
1
4
4
L
Zhong Kui
3
3
2
1.33
L
0
2
0
0
W
Artemis
ReitoSakura
Artemis
2
2
2
1.5
W
2
0
2
3
L
Lancelot
tactbeef
Lancelot
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,447
Damage
30,440
45,940
Taken
46,065
32,753
Mitigated
17,327
10,821
Healing
17,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,552
1,647
0
4,404
9,396
3,348
0
1,879
7,517
0
50,306
L
2,177
1,559
0
981
2,205
614
0
1,022
1,183
0
12,973
W
5,488
223
2,001
4,213
11,277
3,859
572
1,356
9,921
56,543
1,207
W
8,868
3,136
0
3,454
10,482
4,033
1,398
5,903
4,579
55,171
8,803
L
Bacchus
KingGuaco
Bacchus
3,450
397
151
1,863
11,367
13,134
0
2,068
9,299
27,468
0
L
Zhong Kui
6,944
694
38
4,363
12,242
10,179
1,422
6,499
5,743
50,651
0
L
1,592
39
0
375
5,667
2,344
0
4,568
1,099
61,999
0
W
Artemis
ReitoSakura
Artemis
6,065
2,335
0
1,529
8,354
3,683
910
1,824
6,530
0
36,987
W
4,467
624
0
2,130
6,556
2,404
138
1,024
5,532
59,463
0
L
Lancelot
tactbeef
Lancelot
11,284
2,536
0
3,050
14,459
6,482
0
3,155
11,304
0
52,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,199
Gold Earned
41,159
348
Minions Killed
467
0
Camps Cleared
0
1,242,612
Distance Traveled
1,457,327
6
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,341
556
79
5
0
347,029
4
L
Ishtar
5,224
348
17
1
0
86,444
0
W
Hel
7,498
500
97
6
0
297,260
4
W
Sol
9,017
601
117
8
0
249,508
8
L
Bacchus
7,406
494
38
3
0
290,062
2
L
Zhong Kui
8,245
550
91
6
0
246,726
0
L
Janus
7,751
517
128
9
0
297,775
4
W
Artemis
7,731
515
65
4
0
249,608
4
W
Zeus
8,572
571
109
7
0
313,922
9
L
Lancelot
8,573
572
74
5
0
321,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role